X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=3f95ed19e0d7e9e838abce40c234210d1499cd68;hb=a44a5ef987ba2b48e29d3aff2ee4bc83757e7b8d;hp=61ce6900affe5f0a682cc23e324de42c2c94f2c5;hpb=4d579d767516e9d41fd3f32dfe1a5b1459e4702f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 61ce6900a..3f95ed19e 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -39,6 +39,7 @@ const float GAME_RACE = 11; const float GAME_NEXBALL = 12; const float GAME_CTS = 13; const float GAME_CA = 14; +const float GAME_FREEZETAG = 15; const float AS_STRING = 1; const float AS_INT = 2; @@ -60,6 +61,8 @@ const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115; +const float TE_CSQC_NEX_SCOPE = 116; +const float TE_CSQC_CR_MAXBULLETS = 117; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -307,6 +310,9 @@ const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; const float STAT_BULLETS_LOADED = 48; +const float STAT_NEX_CHARGE = 49; +const float STAT_LAST_PICKUP = 50; +const float STAT_HUD = 51; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -317,7 +323,6 @@ const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; -const float STAT_HUD = 50; const float HUD_NORMAL = 0; const float HUD_SPIDERBOT = 10; const float HUD_WAKIZASHI = 11; @@ -334,6 +339,12 @@ const float STAT_VEHICLESTAT_RELOAD1 = 64; const float STAT_VEHICLESTAT_AMMO2 = 65; const float STAT_VEHICLESTAT_RELOAD2 = 66; +// mod stats (1xx) +const float STAT_REDALIVE = 100; +const float STAT_BLUEALIVE = 101; +const float STAT_YELLOWALIVE = 102; +const float STAT_PINKALIVE = 103; + //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin @@ -397,7 +408,7 @@ float CHAN_AUTO = 0; // on world: announcers, ... INFO // on players: item pickup ITEMS // on entities: UNUSED - // on csqc: UNUSED + // on csqc: announcers INFO float CHAN_WEAPON = 1; // Weapon fire // on world: UNUSED // on players: weapon firing WEAPONS @@ -412,7 +423,7 @@ float CHAN_TRIGGER = 3; // Triggers/Items // on world: UNUSED // on players: item pickup ITEMS // on entities: platforms moving etc. ITEMS - // on csqc: UNUSED + // on csqc: platforms moving etc. ITEMS float CHAN_PROJECTILE = 4; // Projectiles // on world: UNUSED // on players: projectiles hitting player SHOTS @@ -453,20 +464,21 @@ float PROJECTILE_CRYLINK = 5; float PROJECTILE_ELECTRO_BEAM = 6; float PROJECTILE_GRENADE = 7; float PROJECTILE_GRENADE_BOUNCING = 8; -float PROJECTILE_LASER = 9; -float PROJECTILE_HLAC = 10; -float PROJECTILE_SEEKER = 11; -float PROJECTILE_FLAC = 12; -float PROJECTILE_PORTO_RED = 13; -float PROJECTILE_PORTO_BLUE = 14; -float PROJECTILE_HOOKBOMB = 15; -float PROJECTILE_HAGAR = 16; -float PROJECTILE_HAGAR_BOUNCING = 17; -float PROJECTILE_BULLET_GLOWING = 18; -float PROJECTILE_CRYLINK_BOUNCING = 19; -float PROJECTILE_FIREBALL = 20; -float PROJECTILE_FIREMINE = 21; -float PROJECTILE_BULLET_GLOWING_TRACER = 22; +float PROJECTILE_MINE = 9; +float PROJECTILE_LASER = 10; +float PROJECTILE_HLAC = 11; +float PROJECTILE_SEEKER = 12; +float PROJECTILE_FLAC = 13; +float PROJECTILE_PORTO_RED = 14; +float PROJECTILE_PORTO_BLUE = 15; +float PROJECTILE_HOOKBOMB = 16; +float PROJECTILE_HAGAR = 17; +float PROJECTILE_HAGAR_BOUNCING = 18; +float PROJECTILE_BULLET_GLOWING = 19; +float PROJECTILE_CRYLINK_BOUNCING = 20; +float PROJECTILE_FIREBALL = 21; +float PROJECTILE_FIREMINE = 22; +float PROJECTILE_BULLET_GLOWING_TRACER = 23; float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; @@ -499,6 +511,7 @@ float DEATH_CHEAT = 10016; float DEATH_FIRE = 10017; float DEATH_TURRET = 10020; float DEATH_QUIET = 10021; +float DEATH_HEADSHOT = 10022; float DEATH_SBMINIGUN = 10030; float DEATH_SBROCKET = 10031; @@ -550,12 +563,13 @@ float MAX_SHOT_DISTANCE = 32768; // CSQC centerprint/notify message types float MSG_SUICIDE = 0; -float MSG_KILL_MELEE = 1; -float MSG_KILL = 2; -float MSG_SPREE = 3; -float MSG_KILL_ACTION = 4; -float MSG_KILL_ACTION_SPREE = 5; -float MSG_INFO = 6; +float MSG_KILL = 1; +float MSG_SPREE = 2; +float MSG_KILL_ACTION = 3; +float MSG_KILL_ACTION_SPREE = 4; +float MSG_INFO = 5; + +float MSG_RACE = 10; float KILL_TEAM_RED = 10301; float KILL_TEAM_BLUE = 10302; @@ -565,24 +579,27 @@ float KILL_FIRST_VICTIM = 10305; float KILL_TYPEFRAG = 10306; float KILL_TYPEFRAGGED = 10307; float KILL_FRAG = 10308; -float KILL_FRAG_GAUNTLET = 10309; -float KILL_FRAG_SHOTGUN_MELEE = 10310; -float KILL_FRAGGED = 10311; -float KILL_SPREE = 10312; -float KILL_END_SPREE = 10313; -float KILL_SPREE_3 = 10314; -float KILL_SPREE_5 = 10315; -float KILL_SPREE_10 = 10316; -float KILL_SPREE_15 = 10317; -float KILL_SPREE_20 = 10318; -float KILL_SPREE_25 = 10319; -float KILL_SPREE_30 = 10320; - -float INFO_GOTFLAG = 10321; -float INFO_PICKUPFLAG = 10322; -float INFO_LOSTFLAG = 10323; -float INFO_RETURNFLAG = 10324; -float INFO_CAPTUREFLAG = 10325; +float KILL_FRAGGED = 10309; +float KILL_SPREE = 10310; +float KILL_END_SPREE = 10311; +float KILL_SPREE_3 = 10312; +float KILL_SPREE_5 = 10313; +float KILL_SPREE_10 = 10314; +float KILL_SPREE_15 = 10315; +float KILL_SPREE_20 = 10316; +float KILL_SPREE_25 = 10317; +float KILL_SPREE_30 = 10318; + +float INFO_GOTFLAG = 10319; +float INFO_PICKUPFLAG = 10320; +float INFO_LOSTFLAG = 10321; +float INFO_RETURNFLAG = 10322; +float INFO_CAPTUREFLAG = 10323; + +float RACE_SERVER_RECORD = 10400; +float RACE_NEW_TIME = 10401; +float RACE_NEW_RANK = 10402; +float RACE_FAIL = 10403; // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data @@ -632,3 +649,5 @@ string HUD_PANELNAME_ENGINEINFO = "engineinfo"; string HUD_PANELNAME_INFOMESSAGES = "infomessages"; float HUD_MENU_ENABLE = 0; + +#define SERVERFLAG_ALLOW_FULLBRIGHT 1