X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=b13f6122c268cdaaa1b4cd18a0783ff70387d82d;hb=4337dab09bbbe024bcc77db446ed76962fb17f0d;hp=92b071ea18cb7444a94e5a6b63edcc6ec9069865;hpb=e6003fb86e11cc3d537395e7205bd9c4cf4d5567;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index 92b071ea1..b13f6122c 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -3,164 +3,202 @@ // self.healthvalue // self.armorvalue // self.sameteam = player is on same team as local client +// self.fadedelay = time to wait before name tag starts fading in for enemies // const float SHOWNAMES_FADESPEED = 4; -void Draw_ShowNames() +const float SHOWNAMES_FADEDELAY = 0.5; +void Draw_ShowNames(entity ent) { - if(!autocvar_hud_shownames) - return; - - if(self.sameteam || (!self.sameteam && autocvar_hud_shownames_enemies)) - { - string temporigin; - temporigin = getplayerkey(self.the_entnum-1, "TEMPHACK_origin"); - if(temporigin == "") - return; - self.origin = stov(temporigin); - self.origin_z += autocvar_hud_shownames_offset; - - if(!self.sameteam) - { - /* WIP, why does trace_ent != self not work as intended here? - if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so - { - traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world); - print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n"); - if(trace_ent != self) - return; - }*/ - - traceline(self.origin, view_origin, 1, self); - } - - vector o, eo; - o = project_3d_to_2d(self.origin); - float overlap; - - if(autocvar_hud_shownames_antioverlap) - { - // fade tag out if another tag that is closer to you overlaps - entity e; - for(e = world; (e = find(e, classname, "shownames_tag")); ) - { - if(e == self) - continue; - eo = project_3d_to_2d(e.origin); - if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) - { - eo_z = 0; - if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(self.origin - view_origin) > vlen(e.origin - view_origin)) - { - overlap = TRUE; - break; - } - } - } - } - - if(!self.sameteam && trace_endpos != view_origin) // out of view, fade out - self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * frametime); - else if(!self.healthvalue) // dead player, fade out slowly - self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); - else if(overlap) // tag overlap detected, fade out - self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * frametime); - else // fade in - self.alpha = min(1, self.alpha + SHOWNAMES_FADESPEED * frametime); - - if(!self.alpha) - return; - - float dist; - dist = vlen(self.origin - view_origin); - - float a; - a = autocvar_hud_shownames_alpha; - a *= self.alpha; - if(autocvar_hud_shownames_maxdistance) - { - if(dist >= autocvar_hud_shownames_maxdistance) - return; - a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); - } - - if(!a) - return; - - float resize; - resize = 1; - if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable - resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); - - // draw the sprite image - if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight) - { - o_z = 0; - - vector myPos, mySize; - mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_height; - myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; - - // size scaling - mySize_x *= resize; - mySize_y *= resize; - - myPos_x += 0.5 * (mySize_x / resize - mySize_x); - myPos_y += (mySize_y / resize - mySize_y); - - vector iconpos, iconsize; // these determine icon position/size, if any - vector namepos; // this is where the origin of the string - float namesize; // total area where we can draw the string - - iconpos = myPos; - - if(autocvar_hud_shownames_status && teamplay) - { - if(self.sameteam) - { - iconsize = eX * 2 * mySize_y + eY * mySize_y; - // "ghost" backgrounds - drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); - drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); - - if(self.healthvalue > 0) - { - drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.healthvalue/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y); - drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); - } - - if(self.armorvalue > 0) - { - drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.armorvalue/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y); - drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); - } - drawresetcliparea(); - } - else if(autocvar_hud_shownames_status == 2) - { - iconsize = eX * 2 * mySize_y + eY * mySize_y; - drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); - drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); - } - } - - namepos = myPos + eX * 2 * iconsize_y + eY * 0.5 * resize * (autocvar_hud_shownames_height - autocvar_hud_shownames_fontsize); - namesize = mySize_x - 2 * iconsize_y; - - string s; - s = GetPlayerName(self.the_entnum-1); - if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2) - s = playername(s, GetPlayerColor(self.the_entnum-1)); - - drawfontscale = '1 1 0' * resize; - s = textShortenToWidth(s, namesize, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); - - float width; - width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); - - if (width != namesize) - namepos_x += (namesize - width) / 2; - drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); - drawfontscale = '1 1 0'; - } - } + if(!autocvar_hud_shownames) + return; + + if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating + if not (autocvar_hud_shownames_self && autocvar_chase_active) + return; + + makevectors(view_angles); + + if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) + { + ent.origin_z += autocvar_hud_shownames_offset; + + float hit; + if(ent.sameteam) + { + hit = 1; + } + else + { + traceline(view_origin, ent.origin, MOVE_NORMAL, ent); + if(trace_fraction < 1 && trace_networkentity != ent.sv_entnum) + hit = 0; + else + hit = 1; + } + + vector o, eo; + o = project_3d_to_2d(ent.origin); + float overlap, onscreen; + + if(autocvar_hud_shownames_antioverlap) + { + // fade tag out if another tag that is closer to you overlaps + entity e; + for(e = world; (e = find(e, classname, "shownames_tag")); ) + { + if(e == ent) + continue; + eo = project_3d_to_2d(e.origin); + if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) + { + eo_z = 0; + if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) + { + overlap = TRUE; + break; + } + } + } + } + + onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); + + if(!ent.fadedelay) + ent.fadedelay = time + SHOWNAMES_FADEDELAY; + + if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out + { + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + ent.fadedelay = 0; // reset fade in delay, enemy has left the view + } + else if(ent.healthvalue < 1) // dead player, fade out slowly + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); + else if(overlap) // tag overlap detected, fade out + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + else if(ent.sameteam) // fade in for team mates + ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); + else if(time > ent.fadedelay) // fade in for enemies + ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); + + if(!ent.alpha) + return; + + float dist; + dist = vlen(ent.origin - view_origin); + + float a; + a = autocvar_hud_shownames_alpha; + a *= ent.alpha; + if(autocvar_hud_shownames_maxdistance) + { + if(dist >= autocvar_hud_shownames_maxdistance) + return; + a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); + } + + if(!a) + return; + + float resize; + resize = 1; + if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable + resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); + + // draw the sprite image + if(o_z >= 0) + { + o_z = 0; + + vector myPos, mySize; + mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize; + myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; + + // size scaling + mySize_x *= resize; + mySize_y *= resize; + + myPos_x += 0.5 * (mySize_x / resize - mySize_x); + myPos_y += (mySize_y / resize - mySize_y); + + vector namepos; // this is where the origin of the string + float namewidth; + + namepos = myPos; + namewidth = mySize_x; + + if(autocvar_hud_shownames_status && teamplay) + { + if(ent.sameteam) + { + if(ent.healthvalue > 0) + { + HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL); + + if(ent.armorvalue > 0) + HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL); + } + } + } + + string s; + s = GetPlayerName(ent.sv_entnum-1); + if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2) + s = playername(s, GetPlayerColor(ent.sv_entnum-1)); + + drawfontscale = '1 1 0' * resize; + s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); + + float width; + width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); + + if (width != namewidth) + namepos_x += (namewidth - width) / 2; + drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); + drawfontscale = '1 1 0'; + } + } +} + +entity shownames_ent[255]; +void Draw_ShowNames_All() +{ + float i; + for(i = 0; i < maxclients; ++i) + { + float t; + t = GetPlayerColor(i); + if(t == COLOR_SPECTATOR) + continue; + + entity e; + e = shownames_ent[i]; + if(!e) + { + e = spawn(); + e.classname = "shownames_tag"; + e.sv_entnum = i+1; + shownames_ent[i] = e; + } + + entity entcs; + entcs = entcs_receiver[i]; + if(entcs) + { + e.healthvalue = entcs.healthvalue; + e.armorvalue = entcs.armorvalue; + e.sameteam = 1; /* (teamplay && (t == myteam)); */ + } + else + { + e.healthvalue = 2342; + e.armorvalue = 0; + e.sameteam = 0; + } + + e.origin = getplayerorigin(i); + if(e.origin == GETPLAYERORIGIN_ERROR) + continue; + + Draw_ShowNames(e); + } }