X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=9180b668321a2e202eb80f702ef7059c267966a4;hb=8837cf21fe2801afa976e86021e2d03777b07606;hp=de0edbb31f3a6eba94c9bc38381a8f753388c668;hpb=68eb8d499b3e9b32c46ea77cd2f284af61a690c1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index de0edbb31..9180b6683 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -55,8 +55,6 @@ const float TE_CSQC_NEXGUNBEAMPARTICLE = 104; const float TE_CSQC_LIGHTNINGARC = 105; const float TE_CSQC_TEAMNAGGER = 106; const float TE_CSQC_PINGPLREPORT = 107; -const float TE_CSQC_VOTE = 108; -const float TE_CSQC_VOTERESET = 109; const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; @@ -83,6 +81,7 @@ const float RANKINGS_CNT = 15; const float CSQC_KILLNOTIFY = 0; const float CSQC_CENTERPRINT = 1; +const float CSQC_CENTERPRINT_GENERIC = 2; const float ENT_CLIENT = 0; const float ENT_CLIENT_DEAD = 1; @@ -433,11 +432,12 @@ const float STAT_DOM_PPS_YELLOW = 104; float CH_INFO = 0; // only on world and csqc float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info" float CH_WEAPON_A = 1; // only on players and entities -float CH_WEAPON_SINGLE = 1; // only on players and entities +float CH_WEAPON_SINGLE = 5; // only on players and entities float CH_VOICE = 2; // only on players float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc +float CH_SHOTS = 4; // only on players, entities, csqc float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc float CH_WEAPON_B = 5; // only on players and entities float CH_PAIN = 6; // only on players and csqc @@ -452,6 +452,7 @@ float CH_VOICE = -2; float CH_BGM_SINGLE = 8; float CH_AMBIENT = -9; float CH_TRIGGER_SINGLE = 3; +float CH_SHOTS = -4; float CH_SHOTS_SINGLE = 4; float CH_WEAPON_B = -1; float CH_PAIN = -6; @@ -591,9 +592,6 @@ float HITTYPE_RESERVED = 0x1000; // unused yet #define FRAGS_PLAYER_NONSOLID -616 // we can use this frags value for both -//misc. stuff -#define NEWLINES "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" - // water levels float WATERLEVEL_NONE = 0; float WATERLEVEL_WETFEET = 1; @@ -602,6 +600,18 @@ float WATERLEVEL_SUBMERGED = 3; float MAX_SHOT_DISTANCE = 32768; +//centerprint ID list +float CPID_TEAMCHANGE = 1; +float CPID_CTF_CAPTURESHIELD = 2; +float CPID_MINSTA_FINDAMMO = 3; +float CPID_NIX_WPNCHANGE = 4; +float CPID_DISCONNECT_IDLING = 5; +float CPID_ROUND_STARTING = 6; +float CPID_GAME_STARTING = 7; +float CPID_TIMEOUT_COUNTDOWN = 8; +float CPID_MOTD = 9; +float CPID_KH_MSG = 10; + // CSQC centerprint/notify message types float MSG_SUICIDE = 0; float MSG_KILL = 1; @@ -659,6 +669,7 @@ float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect float WR_SWITCHABLE = 12; // (CSQC) impact effect float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything +float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed float HUD_PANEL_WEAPONS = 0; float HUD_PANEL_AMMO = 1; @@ -676,7 +687,8 @@ float HUD_PANEL_CHAT = 12; float HUD_PANEL_ENGINEINFO = 13; float HUD_PANEL_INFOMESSAGES = 14; float HUD_PANEL_PHYSICS = 15; -float HUD_PANEL_NUM = 16; // always last panel id + 1, please increment when adding a new panel +float HUD_PANEL_CENTERPRINT = 16; +float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel string HUD_PANELNAME_WEAPONS = "weapons"; string HUD_PANELNAME_AMMO = "ammo"; @@ -694,6 +706,7 @@ string HUD_PANELNAME_CHAT = "chat"; string HUD_PANELNAME_ENGINEINFO = "engineinfo"; string HUD_PANELNAME_INFOMESSAGES = "infomessages"; string HUD_PANELNAME_PHYSICS = "physics"; +string HUD_PANELNAME_CENTERPRINT = "centerprint"; float HUD_MENU_ENABLE = 0;