X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=b13f6122c268cdaaa1b4cd18a0783ff70387d82d;hb=4337dab09bbbe024bcc77db446ed76962fb17f0d;hp=d5ad28a78a78db32a7c1a74f6f02c2ea635f7f9e;hpb=a860cafa8bea3a71f974b2f4c832cc9125fc1b33;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index d5ad28a78..b13f6122c 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -3,88 +3,202 @@ // self.healthvalue // self.armorvalue // self.sameteam = player is on same team as local client +// self.fadedelay = time to wait before name tag starts fading in for enemies // -void Draw_ShowNames() +const float SHOWNAMES_FADESPEED = 4; +const float SHOWNAMES_FADEDELAY = 0.5; +void Draw_ShowNames(entity ent) { - if(!autocvar_hud_shownames) - return; - - if(self.sameteam || (!self.sameteam && autocvar_hud_shownames_enemies)) - { - float a; - a = autocvar_hud_panel_fg_alpha; - - InterpolateOrigin_Do(); - - if(!self.sameteam) - { - traceline(self.origin, view_origin, 1, self); - if(trace_endpos != view_origin) - return; - } - - // draw the sprite image - vector o; - o = project_3d_to_2d(self.origin); - - if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight) - { - o_z = 0; - - vector myPos, mySize; - mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_height; - myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; - - vector iconpos, iconsize; - vector namepos; - float namesize; - - iconpos = myPos; - - if(autocvar_hud_shownames_status) - { - if(self.sameteam) - { - iconsize = eX * 2 * mySize_y + eY * mySize_y; - // "ghost" backgrounds - drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); - drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); - - drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.healthvalue/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y); - drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); - - drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.armorvalue/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y); - drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); - drawresetcliparea(); - } - else if(autocvar_hud_shownames_status == 2) - { - iconsize = eX * 2 * mySize_y + eY * mySize_y; - drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); - drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); - } - } - - namepos = myPos + eX * 2 * iconsize_y + eY * 0.5 * (autocvar_hud_shownames_height - autocvar_hud_shownames_fontsize); - namesize = mySize_x - 2 * iconsize_y; - - string s; - s = GetPlayerName(self.the_entnum-1); - s = textShortenToWidth(s, namesize, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); - drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); - - /* Or maybe a health bar instead? - * - if(self.health >= 0) - { - float align; - if(self.build_finished) - align = 0.5; - else - align = 0; - drawhealthbar(o, rot * 90 * DEG2RAD, self.health, SPRITE_SIZE * t, SPRITE_HOTSPOT * t, SPRITE_HEALTHBAR_WIDTH * t, SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t, SPRITE_HEALTHBAR_BORDER * t, align, self.teamradar_color, a * SPRITE_HEALTHBAR_BORDERALPHA, self.teamradar_color, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL); - } - */ - } - } + if(!autocvar_hud_shownames) + return; + + if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating + if not (autocvar_hud_shownames_self && autocvar_chase_active) + return; + + makevectors(view_angles); + + if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) + { + ent.origin_z += autocvar_hud_shownames_offset; + + float hit; + if(ent.sameteam) + { + hit = 1; + } + else + { + traceline(view_origin, ent.origin, MOVE_NORMAL, ent); + if(trace_fraction < 1 && trace_networkentity != ent.sv_entnum) + hit = 0; + else + hit = 1; + } + + vector o, eo; + o = project_3d_to_2d(ent.origin); + float overlap, onscreen; + + if(autocvar_hud_shownames_antioverlap) + { + // fade tag out if another tag that is closer to you overlaps + entity e; + for(e = world; (e = find(e, classname, "shownames_tag")); ) + { + if(e == ent) + continue; + eo = project_3d_to_2d(e.origin); + if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) + { + eo_z = 0; + if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) + { + overlap = TRUE; + break; + } + } + } + } + + onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); + + if(!ent.fadedelay) + ent.fadedelay = time + SHOWNAMES_FADEDELAY; + + if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out + { + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + ent.fadedelay = 0; // reset fade in delay, enemy has left the view + } + else if(ent.healthvalue < 1) // dead player, fade out slowly + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); + else if(overlap) // tag overlap detected, fade out + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + else if(ent.sameteam) // fade in for team mates + ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); + else if(time > ent.fadedelay) // fade in for enemies + ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); + + if(!ent.alpha) + return; + + float dist; + dist = vlen(ent.origin - view_origin); + + float a; + a = autocvar_hud_shownames_alpha; + a *= ent.alpha; + if(autocvar_hud_shownames_maxdistance) + { + if(dist >= autocvar_hud_shownames_maxdistance) + return; + a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); + } + + if(!a) + return; + + float resize; + resize = 1; + if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable + resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); + + // draw the sprite image + if(o_z >= 0) + { + o_z = 0; + + vector myPos, mySize; + mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize; + myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; + + // size scaling + mySize_x *= resize; + mySize_y *= resize; + + myPos_x += 0.5 * (mySize_x / resize - mySize_x); + myPos_y += (mySize_y / resize - mySize_y); + + vector namepos; // this is where the origin of the string + float namewidth; + + namepos = myPos; + namewidth = mySize_x; + + if(autocvar_hud_shownames_status && teamplay) + { + if(ent.sameteam) + { + if(ent.healthvalue > 0) + { + HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL); + + if(ent.armorvalue > 0) + HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL); + } + } + } + + string s; + s = GetPlayerName(ent.sv_entnum-1); + if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2) + s = playername(s, GetPlayerColor(ent.sv_entnum-1)); + + drawfontscale = '1 1 0' * resize; + s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); + + float width; + width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); + + if (width != namewidth) + namepos_x += (namewidth - width) / 2; + drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); + drawfontscale = '1 1 0'; + } + } +} + +entity shownames_ent[255]; +void Draw_ShowNames_All() +{ + float i; + for(i = 0; i < maxclients; ++i) + { + float t; + t = GetPlayerColor(i); + if(t == COLOR_SPECTATOR) + continue; + + entity e; + e = shownames_ent[i]; + if(!e) + { + e = spawn(); + e.classname = "shownames_tag"; + e.sv_entnum = i+1; + shownames_ent[i] = e; + } + + entity entcs; + entcs = entcs_receiver[i]; + if(entcs) + { + e.healthvalue = entcs.healthvalue; + e.armorvalue = entcs.armorvalue; + e.sameteam = 1; /* (teamplay && (t == myteam)); */ + } + else + { + e.healthvalue = 2342; + e.armorvalue = 0; + e.sameteam = 0; + } + + e.origin = getplayerorigin(i); + if(e.origin == GETPLAYERORIGIN_ERROR) + continue; + + Draw_ShowNames(e); + } }