X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=f07e66fb573c43dc35ee69f68447352d9cfe1f01;hb=9982a9890990b6a8d1e96fce34ead0f996116373;hp=af4d766ec0ef225b9fe859ad9ddac678b9b6757b;hpb=7d7394695b35387453a0c5546567c0421dacb925;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index af4d766ec..f07e66fb5 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -31,6 +31,10 @@ STATIC_INIT(shownames_ent) } } +// used by the antioverlap code +.vector box_ofs; +.vector box_org; + const float SHOWNAMES_FADESPEED = 4; const float SHOWNAMES_FADEDELAY = 0.4; void Draw_ShowNames(entity this) @@ -55,7 +59,7 @@ void Draw_ShowNames(entity this) } else { - traceline(view_origin, this.origin, MOVE_NORMAL, this); + traceline(view_origin, this.origin, MOVE_NOMONSTERS, this); hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum)); } // handle tag fading @@ -73,18 +77,20 @@ void Draw_ShowNames(entity this) overlap = 0; } + // o.z is < 0 when o is behind me + #define OFF_SCREEN(o) (o.z < 0 || o.x < 0 || o.y < 0 || o.x > vid_conwidth || o.y > vid_conheight) if (overlap == -1 && autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps entity entcs = NULL; LL_EACH(shownames_ent, it != this, { entcs = entcs_receiver(i); - if (!(entcs && entcs.has_sv_origin)) + if (!(entcs && entcs.has_origin)) continue; - vector eo = project_3d_to_2d(it.origin); - if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue; + vector eo = project_3d_to_2d(it.origin + eZ * autocvar_hud_shownames_offset); + if (OFF_SCREEN(eo)) continue; eo.z = 0; - if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance) + if (boxesoverlap(this.box_org - this.box_ofs, this.box_org + this.box_ofs, it.box_org - it.box_ofs, it.box_org + it.box_ofs) && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin)) { overlap = 1; @@ -92,26 +98,33 @@ void Draw_ShowNames(entity this) } }); } - bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight); if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY; if (this.csqcmodel_isdead) // dead player, fade out slowly { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); } - else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out + else if (!this.sameteam && !hit) // view blocked, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); this.fadedelay = 0; // reset fade in delay, enemy has left the view } - else if (overlap > 0) // tag overlap detected, fade out + else if (OFF_SCREEN(o)) // out of view, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); } + else if (overlap > 0) // tag overlap detected, fade out + { + float minalpha = autocvar_hud_shownames_antioverlap_minalpha; + if (this.alpha >= minalpha) + this.alpha = max(minalpha, this.alpha - SHOWNAMES_FADESPEED * frametime); + else + this.alpha = min(minalpha, this.alpha + SHOWNAMES_FADESPEED * frametime); + } else if (this.sameteam) // fade in for team mates { this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime); } - else if (time > this.fadedelay) // fade in for enemies + else if (time > this.fadedelay || this.alpha > 0) // fade in for enemies { this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime); } @@ -153,23 +166,30 @@ void Draw_ShowNames(entity this) resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f; } } - // draw the sprite image + if (o.z >= 0) { o.z = 0; vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize; vector myPos = o - vec2(0.5 * mySize.x, mySize.y); - // size scaling mySize.x *= resize; mySize.y *= resize; myPos.x += 0.5 * (mySize.x / resize - mySize.x); myPos.y += (mySize.y / resize - mySize.y); - // this is where the origin of the string + + this.box_org = myPos + mySize / 2; + this.box_ofs = mySize / 2; + float namewidth = mySize.x; if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead) { vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize; vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height); + + this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide + this.box_ofs.y += sz.y / 2; + this.box_org.y = myPos.y + (mySize.y + sz.y) / 2; + if (autocvar_hud_shownames_statusbar_highlight) drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL); if (this.healthvalue > 0)