X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Ftturrets.qc;h=2b9ec0297b2ef63411d210cc8a8597bc8438691f;hb=aa93265b55ffca03f2394dd87e8ce8df6627ec2b;hp=67afc1b3691f2a7d5d0e0e8f666ed34c75466a44;hpb=3348be64da03ddad5ff208163da0e86f91d9549b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/tturrets.qc b/qcsrc/client/tturrets.qc index 67afc1b36..2b9ec0297 100644 --- a/qcsrc/client/tturrets.qc +++ b/qcsrc/client/tturrets.qc @@ -1,173 +1,581 @@ +string tid2info_base; +string tid2info_head; +string tid2info_name; +vector tid2info_min; +vector tid2info_max; + +void turret_tid2info(float _tid); +void turret_precache(float _tid); +float turret_is_precache[TID_LAST]; + void turrets_precache() { - precache_model ("models/turrets/ewheel-base2.md3"); - precache_model ("models/turrets/ewheel-gun1.md3"); - precache_model ("models/turrets/base.md3"); - precache_model ("models/turrets/flac.md3"); - precache_model ("models/turrets/reactor.md3"); - precache_model ("models/turrets/hellion.md3"); - precache_model ("models/turrets/hk.md3"); - precache_model ("models/turrets/machinegun.md3"); - precache_model ("models/turrets/mlrs.md3"); - precache_model ("models/turrets/phaser.md3"); - precache_model ("models/turrets/phaser_beam.md3"); - precache_model ("models/turrets/plasma.md3"); - precache_model ("models/turrets/plasmad.md3"); - precache_model ("models/turrets/tesla_head.md3"); - precache_model ("models/turrets/tesla_base.md3"); - precache_model ("models/turrets/walker_head_minigun.md3"); - precache_model ("models/turrets/walker_body.md3"); - precache_model ("models/turrets/walker_props.md3"); - precache_model ("models/turrets/walker_spawn.md3"); - precache_model ("models/turrets/rocket.md3"); - - precache_sound ("turrets/phaser.wav"); - precache_sound ("weapons/rocket_impact.wav"); - precache_sound ("weapons/uzi_fire.wav"); -} - -//.entity tur_base; -void turret_remove() + turret_precache(TID_COMMON); +} + +void turret_precache(float _tid) +{ + if (!turret_is_precache[TID_COMMON]) + { + precache_sound ("weapons/rocket_impact.wav"); + precache_model ("models/turrets/base-gib1.md3"); + precache_model ("models/turrets/base-gib2.md3"); + precache_model ("models/turrets/base-gib3.md3"); + precache_model ("models/turrets/base-gib4.md3"); + precache_model ("models/turrets/head-gib1.md3"); + precache_model ("models/turrets/head-gib2.md3"); + precache_model ("models/turrets/head-gib3.md3"); + precache_model ("models/turrets/head-gib4.md3"); + precache_model ("models/turrets/terrainbase.md3"); + precache_model ("models/turrets/base.md3"); + precache_model ("models/turrets/rocket.md3"); + } + turret_tid2info(_tid); + if(turret_is_precache[_tid]) + return; + + switch(_tid) + { + case TID_EWHEEL: + precache_model ("models/turrets/ewheel-base2.md3"); + precache_model ("models/turrets/ewheel-gun1.md3"); + break; + case TID_FLAC: + precache_model ("models/turrets/flac.md3"); + break; + case TID_FUSION: + precache_model ("models/turrets/reactor.md3"); + break; + case TID_HELLION: + precache_model ("models/turrets/hellion.md3"); + break; + case TID_HK: + precache_model ("models/turrets/hk.md3"); + break; + case TID_MACHINEGUN: + precache_model ("models/turrets/machinegun.md3"); + precache_sound ("weapons/uzi_fire.wav"); + break; + case TID_MLRS: + precache_model ("models/turrets/mlrs.md3"); + break; + case TID_PHASER: + precache_model ("models/turrets/phaser.md3"); + precache_model ("models/turrets/phaser_beam.md3"); + precache_sound ("turrets/phaser.wav"); + break; + case TID_PLASMA: + precache_model ("models/turrets/plasma.md3"); + break; + case TID_PLASMA_DUAL: + precache_model ("models/turrets/plasmad.md3"); + break; + case TID_TESLA: + precache_model ("models/turrets/tesla_head.md3"); + precache_model ("models/turrets/tesla_base.md3"); + break; + case TID_WALKER: + precache_model ("models/turrets/walker_head_minigun.md3"); + precache_model ("models/turrets/walker_body.md3"); + precache_sound ("weapons/uzi_fire.wav"); + break; + } + turret_is_precache[_tid] = TRUE; +} + +void turret_tid2info(float _tid) { - entity th; - dprint("Removing turret type ", ftos(self.turret_type), "\n"); - th = self.tur_head; - self.tur_head = world; - remove(th); + tid2info_base = "models/turrets/base.md3"; + tid2info_min = '-32 -32 0'; + tid2info_max = '32 32 64'; + + switch(_tid) + { + case TID_EWHEEL: + tid2info_base = "models/turrets/ewheel-base2.md3"; + tid2info_head = "models/turrets/ewheel-gun1.md3"; + tid2info_name = "eWheel"; + break; + case TID_FLAC: + tid2info_head = "models/turrets/flac.md3"; + tid2info_name = "Flac Cannon"; + break; + case TID_FUSION: + tid2info_head = "models/turrets/reactor.md3"; + tid2info_name = "Fusion Reactor"; + tid2info_min = '-34 -34 0'; + tid2info_max = '34 34 90'; + break; + case TID_HELLION: + tid2info_head = "models/turrets/hellion.md3"; + tid2info_name = "Hellion"; + break; + case TID_HK: + tid2info_head = "models/turrets/hk.md3"; + tid2info_name = "Hunter-Killer"; + break; + case TID_MACHINEGUN: + tid2info_head = "models/turrets/machinegun.md3"; + tid2info_name = "Machinegun"; + break; + case TID_MLRS: + tid2info_head = "models/turrets/mlrs.md3"; + tid2info_name = "MLRS"; + break; + case TID_PHASER: + tid2info_head = "models/turrets/phaser.md3"; + tid2info_name = "Phaser"; + break; + case TID_PLASMA: + tid2info_head = "models/turrets/plasma.md3"; + tid2info_name = "Plasma"; + break; + case TID_PLASMA_DUAL: + tid2info_head = "models/turrets/plasmad.md3"; + tid2info_name = "Dual Plasma"; + break; + case TID_TESLA: + tid2info_base = "models/turrets/tesla_base.md3"; + tid2info_head = "models/turrets/tesla_head.md3"; + tid2info_name = "Tesla coil"; + tid2info_min = '-60 -60 0'; + tid2info_max ='60 60 128'; + break; + case TID_WALKER: + tid2info_base = "models/turrets/walker_body.md3"; + tid2info_head = "models/turrets/walker_head_minigun.md3"; + tid2info_name = "Walker"; + tid2info_min = '-70 -70 0'; + tid2info_max = '70 70 95'; + break; + } } +void turret_remove() +{ + remove(self.tur_head); + //remove(self.enemy); + self.tur_head = world; +} + +.vector glowmod; void turret_changeteam() -{ - self.colormod = '0 0 0'; - switch(self.team) +{ + switch(self.team - 1) { case COLOR_TEAM1: // Red - self.colormod = '2 0.5 0.5'; + self.glowmod = '2 0 0'; + self.teamradar_color = '1 0 0'; break; case COLOR_TEAM2: // Blue - self.colormod = '0.5 0.5 2'; + self.glowmod = '0 0 2'; + self.teamradar_color = '0 0 1'; break; case COLOR_TEAM3: // Yellow - self.colormod = '1.4 1.4 0.6'; + self.glowmod = '1 1 0'; + self.teamradar_color = '1 1 0'; break; case COLOR_TEAM4: // Pink - self.colormod = '1.4 0.6 1.4'; + self.glowmod = '1 0 1'; + self.teamradar_color = '1 0 1'; break; } - self.tur_head.colormod = self.colormod; + if(self.team) + self.colormap = 1024 + (self.team - 1) * 17; + + self.tur_head.colormap = self.colormap; + self.tur_head.glowmod = self.glowmod; + } void turret_head_draw() { + self.drawmask = MASK_NORMAL; +} + +void turret_draw() +{ float dt; + dt = time - self.move_time; self.move_time = time; if(dt <= 0) return; - self.angles += dt * self.move_avelocity; - self.drawmask = MASK_NORMAL; + self.tur_head.angles += dt * self.tur_head.move_avelocity; + + if (self.health < 127) + { + dt = random(); + + if(dt < 0.03) + te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); + } + + if(self.health < 85) + if(dt < 0.01) + pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1); + + if(self.health < 32) + if(dt < 0.015) + pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1); + } -void turret_draw() +void turret_draw2d() +{ + if(self.netname == "") + return; + + if(autocvar_cl_hidewaypoints) // also check g_waypointsprites_turrets after next release (needs changed to clients default/config .cfg) + return; + + float dist = vlen(self.origin - view_origin); + vector o; + /* + // TODO: Vehicle tactical hud + o = project_3d_to_2d(self.origin + '0 0 32'); + if(o_z < 0 + || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) + || o_y < (vid_conheight * waypointsprite_edgeoffset_top) + || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) + || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) + return; // Dont draw wp's for turrets out of view + o_z = 0; + if(hud != HUD_NORMAL) + { + switch(hud) + { + case HUD_SPIDERBOT: + case HUD_WAKIZASHI: + case HUD_RAPTOR: + vector pz = drawgetimagesize("gfx/vehicles/axh-bracket.tga") * 