X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=c25fb059f6ebc2d52b017541eeb39e084ab4166b;hb=99ff757f1fa76d51845175c3a7a9e3d141d25e68;hp=dc128e62f448836c56c8184b7cd6884974c96fd8;hpb=0c9508cd9408c667e2a16f9cce72643c62fe884c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index dc128e62f..c25fb059f 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -36,18 +36,14 @@ const float TE_CSQC_NEXGUNBEAMPARTICLE = 104; const float TE_CSQC_LIGHTNINGARC = 105; const float TE_CSQC_TEAMNAGGER = 106; const float TE_CSQC_PINGPLREPORT = 107; -const float TE_CSQC_ANNOUNCE = 110; -const float TE_CSQC_TARGET_MUSIC = 111; -const float TE_CSQC_KILLNOTIFY = 112; -const float TE_CSQC_KILLCENTERPRINT = 113; -const float TE_CSQC_CENTERPRINT_GENERIC = 114; -const float TE_CSQC_WEAPONCOMPLAIN = 115; -const float TE_CSQC_NEX_SCOPE = 116; -const float TE_CSQC_MINELAYER_MAXMINES = 117; -const float TE_CSQC_HAGAR_MAXROCKETS = 118; -const float TE_CSQC_VEHICLESETUP = 119; -const float TE_CSQC_SVNOTICE = 120; -const float TE_CSQC_NOTIFICATION = 121; +const float TE_CSQC_ANNOUNCE = 108; +const float TE_CSQC_TARGET_MUSIC = 109; +const float TE_CSQC_WEAPONCOMPLAIN = 110; +const float TE_CSQC_NEX_SCOPE = 111; +const float TE_CSQC_MINELAYER_MAXMINES = 112; +const float TE_CSQC_HAGAR_MAXROCKETS = 113; +const float TE_CSQC_VEHICLESETUP = 114; +const float TE_CSQC_SVNOTICE = 115; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -100,6 +96,7 @@ const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; const float ENT_CLIENT_MODEL = 33; const float ENT_CLIENT_ITEM = 34; const float ENT_CLIENT_BUMBLE_RAYGUN = 35; +const float ENT_CLIENT_NOTIFICATION = 36; const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; @@ -379,19 +376,6 @@ float WATERLEVEL_SUBMERGED = 3; float MAX_SHOT_DISTANCE = 32768; -//centerprint ID list -float CPID_TEAMCHANGE = 1; -float CPID_CTF_CAPTURESHIELD = 2; -float CPID_MINSTA_FINDAMMO = 3; -float CPID_NIX_WPNCHANGE = 4; -float CPID_DISCONNECT_IDLING = 5; -float CPID_ROUND_STARTING = 6; -float CPID_GAME_STARTING = 7; -float CPID_TIMEOUT_COUNTDOWN = 8; -float CPID_MOTD = 9; -float CPID_KH_MSG = 10; -float CPID_PREVENT_JOIN = 11; - // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data float WR_THINK = 2; // (SVQC) logic to run every frame @@ -399,8 +383,8 @@ float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon -float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details) -float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone +float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details) +float WR_KILLMESSAGE = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details) float WR_RELOAD = 9; // (SVQC) does not need to do anything float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect