X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fview.qc;h=8070d0c440c44ca5cec09cf0b88e26d51d6bef43;hb=c533c16caf393c1440a10aa49d3581e280c9f4bd;hp=af7eb35b338418556d0ceda77c9690910ff85352;hpb=eb8e19d4e9f403c7bf7b694a92b42dbbd06edab0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index af7eb35b3..8070d0c44 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -1,10 +1,10 @@ #include "view.qh" #include "announcer.qh" -#include "hud/all.qh" +#include "hud/_all.qh" #include "mapvoting.qh" -#include "scoreboard.qh" #include "shownames.qh" +#include "hud/panel/scoreboard.qh" #include "hud/panel/quickmenu.qh" #include "mutators/events.qh" @@ -363,6 +363,7 @@ STATIC_INIT(Porto) { entity e = new_pure(porto); e.draw = Porto_Draw; + IL_PUSH(g_drawables, e); e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; } @@ -447,7 +448,7 @@ vector GetCurrentFov(float fov) zoomspeed = 3.5; zoomdir = button_zoom; - if(hud == HUD_NORMAL) + if(hud == HUD_NORMAL && !spectatee_status) if(switchweapon == activeweapon) if((activeweapon == WEP_VORTEX && !WEP_CVAR(vortex, secondary)) || (activeweapon == WEP_RIFLE && !WEP_CVAR(rifle, secondary))) // do NOT use switchweapon here zoomdir += button_attack2; @@ -709,7 +710,7 @@ float TrueAimCheck() void PostInit(); void CSQC_Demo_Camera(); -float HUD_WouldDrawScoreboard(); +float Scoreboard_WouldDraw(); float camera_mode; const float CAMERA_FREE = 1; const float CAMERA_CHASE = 2; @@ -791,7 +792,7 @@ void UpdateDamage() if (damage_dealt_time != damage_dealt_time_prev) { unaccounted_damage += unaccounted_damage_new; - LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n"); + LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")"); } damage_dealt_time_prev = damage_dealt_time; @@ -831,7 +832,7 @@ void HitSound() pitch_shift = mirror_value + (mirror_value - pitch_shift); } - LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n"); + LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift)); // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary // todo: normalize sound pressure levels? seems unnecessary @@ -860,7 +861,7 @@ vector crosshair_getcolor(entity this, float health_stat) { case 1: // crosshair_color_per_weapon { - if(this != WEP_Null) + if(this != WEP_Null && hud == HUD_NORMAL) { wcross_color = this.wpcolor; break; @@ -942,6 +943,9 @@ void HUD_Crosshair(entity this) if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering return; + if (spectatee_status > 0 && STAT(CAMERA_SPECTATOR) == 2) + return; + if (hud != HUD_NORMAL) { HUD_Crosshair_Vehicle(this); @@ -1346,7 +1350,6 @@ void HUD_Draw(entity this) Accuracy_LoadLevels(); HUD_Main(); - HUD_DrawScoreboard(); HUD_Scale_Disable(); } @@ -1404,10 +1407,6 @@ void CSQC_UpdateView(entity this, float w, float h) else view_quality = 1; - // this needs to be updated manually now due to the destruction of engine physics stats - if(!isdemo() && autocvar_slowmo != STAT(MOVEVARS_TIMESCALE)) - cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE))); - button_attack2 = PHYS_INPUT_BUTTON_ATCK2(this); button_zoom = PHYS_INPUT_BUTTON_ZOOM(this); @@ -1459,6 +1458,25 @@ void CSQC_UpdateView(entity this, float w, float h) // event chase camera if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped { + if(STAT(CAMERA_SPECTATOR)) + { + if(spectatee_status > 0) + { + if(!autocvar_chase_active) + { + cvar_set("chase_active", "-2"); + goto skip_eventchase_death; + } + } + else if(autocvar_chase_active == -2) + cvar_set("chase_active", "0"); + + if(autocvar_chase_active == -2) + goto skip_eventchase_death; + } + else if(autocvar_chase_active == -2) + cvar_set("chase_active", "0"); + float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)); float ons_roundlost = (gametype == MAPINFO_TYPE_ONSLAUGHT && STAT(ROUNDLOST)); entity gen = NULL; @@ -1569,6 +1587,8 @@ void CSQC_UpdateView(entity this, float w, float h) eventchase_current_distance = 0; } + LABEL(skip_eventchase_death); + // do lockview after event chase camera so that it still applies whenever necessary. if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1 || QuickMenu_IsOpened()))) { @@ -1752,7 +1772,7 @@ void CSQC_UpdateView(entity this, float w, float h) if(f != teamplay) { teamplay = f; - HUD_InitScores(); + Scoreboard_InitScores(); } if(last_switchweapon != switchweapon) @@ -1847,7 +1867,7 @@ void CSQC_UpdateView(entity this, float w, float h) mousepos = mousepos*0.5 + getmousepos(); */ - FOREACH_ENTITY(it.draw, it.draw(it)); + IL_EACH(g_drawables, it.draw, it.draw(it)); addentities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS); renderscene(); @@ -2177,11 +2197,11 @@ void CSQC_UpdateView(entity this, float w, float h) } else */ // draw 2D entities - FOREACH_ENTITY(it.draw2d, it.draw2d(it)); + IL_EACH(g_drawables_2d, it.draw2d, it.draw2d(it)); Draw_ShowNames_All(); Debug_Draw(); - scoreboard_active = HUD_WouldDrawScoreboard(); + scoreboard_active = Scoreboard_WouldDraw(); HUD_Draw(this); // this parameter for deep vehicle function @@ -2234,6 +2254,8 @@ void CSQC_UpdateView(entity this, float w, float h) // let's reset the view back to normal for the end setproperty(VF_MIN, '0 0 0'); setproperty(VF_SIZE, '1 0 0' * w + '0 1 0' * h); + + IL_ENDFRAME(); }