X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=38ad4d60e9db733288ffde58e25ce87b638a08e6;hb=0f444e0d57db660b27b5a54a263a61bc5da41004;hp=cd0a2dfd7fb47f4a48718d996926eefbd5ebebb7;hpb=198765425d8c346faa41b601cba98247ca2ddac2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index cd0a2dfd7..38ad4d60e 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -100,6 +100,8 @@ const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; const float ENT_CLIENT_VEHICLE = 60; +const float ENT_CLIENT_HEALING_ORB = 80; + const float SPRITERULE_DEFAULT = 0; const float SPRITERULE_TEAMPLAY = 1; @@ -138,76 +140,6 @@ const float CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff -const float STAT_KH_KEYS = 32; -const float STAT_CTF_STATE = 33; -const float STAT_WEAPONS = 35; -const float STAT_SWITCHWEAPON = 36; -const float STAT_GAMESTARTTIME = 37; -const float STAT_STRENGTH_FINISHED = 38; -const float STAT_INVINCIBLE_FINISHED = 39; -const float STAT_PRESSED_KEYS = 42; -const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config -const float STAT_FUEL = 44; -const float STAT_NB_METERSTART = 45; -const float STAT_SHOTORG = 46; // compressShotOrigin -const float STAT_LEADLIMIT = 47; -const float STAT_WEAPON_CLIPLOAD = 48; -const float STAT_WEAPON_CLIPSIZE = 49; -const float STAT_NEX_CHARGE = 50; -const float STAT_LAST_PICKUP = 51; -const float STAT_HUD = 52; -const float STAT_NEX_CHARGEPOOL = 53; -const float STAT_HIT_TIME = 54; -const float STAT_TYPEHIT_TIME = 55; -const float STAT_LAYED_MINES = 56; -const float STAT_HAGAR_LOAD = 57; -const float STAT_SWITCHINGWEAPON = 58; -const float STAT_SUPERWEAPONS_FINISHED = 59; - -const float STAT_VEHICLESTAT_HEALTH = 60; -const float STAT_VEHICLESTAT_SHIELD = 61; -const float STAT_VEHICLESTAT_ENERGY = 62; -const float STAT_VEHICLESTAT_AMMO1 = 63; -const float STAT_VEHICLESTAT_RELOAD1 = 64; -const float STAT_VEHICLESTAT_AMMO2 = 65; -const float STAT_VEHICLESTAT_RELOAD2 = 66; -const float STAT_VEHICLESTAT_W2MODE = 67; - -const float STAT_SECRETS_TOTAL = 70; -const float STAT_SECRETS_FOUND = 71; - -const float STAT_RESPAWN_TIME = 72; -const float STAT_ROUNDSTARTTIME = 73; - -const float STAT_WEAPONS2 = 74; -const float STAT_WEAPONS3 = 75; - -const float STAT_MONSTERS_TOTAL = 76; -const float STAT_MONSTERS_KILLED = 77; - -// mod stats (1xx) -const float STAT_REDALIVE = 100; -const float STAT_BLUEALIVE = 101; -const float STAT_YELLOWALIVE = 102; -const float STAT_PINKALIVE = 103; - -// freeze tag -const float STAT_FROZEN = 104; -const float STAT_REVIVE_PROGRESS = 105; - -// domination -const float STAT_DOM_TOTAL_PPS = 100; -const float STAT_DOM_PPS_RED = 101; -const float STAT_DOM_PPS_BLUE = 102; -const float STAT_DOM_PPS_PINK = 103; -const float STAT_DOM_PPS_YELLOW = 104; - -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; @@ -221,7 +153,7 @@ const vector eZ = '0 0 1'; // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P -#define MAPVOTE_COUNT 10 +#define MAPVOTE_COUNT 30 /** * Lower scores are better (e.g. suicides) @@ -271,23 +203,6 @@ const vector eZ = '0 0 1'; #define SP_SCORE 3 // game mode specific indices are not in common/, but in server/scores_rules.qc! -#ifdef COMPAT_XON010_CHANNELS -const float CH_INFO = 0; // only on world and csqc -const float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info" -const float CH_WEAPON_A = 1; // only on players and entities -const float CH_WEAPON_SINGLE = 5; // only on players and entities -const float CH_VOICE = 2; // only on players -const float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" -const float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" -const float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc -const float CH_SHOTS = 4; // only on players, entities, csqc -const float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc -const float CH_WEAPON_B = 5; // only on players and entities -const float CH_PAIN = 6; // only on players and csqc -const float CH_PAIN_SINGLE = 6; // only on players and csqc -const float CH_PLAYER = 7; // only on players and entities -const float CH_TUBA = 5; // only on csqc -#else const float CH_INFO = 0; const float CH_TRIGGER = -3; const float CH_WEAPON_A = -1; @@ -302,8 +217,8 @@ const float CH_WEAPON_B = -1; const float CH_PAIN = -6; const float CH_PAIN_SINGLE = 6; const float CH_PLAYER = -7; -const float CH_TUBA = 5; -#endif +const float CH_PLAYER_SINGLE = 7; +const float CH_TUBA_SINGLE = 5; const float ATTEN_NONE = 0; const float ATTEN_MIN = 0.015625; @@ -351,17 +266,6 @@ const float PROJECTILE_BUMBLE_BEAM = 31; const float PROJECTILE_MAGE_SPIKE = 32; const float PROJECTILE_SHAMBLER_LIGHTNING = 33; -const float PROJECTILE_NADE_RED = 50; -const float PROJECTILE_NADE_RED_BURN = 51; -const float PROJECTILE_NADE_BLUE = 52; -const float PROJECTILE_NADE_BLUE_BURN = 53; -const float PROJECTILE_NADE_YELLOW = 54; -const float PROJECTILE_NADE_YELLOW_BURN = 55; -const float PROJECTILE_NADE_PINK = 56; -const float PROJECTILE_NADE_PINK_BURN = 57; -const float PROJECTILE_NADE = 58; -const float PROJECTILE_NADE_BURN = 59; - const float SPECIES_HUMAN = 0; const float SPECIES_ROBOT_SOLID = 1; const float SPECIES_ALIEN = 2; @@ -446,3 +350,8 @@ noref var vector autocvar_sv_player_headsize = '24 24 12'; #define URI_GET_UPDATENOTIFICATION 33 #define URI_GET_URLLIB 128 #define URI_GET_URLLIB_END 191 + +// gametype votes +#define GTV_AVAILABLE 0 +// for later use in per-map gametype filtering +#define GTV_FORBIDDEN 2