X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=b2302f6d2ebe1ae176504985baec7cac4beccac0;hb=c003d328cb0f8bf6b7ecd3ff2cbfa512c3cf8c0d;hp=d4912ebb8dff59e7c389a60673b8fcdac61c4741;hpb=f974062fbc8c2a2f086f036c2e8664517434b7e1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index d4912ebb8..b2302f6d2 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -1,3 +1,6 @@ +#ifndef CONSTANTS_H +#define CONSTANTS_H + // COMMIT-TODO: Update if necessary before committing // Revision 1: additional statistics sent (flag caps, returns, deaths) // Revision 2: Mapvote preview pictures @@ -23,260 +26,117 @@ // Revision 22: hook shot origin #define CSQC_REVISION 22 -const float AS_STRING = 1; -const float AS_INT = 2; -const float AS_FLOAT_TRUNCATED = 2; -const float AS_FLOAT = 8; - -const float TE_CSQC_PICTURE = 100; -const float TE_CSQC_RACE = 101; -const float TE_CSQC_NEXGUNBEAMPARTICLE = 103; -const float TE_CSQC_LIGHTNINGARC = 104; -const float TE_CSQC_TEAMNAGGER = 105; -const float TE_CSQC_PINGPLREPORT = 106; -const float TE_CSQC_TARGET_MUSIC = 107; -const float TE_CSQC_WEAPONCOMPLAIN = 108; -const float TE_CSQC_NEX_SCOPE = 109; -const float TE_CSQC_MINELAYER_MAXMINES = 110; -const float TE_CSQC_HAGAR_MAXROCKETS = 111; -const float TE_CSQC_VEHICLESETUP = 112; -const float TE_CSQC_SVNOTICE = 113; - -const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder -const float RACE_NET_CHECKPOINT_CLEAR = 1; -const float RACE_NET_CHECKPOINT_NEXT_QUALIFYING = 2; // byte nextcheckpoint, short recordtime, string recordholder -const float RACE_NET_CHECKPOINT_HIT_RACE = 3; // byte checkpoint, short delta, byte lapsdelta, string opponent -const float RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT = 4; // byte checkpoint, short delta, byte lapsdelta, string opponent -const float RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING = 5; // byte nextcheckpoint, float laptime, short recordtime, string recordholder -const float RACE_NET_PENALTY_RACE = 6; // byte penaltytime, string reason -const float RACE_NET_PENALTY_QUALIFYING = 7; // byte penaltytime, string reason -const float RACE_NET_SERVER_RECORD = 8; // server record, sent to client -const float RACE_NET_SPEED_AWARD = 9; // speed award, sent to client -const float RACE_NET_SPEED_AWARD_BEST = 10; // all time best speed award, sent to client -const float RACE_NET_SERVER_RANKINGS = 11; -const float RACE_NET_SERVER_STATUS = 12; -const float RANKINGS_CNT = 15; - -const float ENT_CLIENT = 0; -const float ENT_CLIENT_DEAD = 1; -const float ENT_CLIENT_ENTCS = 2; -const float ENT_CLIENT_SCORES_INFO = 3; -const float ENT_CLIENT_SCORES = 4; -const float ENT_CLIENT_TEAMSCORES = 5; -const float ENT_CLIENT_POINTPARTICLES = 6; -const float ENT_CLIENT_RAINSNOW = 7; -const float ENT_CLIENT_LASER = 8; -const float ENT_CLIENT_NAGGER = 9; // flags [votecalledvote] -const float ENT_CLIENT_WAYPOINT = 10; // flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] -const float ENT_CLIENT_RADARLINK = 11; // flags [startorigin] [endorigin] [startcolor+16*endcolor] -const float ENT_CLIENT_PROJECTILE = 12; -const float ENT_CLIENT_GIBSPLASH = 13; -const float ENT_CLIENT_DAMAGEINFO = 14; -const float ENT_CLIENT_CASING = 15; -const float ENT_CLIENT_INIT = 16; -const float ENT_CLIENT_MAPVOTE = 17; -const float ENT_CLIENT_CLIENTDATA = 18; -const float ENT_CLIENT_RANDOMSEED = 19; -const