0.25; + drawpic(o - pz * 0.5 , "gfx/vehicles/axh-bracket.tga", pz , '1 1 1', 0.75, DRAWFLAG_NORMAL); + break; + } + } + */ + + if(dist > self.maxdistance) + return; + + string spriteimage = self.netname; + float t = (GetPlayerColor(player_localnum) + 1); + float a = self.alpha * autocvar_hud_panel_fg_alpha; + vector rgb = spritelookupcolor(spriteimage, self.teamradar_color); + + + if(self.maxdistance > waypointsprite_normdistance) + a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent); + else if(self.maxdistance > 0) + a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha; + + if(rgb == '0 0 0') + { + self.teamradar_color = '1 0 1'; + print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage)); + } + + string txt = self.netname; + if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam) + txt = _("Spam"); + else + txt = spritelookuptext(spriteimage); + + if(time - floor(time) > 0.5 && t == self.team) + { + if(self.helpme && time < self.helpme) + { + a *= SPRITE_HELPME_BLINK; + txt = sprintf(_("%s under attack!"), txt); + } + else + a *= spritelookupblinkvalue(spriteimage); + } + + if(autocvar_g_waypointsprite_uppercase) + txt = strtoupper(txt); + + if(a > 1) + { + rgb *= a; + a = 1; + } + + if(a <= 0) + return; + + rgb = fixrgbexcess(rgb); + + o = project_3d_to_2d(self.origin + '0 0 64'); + if(o_z < 0 + || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) + || o_y < (vid_conheight * waypointsprite_edgeoffset_top) + || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) + || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) + return; // Dont draw wp's for turrets out of view + + o_z = 0; + + float edgedistance_min, crosshairdistance; + edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), + (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)), + (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, + (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y); + + float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height); + + crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); + + t = waypointsprite_scale * vidscale; + a *= waypointsprite_alpha; + + { + a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); + t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); + } + if (edgedistance_min < waypointsprite_edgefadedistance) { + a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); + t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); + } + if(crosshairdistance < waypointsprite_crosshairfadedistance) { + a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); + t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); + } + + o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t); + o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt); + drawhealthbar( + o, + 0, + self.health / 255, + '0 0 0', + '0 0 0', + 0.5 * SPRITE_HEALTHBAR_WIDTH * t, + 0.5 * SPRITE_HEALTHBAR_HEIGHT * t, + SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize, + SPRITE_HEALTHBAR_BORDER * t, + 0, + rgb, + a * SPRITE_HEALTHBAR_BORDERALPHA, + rgb, + a * SPRITE_HEALTHBAR_HEALTHALPHA, + DRAWFLAG_NORMAL + ); +} + +void turret_walker_draw() { + float dt; + + dt = time - self.move_time; + self.move_time = time; + if(dt <= 0) + return; + + fixedmakevectors(self.angles); + movelib_groundalign4point(300, 100, 0.25); + setorigin(self, self.origin + self.velocity * dt); + self.tur_head.angles += dt * self.tur_head.move_avelocity; + self.angles_y = self.move_angles_y; + if (self.health < 127) - if(random() < 0.25) - te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); + if(random() < 0.15) + te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); +} + +void turret_ewheel_draw() +{ + float dt; + + dt = time - self.move_time; + self.move_time = time; + if(dt <= 0) + return; - self.drawmask = MASK_NORMAL; + fixedmakevectors(self.angles); + setorigin(self, self.origin + self.velocity * dt); + self.tur_head.angles += dt * self.tur_head.move_avelocity; + self.angles_y = self.move_angles_y; + + if (self.health < 127) + if(random() < 0.05) + te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } -//void(entity e, entity tagentity, string tagname) setattachment = #443; +void(entity