X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=28db23dc11a13fd08b5365a30ca670e2b8638701;hb=0a980f57412cf2253cfd73c8c01a26fb04c87189;hp=4bffd04baa2e9983091f42b198d980678f87063b;hpb=57755aea0cb5ac02b6aa56949ad9ac1beabced0a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 4bffd04ba..28db23dc1 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -1,31 +1,6 @@ #ifndef CONSTANTS_H #define CONSTANTS_H -// COMMIT-TODO: Update if necessary before committing -// Revision 1: additional statistics sent (flag caps, returns, deaths) -// Revision 2: Mapvote preview pictures -// Revision 3: optimized map vote protocol -// Revision 4: CSQC config var system -// Revision 5: mapvote time fix -// Revision 6: more robust against packet loss/delays, also show not yet connected clients -// Revision 7: packet loss column -// Revision 8: race -// Revision 9: race delta -// Revision 10: scoreboard force -// Revision 11: scoreboard unforce; spectator support beginning -// Revision 12: smaller scores updates (SERVER: requires new engine) -// Revision 13: pointparticles -// Revision 14: laser -// Revision 15: zoom -// Revision 16: multi-weapons -// Revision 17: multi-weaponimpulses -// Revision 18: warmup -// Revision 19: fog -// Revision 20: naggers -// Revision 21: entcs for players optimized (position data down from 12 to 7 bytes); waypointsprites in csqc for team radar -// Revision 22: hook shot origin -#define CSQC_REVISION 22 - REGISTER_NET_TEMP(TE_CSQC_PICTURE) REGISTER_NET_TEMP(TE_CSQC_RACE) REGISTER_NET_TEMP(TE_CSQC_TEAMNAGGER) @@ -50,7 +25,7 @@ const int RANKINGS_CNT = 15; REGISTER_NET_LINKED(_ENT_CLIENT_INIT) #ifdef CSQC -NET_HANDLE(_ENT_CLIENT_INIT, bool isnew) { return true; } +NET_HANDLE(_ENT_CLIENT_INIT, bool isnew) { make_pure(this); return true; } #endif /** Sent as a temp entity from a persistent linked entity */ REGISTER_NET_TEMP(ENT_CLIENT_INIT) @@ -200,6 +175,8 @@ const int PROJECTILE_SHAMBLER_LIGHTNING = 33; const int PROJECTILE_ROCKETMINSTA_LASER = 34; +const int PROJECTILE_ARC_BOLT = 35; + // projectile IDs 40-50 reserved const int PROJECTILE_RPC = 60; @@ -223,6 +200,8 @@ const int WATERLEVEL_NONE = 0; const int WATERLEVEL_WETFEET = 1; const int WATERLEVEL_SWIMMING = 2; const int WATERLEVEL_SUBMERGED = 3; + +// server flags const int SERVERFLAG_ALLOW_FULLBRIGHT = 1; const int SERVERFLAG_TEAMPLAY = 2; const int SERVERFLAG_PLAYERSTATS = 4;