float ENT_CLIENT_WALL = 20; -const float ENT_CLIENT_SPIDERBOT = 21; -const float ENT_CLIENT_MODELEFFECT = 22; -const float ENT_CLIENT_TUBANOTE = 23; -const float ENT_CLIENT_WARPZONE = 24; -const float ENT_CLIENT_WARPZONE_CAMERA = 25; -const float ENT_CLIENT_TRIGGER_MUSIC = 26; -const float ENT_CLIENT_HOOK = 27; -const float ENT_CLIENT_LGBEAM = 28; -const float ENT_CLIENT_GAUNTLET = 29; -const float ENT_CLIENT_ACCURACY = 30; -const float ENT_CLIENT_SHOWNAMES = 31; -const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; -const float ENT_CLIENT_MODEL = 33; -const float ENT_CLIENT_ITEM = 34; -const float ENT_CLIENT_BUMBLE_RAYGUN = 35; -const float ENT_CLIENT_SPAWNPOINT = 36; -const float ENT_CLIENT_SPAWNEVENT = 37; -const float ENT_CLIENT_NOTIFICATION = 38; - -const float ENT_CLIENT_TURRET = 40; -const float ENT_CLIENT_AUXILIARYXHAIR = 50; -const float ENT_CLIENT_VEHICLE = 60; - -const float SPRITERULE_DEFAULT = 0; -const float SPRITERULE_TEAMPLAY = 1; - -const float RADARICON_NONE = 0; -const float RADARICON_FLAG = 1; -const float RADARICON_FLAGCARRIER = 1; -const float RADARICON_HERE = 1; // TODO make these 3 and 4, and make images for them -const float RADARICON_DANGER = 1; -const float RADARICON_WAYPOINT = 1; -const float RADARICON_HELPME = 1; -const float RADARICON_CONTROLPOINT = 1; -const float RADARICON_GENERATOR = 1; -const float RADARICON_OBJECTIVE = 1; -const float RADARICON_DOMPOINT = 1; -const float RADARICON_POWERUP = 1; -const float RADARICON_TAGGED = 1; +REGISTER_NET_TEMP(TE_CSQC_PICTURE) +REGISTER_NET_TEMP(TE_CSQC_RACE) +REGISTER_NET_TEMP(TE_CSQC_TEAMNAGGER) +REGISTER_NET_TEMP(TE_CSQC_PINGPLREPORT) +REGISTER_NET_TEMP(TE_CSQC_WEAPONCOMPLAIN) +REGISTER_NET_TEMP(TE_CSQC_VEHICLESETUP) + +const int RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder +const int RACE_NET_CHECKPOINT_CLEAR = 1; +const int RACE_NET_CHECKPOINT_NEXT_QUALIFYING = 2; // byte nextcheckpoint, short recordtime, string recordholder +const int RACE_NET_CHECKPOINT_HIT_RACE = 3; // byte checkpoint, short delta, byte lapsdelta, string opponent +const int RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT = 4; // byte checkpoint, short delta, byte lapsdelta, string opponent +const int RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING = 5; // byte nextcheckpoint, float laptime, short recordtime, string recordholder +const int RACE_NET_PENALTY_RACE = 6; // byte penaltytime, string reason +const int RACE_NET_PENALTY_QUALIFYING = 7; // byte penaltytime, string reason +const int RACE_NET_SERVER_RECORD = 8; // server record, sent to client +const int RACE_NET_SPEED_AWARD = 9; // speed award, sent to client +const int RACE_NET_SPEED_AWARD_BEST = 10; // all time best speed award, sent to client +const int RACE_NET_SERVER_RANKINGS = 11; +const int RACE_NET_SERVER_STATUS = 12; +const int RANKINGS_CNT = 15; + +REGISTER_NET_LINKED(_ENT_CLIENT_INIT) +#ifdef CSQC +NET_HANDLE(_ENT_CLIENT_INIT, bool isnew) { return true; } +#endif +/** Sent as a temp entity from a persistent linked entity */ +REGISTER_NET_TEMP(ENT_CLIENT_INIT) + +REGISTER_NET_LINKED(ENT_CLIENT_SCORES_INFO) +REGISTER_NET_LINKED(ENT_CLIENT_SCORES) +REGISTER_NET_LINKED(ENT_CLIENT_TEAMSCORES) +REGISTER_NET_LINKED(ENT_CLIENT_NAGGER) // flags [votecalledvote] +REGISTER_NET_LINKED(ENT_CLIENT_RADARLINK) // flags [startorigin] [endorigin] [startcolor+16*endcolor] +REGISTER_NET_LINKED(ENT_CLIENT_PROJECTILE) +REGISTER_NET_LINKED(ENT_CLIENT_MAPVOTE) +REGISTER_NET_LINKED(ENT_CLIENT_CLIENTDATA) +REGISTER_NET_LINKED(ENT_CLIENT_RANDOMSEED) +REGISTER_NET_LINKED(ENT_CLIENT_ACCURACY) +REGISTER_NET_LINKED(ENT_CLIENT_ELIMINATEDPLAYERS) + +REGISTER_NET_LINKED(ENT_CLIENT_MODEL) + +REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE) +REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_CAMERA) +REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_TELEPORTED) + +REGISTER_NET_LINKED(ENT_CLIENT_ARC_BEAM) +REGISTER_NET_LINKED(ENT_CLIENT_HOOK) +REGISTER_NET_LINKED(ENT_CLIENT_TUBANOTE) + +REGISTER_NET_LINKED(ENT_CLIENT_SPAWNPOINT) +REGISTER_NET_LINKED(ENT_CLIENT_SPAWNEVENT) +REGISTER_NET_LINKED(ENT_CLIENT_WALL) + +const int SPRITERULE_DEFAULT = 0; +const int SPRITERULE_TEAMPLAY = 1; +const int SPRITERULE_SPECTATOR = 2; /////////////////////////// // keys pressed -const float KEY_FORWARD = 1; -const float KEY_BACKWARD = 2; -const float KEY_LEFT = 4; -const float KEY_RIGHT = 8; -const float KEY_JUMP = 16; -const float KEY_CROUCH = 32; -const float KEY_ATCK = 64; -const float KEY_ATCK2 = 128; +const int KEY_FORWARD = BIT(0); +const int KEY_BACKWARD = BIT(1); +const int KEY_LEFT = BIT(2); +const int KEY_RIGHT = BIT(3); +const int KEY_JUMP = BIT(4); +const int KEY_CROUCH = BIT(5); +const int KEY_ATCK = BIT(6); +const int KEY_ATCK2 = BIT(7); /////////////////////////// // cvar constants -const float CVAR_SAVE = 1; -const float CVAR_NOTIFY = 2; -const float CVAR_READONLY = 4; +const int CVAR_SAVE = 1; +const int CVAR_NOTIFY = 2; +const int CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff -const float STAT_KH_KEYS = 32; -const float STAT_CTF_STATE = 33; -const float STAT_WEAPONS = 35; -const float STAT_SWITCHWEAPON = 36; -const float STAT_GAMESTARTTIME = 37; -const float STAT_STRENGTH_FINISHED = 38; -const float STAT_INVINCIBLE_FINISHED = 39; -const float STAT_PRESSED_KEYS = 42; -const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config -const float STAT_FUEL = 44; -const float STAT_NB_METERSTART = 45; -const float STAT_SHOTORG = 46; // compressShotOrigin -const float STAT_LEADLIMIT = 47; -const float STAT_WEAPON_CLIPLOAD = 48; -const float STAT_WEAPON_CLIPSIZE = 49; -const float STAT_NEX_CHARGE = 50; -const float STAT_LAST_PICKUP = 51; -const float STAT_HUD = 52; -const float STAT_NEX_CHARGEPOOL = 53; -const float STAT_HIT_TIME = 54; -const float STAT_TYPEHIT_TIME = 55; -const float STAT_LAYED_MINES = 56; -const float STAT_HAGAR_LOAD = 57; -const float STAT_SWITCHINGWEAPON = 58; -const float STAT_SUPERWEAPONS_FINISHED = 59; - -const float STAT_VEHICLESTAT_HEALTH = 60; -const float STAT_VEHICLESTAT_SHIELD = 61; -const float STAT_VEHICLESTAT_ENERGY = 62; -const float STAT_VEHICLESTAT_AMMO1 = 63; -const float STAT_VEHICLESTAT_RELOAD1 = 64; -const float STAT_VEHICLESTAT_AMMO2 = 65; -const float STAT_VEHICLESTAT_RELOAD2 = 66; - -const float STAT_SECRETS_TOTAL = 70; -const float STAT_SECRETS_FOUND = 71; - -const float STAT_RESPAWN_TIME = 72; -const float STAT_ROUNDSTARTTIME = 73; - -const float STAT_WEAPONS2 = 74; -const float STAT_WEAPONS3 = 75; - -const float STAT_MONSTERS_TOTAL = 76; -const float STAT_MONSTERS_KILLED = 77; - -// mod stats (1xx) -const float STAT_REDALIVE = 100; -const float STAT_BLUEALIVE = 101; -const float STAT_YELLOWALIVE = 102; -const float STAT_PINKALIVE = 103; - -// freeze tag -const float STAT_FROZEN = 104; -const float STAT_REVIVE_PROGRESS = 105; - -// domination -const float STAT_DOM_TOTAL_PPS = 100; -const float STAT_DOM_PPS_RED = 101; -const float STAT_DOM_PPS_BLUE = 102; -const float STAT_DOM_PPS_PINK = 103; -const float STAT_DOM_PPS_YELLOW = 104; - -//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin -//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin - -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - -// new properties -const float STAT_MOVEVARS_JUMPVELOCITY = 250; -const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220; -const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233; -const float STAT_MOVEVARS_MAXAIRSPEED = 252; -const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232; -const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229; -const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255; -const float STAT_MOVEVARS_AIRCONTROL = 234; -const float STAT_MOVEVARS_AIRCONTROL_POWER = 224; -const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221; -const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226; -const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228; -const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227; -const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230; -const float STAT_MOVEVARS_FRICTION = 238; -const float STAT_MOVEVARS_ACCELERATE = 246; -const float STAT_MOVEVARS_STOPSPEED = 243; -const float STAT_MOVEVARS_AIRACCELERATE = 247; -const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231; - -const float CTF_STATE_ATTACK = 1; -const float CTF_STATE_DEFEND = 2; -const float CTF_STATE_COMMANDER = 3; - -const float HUD_NORMAL = 0; -const float HUD_VEHICLE_FIRST = 10; -const float HUD_SPIDERBOT = 10; -const float HUD_WAKIZASHI = 11; -const float HUD_RAPTOR = 12; -const float HUD_BUMBLEBEE = 13; -const float HUD_BUMBLEBEE_GUN = 14; -const float HUD_VEHICLE_LAST = 14; - -const vector eX = '1 0 0'; -const vector eY = '0 1 0'; -const vector eZ = '0 0 1'; +const int HUD_NORMAL = 0; +const int HUD_BUMBLEBEE_GUN = 25; // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P -#define MAPVOTE_COUNT 10 +const int MAPVOTE_COUNT = 30; /** * Lower scores are better (e.g. suicides) */ -#define SFL_LOWER_IS_BETTER 1 +const int SFL_LOWER_IS_BETTER = BIT(0); /** * Don't show zero values as scores */ -#define SFL_HIDE_ZERO 2 +const int SFL_HIDE_ZERO = BIT(1); /** * Allow a column to be hidden (do not automatically add it even if it is a sorting key) */ -#define SFL_ALLOW_HIDE 16 +const int SFL_ALLOW_HIDE = BIT(4); /** * Display as a rank (with st, nd, rd, th suffix) */ -#define SFL_RANK 32 +const int SFL_RANK = BIT(5); /** * Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!) */ -#define SFL_TIME 64 +const int SFL_TIME = BIT(6); // not an extra constant yet #define SFL_ZERO_IS_WORST SFL_TIME @@ -284,195 +144,113 @@ const vector eZ = '0 0 1'; /** * Scoring priority (NOTE: PRIMARY is used for fraglimit) */ -#define SFL_SORT_PRIO_SECONDARY 4 -#define SFL_SORT_PRIO_PRIMARY 8 -#define SFL_SORT_PRIO_MASK 12 +const int SFL_SORT_PRIO_SECONDARY = 4; +const int SFL_SORT_PRIO_PRIMARY = 8; +const int SFL_SORT_PRIO_MASK = 12; /** * Score indices */ -#define MAX_SCORE 10 +#define MAX_SCORE 12 #define MAX_TEAMSCORE 2 -#define ST_SCORE 0 -#define SP_KILLS 0 -#define SP_DEATHS 1 -#define SP_SUICIDES 2 -#define SP_SCORE 3 +const int ST_SCORE = 0; +const int SP_KILLS = 0; +const int SP_DEATHS = 1; +const int SP_SUICIDES = 2; +const int SP_SCORE = 3; +const int SP_DMG = 10; +const int SP_DMGTAKEN = 11; // game mode specific indices are not in common/, but in server/scores_rules.qc! -#ifdef COMPAT_XON010_CHANNELS -const float CH_INFO = 0; // only on world and csqc -const float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info" -const float CH_WEAPON_A = 1; // only on players and entities -const float CH_WEAPON_SINGLE = 5; // only on players and entities -const float CH_VOICE = 2; // only on players -const float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" -const float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" -const float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc -const float CH_SHOTS = 4; // only on players, entities, csqc -const float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc -const float CH_WEAPON_B = 5; // only on players and entities -const float CH_PAIN = 6; // only on players and csqc -const float CH_PAIN_SINGLE = 6; // only on players and csqc -const float CH_PLAYER = 7; // only on players and entities -const float CH_TUBA = 5; // only on csqc -#else -const float CH_INFO = 0; -const float CH_TRIGGER = -3; -const float CH_WEAPON_A = -1; -const float CH_WEAPON_SINGLE = 1; -const float CH_VOICE = -2; -const float CH_BGM_SINGLE = 8; -const float CH_AMBIENT = -9; -const float CH_TRIGGER_SINGLE = 3; -const float CH_SHOTS = -4; -const float CH_SHOTS_SINGLE = 4; -const float CH_WEAPON_B = -1; -const float CH_PAIN = -6; -const float CH_PAIN_SINGLE = 6; -const float CH_PLAYER = -7; -const float CH_TUBA = 5; -#endif - -const float ATTEN_NONE = 0; -const float ATTEN_MIN = 0.015625; -const float ATTEN_NORM = 0.5; -const float ATTEN_LARGE = 1; -const float ATTEN_IDLE = 2; -const float ATTEN_STATIC = 3; -const float ATTEN_MAX = 3.984375; - -#define VOL_BASE 0.7 -#define VOL_BASEVOICE 1.0 - -// this sets sounds and other properties of the projectiles in csqc -const float PROJECTILE_ELECTRO = 1; -const float PROJECTILE_ROCKET = 2; -const float PROJECTILE_TAG = 3; -const float PROJECTILE_CRYLINK = 5; -const float PROJECTILE_ELECTRO_BEAM = 6; -const float PROJECTILE_GRENADE = 7; -const float PROJECTILE_GRENADE_BOUNCING = 8; -const float PROJECTILE_MINE = 9; -const float PROJECTILE_LASER = 10; -const float PROJECTILE_HLAC = 11; -const float PROJECTILE_SEEKER = 12; -const float PROJECTILE_FLAC = 13; -const float PROJECTILE_PORTO_RED = 14; -const float PROJECTILE_PORTO_BLUE = 15; -const float PROJECTILE_HOOKBOMB = 16; -const float PROJECTILE_HAGAR = 17; -const float PROJECTILE_HAGAR_BOUNCING = 18; -const float PROJECTILE_CRYLINK_BOUNCING = 20; -const float PROJECTILE_FIREBALL = 21; -const float PROJECTILE_FIREMINE = 22; - -const float PROJECTILE_RAPTORCANNON = 24; -const float PROJECTILE_RAPTORBOMB = 25; -const float PROJECTILE_RAPTORBOMBLET = 26; -const float PROJECTILE_SPIDERROCKET = 27; -const float PROJECTILE_WAKIROCKET = 28; -const float PROJECTILE_WAKICANNON = 29; - -const float PROJECTILE_BUMBLE_GUN = 30; -const float PROJECTILE_BUMBLE_BEAM = 31; - -const float PROJECTILE_MAGE_SPIKE = 32; -const float PROJECTILE_SHAMBLER_LIGHTNING = 33; - -const float PROJECTILE_NADE_RED = 50; -const float PROJECTILE_NADE_RED_BURN = 51; -const float PROJECTILE_NADE_BLUE = 52; -const float PROJECTILE_NADE_BLUE_BURN = 53; -const float PROJECTILE_NADE_YELLOW = 54; -const float PROJECTILE_NADE_YELLOW_BURN = 55; -const float PROJECTILE_NADE_PINK = 56; -const float PROJECTILE_NADE_PINK_BURN = 57; -const float PROJECTILE_NADE = 58; -const float PROJECTILE_NADE_BURN = 59; - -const float SPECIES_HUMAN = 0; -const float SPECIES_ROBOT_SOLID = 1; -const float SPECIES_ALIEN = 2; -const float SPECIES_ANIMAL = 3; -const float SPECIES_ROBOT_RUSTY = 4; -const float SPECIES_ROBOT_SHINY = 5; -const float SPECIES_RESERVED = 15; - -#define FRAGS_PLAYER 0 -#define FRAGS_SPECTATOR -666 -#define FRAGS_LMS_LOSER -616 -#define FRAGS_PLAYER_NONSOLID -616 +// WEAPONTODO: move this into separate/new projectile handling code // this sets sounds and other properties of the projectiles in csqc +const int PROJECTILE_ELECTRO = 1; +const int PROJECTILE_ROCKET = 2; +const int PROJECTILE_TAG = 3; +const int PROJECTILE_CRYLINK = 5; +const int PROJECTILE_ELECTRO_BEAM = 6; +const int PROJECTILE_GRENADE = 7; +const int PROJECTILE_GRENADE_BOUNCING = 8; +const int PROJECTILE_MINE = 9; +const int PROJECTILE_BLASTER = 10; +const int PROJECTILE_HLAC = 11; +const int PROJECTILE_SEEKER = 12; +const int PROJECTILE_FLAC = 13; +const int PROJECTILE_PORTO_RED = 14; +const int PROJECTILE_PORTO_BLUE = 15; +const int PROJECTILE_HOOKBOMB = 16; +const int PROJECTILE_HAGAR = 17; +const int PROJECTILE_HAGAR_BOUNCING = 18; +const int PROJECTILE_CRYLINK_BOUNCING = 20; +const int PROJECTILE_FIREBALL = 21; +const int PROJECTILE_FIREMINE = 22; + +const int PROJECTILE_RAPTORCANNON = 24; +const int PROJECTILE_RAPTORBOMB = 25; +const int PROJECTILE_RAPTORBOMBLET = 26; +const int PROJECTILE_SPIDERROCKET = 27; +const int PROJECTILE_WAKIROCKET = 28; +const int PROJECTILE_WAKICANNON = 29; + +const int PROJECTILE_BUMBLE_GUN = 30; +const int PROJECTILE_BUMBLE_BEAM = 31; + +const int PROJECTILE_MAGE_SPIKE = 32; +const int PROJECTILE_SHAMBLER_LIGHTNING = 33; + +const int PROJECTILE_ROCKETMINSTA_LASER = 34; + +// projectile IDs 40-50 reserved + +const int PROJECTILE_RPC = 60; + +const int SPECIES_HUMAN = 0; +const int SPECIES_ROBOT_SOLID = 1; +const int SPECIES_ALIEN = 2; +const int SPECIES_ANIMAL = 3; +const int SPECIES_ROBOT_RUSTY = 4; +const int SPECIES_ROBOT_SHINY = 5; +const int SPECIES_RESERVED = 15; + +const int FRAGS_PLAYER = 0; +const int FRAGS_SPECTATOR = -666; +const int FRAGS_LMS_LOSER = -616; +const int FRAGS_PLAYER_NONSOLID = -616; // we can use this frags value for both // water levels -const float WATERLEVEL_NONE = 0; -const float WATERLEVEL_WETFEET = 1; -const float WATERLEVEL_SWIMMING = 2; -const float WATERLEVEL_SUBMERGED = 3; - -const float MAX_SHOT_DISTANCE = 32768; - -// weapon requests -const float WR_SETUP = 1; // (SVQC) setup weapon data -const float WR_THINK = 2; // (SVQC) logic to run every frame -const float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon -const float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon -const float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon -const float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon -const float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details) -const float WR_KILLMESSAGE = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details) -const float WR_RELOAD = 9; // (SVQC) does