X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fview.qc;h=5f95d4f77a7645c9803eb13c0c4820b472e3ae29;hb=7b86c6c5151b33a7d47c450e3d56bcec95ed4bb1;hp=0399ef87b1d9d7cf9531168c4ac9bf632c5c061d;hpb=ad73f4204b26b693746936874aa6966debd15534;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 0399ef87b..5f95d4f77 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -359,11 +359,6 @@ STATIC_INIT(viewmodel) { vector project_3d_to_2d(vector vec) { vec = cs_project(vec); - if(cs_project_is_b0rked > 0) - { - vec.x *= vid_conwidth / vid_width; - vec.y *= vid_conheight / vid_height; - } return vec; } @@ -868,41 +863,46 @@ void HUD_Draw(entity this) Hud_Dynamic_Frame(); if(!intermission) - if (MUTATOR_CALLHOOK(HUD_Draw_overlay)) - { - drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), M_ARGV(0, vector), autocvar_hud_colorflash_alpha * M_ARGV(1, float), DRAWFLAG_ADDITIVE); - } - else if(STAT(FROZEN)) { - vector col = '0.25 0.90 1'; - float col_fade = max(0, STAT(REVIVE_PROGRESS) * 2 - 1); - float alpha_fade = 0.3 + 0.7 * (1 - max(0, STAT(REVIVE_PROGRESS) * 4 - 3)); - if(col_fade) - col += vec3(col_fade, -col_fade, -col_fade); - drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha * alpha_fade, DRAWFLAG_ADDITIVE); + if (MUTATOR_CALLHOOK(HUD_Draw_overlay)) + { + drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), M_ARGV(0, vector), autocvar_hud_colorflash_alpha * M_ARGV(1, float), DRAWFLAG_ADDITIVE); + } + else if(STAT(FROZEN)) + { + vector col = '0.25 0.90 1'; + float col_fade = max(0, STAT(REVIVE_PROGRESS) * 2 - 1); + float alpha_fade = 0.3 + 0.7 * (1 - max(0, STAT(REVIVE_PROGRESS) * 4 - 3)); + if(col_fade) + col += vec3(col_fade, -col_fade, -col_fade); + drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha * alpha_fade, DRAWFLAG_ADDITIVE); + } } HUD_Scale_Enable(); if(!intermission) - if(STAT(NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death - { - vector col = '0.25 0.90 1' + vec3(STAT(NADE_TIMER), -STAT(NADE_TIMER), -STAT(NADE_TIMER)); - DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(NADE_TIMER), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); - drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL); - } - else if(STAT(CAPTURE_PROGRESS)) { - DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); - drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL); - } - else if(STAT(REVIVE_PROGRESS)) - { - DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); - drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL); + if(STAT(NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death + { + vector col = '0.25 0.90 1' + vec3(STAT(NADE_TIMER), -STAT(NADE_TIMER), -STAT(NADE_TIMER)); + DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(NADE_TIMER), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); + drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL); + } + else if(STAT(CAPTURE_PROGRESS)) + { + DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); + drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL); + } + else if(STAT(REVIVE_PROGRESS)) + { + DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); + drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL); + } } HUD_Scale_Disable(); if(autocvar_r_letterbox == 0) + { if(autocvar_viewsize < 120) { if(!MUTATOR_CALLHOOK(DrawScoreboardAccuracy)) @@ -911,6 +911,7 @@ void HUD_Draw(entity this) HUD_Main(); HUD_Scale_Disable(); } + } // crosshair goes VERY LAST UpdateDamage(); @@ -1591,7 +1592,6 @@ void CSQC_UpdateView(entity this, float w, float h) current_player = player_localnum; myteam = entcs_GetTeam(current_player); - // abused multiple places below entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); if(!local_player) local_player = this; // fall back! @@ -1648,11 +1648,18 @@ void CSQC_UpdateView(entity this, float w, float h) { if(calledhooks & HOOK_START) { + int gamecount = cvar("cl_matchcount"); localcmd("\ncl_hook_gameend\n"); + // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend + // earlier versions of the game abuse the hook to set this cvar + localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n")); + //cvar_set("cl_matchcount", itos(gamecount + 1)); calledhooks |= HOOK_END; } } + Welcome_Message_Show_Try(); + Announcer(); View_CheckButtonStatus(); @@ -1673,7 +1680,6 @@ void CSQC_UpdateView(entity this, float w, float h) // Draw the World (and sky) setproperty(VF_DRAWWORLD, 1); - // Set the console size vars vid_conwidth = autocvar_vid_conwidth; vid_conheight = autocvar_vid_conheight; vid_pixelheight = autocvar_vid_pixelheight; @@ -1682,18 +1688,8 @@ void CSQC_UpdateView(entity this, float w, float h) View_DemoCamera(); - // Draw the Crosshair - setproperty(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden - - // Draw the Engine Status Bar (the default Quake HUD) - setproperty(VF_DRAWENGINESBAR, 0); - - // Update the mouse position - /* - mousepos_x = vid_conwidth; - mousepos_y = vid_conheight; - mousepos = mousepos*0.5 + getmousepos(); - */ + setproperty(VF_DRAWCROSSHAIR, 0); // hide engine crosshair + setproperty(VF_DRAWENGINESBAR, 0); // hide engine status bar IL_EACH(g_drawables, it.draw, it.draw(it)); @@ -1725,34 +1721,6 @@ void CSQC_UpdateView(entity this, float w, float h) NextFrameCommand = string_null; } - // we must do this check AFTER a frame was rendered, or it won't work - if(cs_project_is_b0rked == 0) - { - string w0, h0; - w0 = ftos(autocvar_vid_conwidth); - h0 = ftos(autocvar_vid_conheight); - //setproperty(VF_VIEWPORT, '0 0 0', '640 480 0'); - //setproperty(VF_FOV, '90 90 0'); - setproperty(VF_ORIGIN, '0 0 0'); - setproperty(VF_ANGLES, '0 0 0'); - setproperty(VF_PERSPECTIVE, 1); - vector forward, right, up; - MAKE_VECTORS('0 0 0', forward, right, up); - vector v1, v2; - cvar_set("vid_conwidth", "800"); - cvar_set("vid_conheight", "600"); - v1 = cs_project(forward); - cvar_set("vid_conwidth", "640"); - cvar_set("vid_conheight", "480"); - v2 = cs_project(forward); - if(v1 == v2) - cs_project_is_b0rked = 1; - else - cs_project_is_b0rked = -1; - cvar_set("vid_conwidth", w0); - cvar_set("vid_conheight", h0); - } - HUD_Mouse(local_player); cl_notice_run();