e, entity tagentity, string tagname) setattachment = #443; void turret_construct() -{ - string sbase, shead; - vector _min, _max; - +{ if(self.tur_head == world) self.tur_head = spawn(); - sbase = "models/turrets/base.md3"; - _min = '-32 -32 0'; - _max = '32 32 64'; + turret_tid2info(self.turret_type); + self.netname = tid2info_name; + + setorigin(self, self.origin); + setmodel(self, tid2info_base); + setmodel(self.tur_head, tid2info_head); + setsize(self, tid2info_min, tid2info_max); + setsize(self.tur_head, '0 0 0', '0 0 0'); + + if(self.turret_type == TID_EWHEEL) + setattachment(self.tur_head, self, ""); + else + setattachment(self.tur_head, self, "tag_head"); + + self.tur_head.classname = "turret_head"; + self.tur_head.owner = self; + self.tur_head.move_movetype = MOVETYPE_NOCLIP; + self.move_movetype = MOVETYPE_NOCLIP; + self.tur_head.angles = self.angles; + self.health = 255; + self.solid = SOLID_BBOX; + self.tur_head.solid = SOLID_NOT; + self.movetype = MOVETYPE_NOCLIP; + self.tur_head.movetype = MOVETYPE_NOCLIP; + self.draw = turret_draw; + self.entremove = turret_remove; + self.drawmask = MASK_NORMAL; + self.tur_head.drawmask = MASK_NORMAL; + self.anim_start_time = 0; + self.draw2d = turret_draw2d; + self.maxdistance = 4000; // use g_waypointsprites_turrets_maxdist after next release (needs changed to cleint's default) + self.teamradar_color = '1 0 0'; + self.alpha = 1; - switch(self.turret_type) + if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER) { - case TID_EWHEEL: - sbase = "models/turrets/ewheel-base2.md3"; - shead = "models/turrets/ewheel-gun1.md3"; - break; - case TID_FLAC: - shead = "models/turrets/flac.md3"; - break; - case TID_FUSION: - shead = "models/turrets/reactor.md3"; - _min = '-34 -34 0'; - _max = '34 34 90'; - break; - case TID_HELLION: - shead = "models/turrets/hellion.md3"; - break; - case TID_HK: - shead = "models/turrets/hk.md3"; - break; - case TID_MACHINEGUN: - shead = "models/turrets/machinegun.md3"; - break; - case TID_MLRS: - shead = "models/turrets/mlrs.md3"; - break; - case TID_PHASER: - shead = "models/turrets/phaser.md3"; - break; - case TID_PLASMA: - shead = "models/turrets/plasma.md3"; - break; - case TID_PLASMA_DUAL: - shead = "models/turrets/plasmad.md3"; - break; - case TID_TESLA: - sbase = "models/turrets/tesla_base.md3"; - shead = "models/turrets/tesla_head.md3"; - _min = '-60 -60 0'; - _max ='60 60 128'; - break; - case TID_WALKER: - sbase = "models/turrets/walker_body.md3"; - shead = "models/turrets/walker_head_minigun.md3"; - _min = '-70 -70 0'; - _max = '70 70 95'; - break; + self.gravity = 1; + self.movetype = MOVETYPE_BOUNCE; + self.move_movetype = MOVETYPE_BOUNCE; + self.move_origin = self.origin; + self.move_time = time; + switch(self.turret_type) + { + case TID_EWHEEL: + self.draw = turret_ewheel_draw; + break; + case TID_WALKER: + self.draw = turret_walker_draw; + break; + + } } +} + +entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode); +void turret_gibboom(); +void turret_gib_draw() +{ + Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy); - setorigin(self, self.origin); - - self.tur_head.classname = "turret_head"; - self.tur_head.owner = self; + self.drawmask = MASK_NORMAL; + + if(self.cnt) + { + if(time >= self.nextthink) + { + turret_gibboom(); + remove(self); + } + } + else + { + self.alpha = bound(0, self.nextthink - time, 1); + if(self.alpha < ALPHA_MIN_VISIBLE) + remove(self); + } +} - setmodel(self, sbase); - setmodel(self.tur_head, shead); +void turret_gibboom() +{ + float i; - self.tur_head.move_movetype = MOVETYPE_NOCLIP; - self.move_movetype = MOVETYPE_NOCLIP; - self.tur_head.angles = self.angles; + sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); + + for (i = 1; i < 5; i = i + 1) + turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', FALSE); +} + +entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode) +{ + entity gib; - setsize(self, _min, _max); - setsize(self.tur_head, '0 0 0', '0 0 0'); + traceline(_from, _to, MOVE_NOMONSTERS, world); + if(trace_startsolid) + return world; + + gib = spawn(); + setorigin(gib, _from); + setmodel(gib, _model); + gib.colormod = _cmod; + gib.solid = SOLID_CORPSE; + gib.draw = turret_gib_draw; + gib.cnt = _explode; + setsize(gib, '-1 -1 -1', '1 1 1'); + if(_explode) + { + gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15)); + gib.effects = EF_FLAME; + } + else + gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15); - setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head"))); - self.health = 255; - self.solid = SOLID_BBOX; - self.tur_head.solid = SOLID_NOT; - self.movetype = MOVETYPE_NOCLIP; - self.tur_head.movetype = MOVETYPE_NOCLIP; - self.draw = turret_draw; - self.tur_head.draw = turret_head_draw; - self.entremove = turret_remove; + gib.gravity = 1; + gib.move_movetype = MOVETYPE_BOUNCE; + gib.move_origin = gib.origin = _from; + gib.move_velocity = _to; + gib.move_avelocity = prandomvec() * 32; + gib.move_time = time; + gib.damageforcescale = 1; + gib.classname = "turret_gib"; + + return gib; +} + +void turret_die() +{ + entity headgib; + + sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); + turret_tid2info(self.turret_type); + + // Base + if(self.turret_type == TID_EWHEEL) + turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', TRUE); + else if (self.turret_type == TID_WALKER) + turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', TRUE); + else if (self.turret_type == TID_TESLA) + turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', FALSE); + else + { + if (random() > 0.5) + { + turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE); + turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE); + turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE); + } + else + turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', TRUE); + + headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE); + if(headgib) + { + headgib.angles = headgib.move_angles = self.tur_head.angles; + headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45; + headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5; + headgib.gravity = 0.5; + } + } + + setmodel(self, "null"); + setmodel(self.tur_head, "null"); } void ent_turret() @@ -178,7 +586,6 @@ void ent_turret() if(sf & TNSF_SETUP) { self.turret_type = ReadByte(); - dprint("Constructing turret type ", ftos(self.turret_type), "\n"); self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); @@ -187,32 +594,75 @@ void ent_turret() self.angles_x = ReadAngle(); self.angles_y = ReadAngle(); + turret_precache(self.turret_type); turret_construct(); + self.colormap = 1024; + self.glowmod = '0 1 1'; + self.tur_head.colormap = self.colormap; + self.tur_head.glowmod = self.glowmod; } if(sf & TNSF_ANG) { + if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great. + self.tur_head = spawn(); + self.tur_head.move_angles_x = ReadShort(); self.tur_head.move_angles_y = ReadShort(); - self.tur_head.angles = self.angles + self.tur_head.move_angles; + //self.tur_head.angles = self.angles + self.tur_head.move_angles; + self.tur_head.angles = self.tur_head.move_angles; } if(sf & TNSF_AVEL) { + if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great. + self.tur_head = spawn(); + self.tur_head.move_avelocity_x = ReadShort(); self.tur_head.move_avelocity_y = ReadShort(); } + if(sf & TNSF_MOVE) + { + self.origin_x = ReadShort(); + self.origin_y = ReadShort(); + self.origin_z = ReadShort(); + setorigin(self, self.origin); + + self.velocity_x = ReadShort(); + self.velocity_y = ReadShort(); + self.velocity_z = ReadShort(); + + self.move_angles_y = ReadShort(); + + self.move_time = time; + self.move_velocity = self.velocity; + self.move_origin = self.origin; + } + + if(sf & TNSF_ANIM) + { + self.frame1time = ReadCoord(); + self.frame = ReadByte(); + } + if(sf & TNSF_STATUS) - { - float _team; - _team = ReadByte(); - _team -= 1; // /&)=(%&#)&%)/#&)=½!!!½!!". thanks. - self.health = ReadByte(); - if(_team != self.team) - { - self.team = _team; - turret_changeteam(); + { + float _tmp; + _tmp = ReadByte(); + if(_tmp != self.team) + { + self.team = _tmp; + turret_changeteam(); } - } + + _tmp = ReadByte(); + if(_tmp == 0 && self.health != 0) + turret_die(); + else if(self.health && self.health != _tmp) + self.helpme = servertime + 10; + + self.health = _tmp; + } + //self.enemy.health = self.health / 255; }