not need to do anything -const float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything -const float WR_IMPACTEFFECT = 11; // (CSQC) impact effect -const float WR_SWITCHABLE = 12; // (CSQC) impact effect -const float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything -const float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed - -#define SERVERFLAG_ALLOW_FULLBRIGHT 1 -#define SERVERFLAG_TEAMPLAY 2 -#define SERVERFLAG_PLAYERSTATS 4 - -// FIXME/EXPLAINME: why? -noref var vector autocvar_sv_player_maxs = '16 16 45'; -noref var vector autocvar_sv_player_mins = '-16 -16 -24'; -noref var vector autocvar_sv_player_viewoffset = '0 0 20'; -noref var vector autocvar_sv_player_crouch_maxs = '16 16 25'; -noref var vector autocvar_sv_player_crouch_mins = '-16 -16 -24'; -noref var vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; -noref var vector autocvar_sv_player_headsize = '24 24 12'; - -#define PL_VIEW_OFS autocvar_sv_player_viewoffset -#define PL_MIN autocvar_sv_player_mins -#define PL_MAX autocvar_sv_player_maxs -#define PL_CROUCH_VIEW_OFS autocvar_sv_player_crouch_viewoffset -#define PL_CROUCH_MIN autocvar_sv_player_crouch_mins -#define PL_CROUCH_MAX autocvar_sv_player_crouch_maxs -#define PL_HEAD autocvar_sv_player_headsize - -// helpers -#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset_z -#define PL_MIN_z autocvar_sv_player_mins_z -#define PL_MAX_z autocvar_sv_player_maxs_z -#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset_z -#define PL_CROUCH_MIN_z autocvar_sv_player_mins_z -#define PL_HEAD_x autocvar_sv_player_headsize_x -#define PL_HEAD_y autocvar_sv_player_headsize_y -#define PL_HEAD_z autocvar_sv_player_headsize_z +const int WATERLEVEL_NONE = 0; +const int WATERLEVEL_WETFEET = 1; +const int WATERLEVEL_SWIMMING = 2; +const int WATERLEVEL_SUBMERGED = 3; + +// server flags +const int SERVERFLAG_ALLOW_FULLBRIGHT = 1; +const int SERVERFLAG_TEAMPLAY = 2; +const int SERVERFLAG_PLAYERSTATS = 4; + +// FIXME/EXPLAINME: why? Mario: because +vector autocvar_sv_player_maxs = '16 16 45'; +vector autocvar_sv_player_mins = '-16 -16 -24'; +vector autocvar_sv_player_viewoffset = '0 0 20'; +vector autocvar_sv_player_crouch_maxs = '16 16 25'; +vector autocvar_sv_player_crouch_mins = '-16 -16 -24'; +vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; +vector autocvar_sv_player_headsize = '24 24 12'; + + +// a bit more constant +const vector PL_MAX_CONST = '16 16 45'; +const vector PL_MIN_CONST = '-16 -16 -24'; // spawnpoint prios -#define SPAWN_PRIO_NEAR_TEAMMATE_FOUND 200 -#define SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM 100 -#define SPAWN_PRIO_RACE_PREVIOUS_SPAWN 50 -#define SPAWN_PRIO_GOOD_DISTANCE 10 - -// URI handles -#define URI_GET_DISCARD 0 -#define URI_GET_IPBAN 1 -#define URI_GET_IPBAN_END 16 -#define URI_GET_CURL 17 -#define URI_GET_CURL_END 32 -#define URI_GET_UPDATENOTIFICATION 33 -#define URI_GET_URLLIB 128 -#define URI_GET_URLLIB_END 191 +const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200; +const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100; +const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50; +const int SPAWN_PRIO_GOOD_DISTANCE = 10; + +// gametype vote flags +const int GTV_FORBIDDEN = 0; // Cannot be voted +const int GTV_AVAILABLE = 1; // Can be voted +const int GTV_CUSTOM = 2; // Custom entry +#endif