X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=ebad7a6f045135c320a26046f94bf26245a034d6;hb=7d26e546fdd2a816edae2e3347267f39026e7fbe;hp=82b306506fe41387d843ab072babd34635a5e183;hpb=9c40c25078426ed90e985c402c648fea3e3a8832;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 82b306506..ebad7a6f0 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -57,8 +57,10 @@ const float TE_CSQC_TEAMNAGGER = 106; const float TE_CSQC_PINGPLREPORT = 107; const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; -const float TE_CSQC_NOTIFY = 112; -const float TE_CSQC_WEAPONCOMPLAIN = 113; +const float TE_CSQC_KILLNOTIFY = 112; +const float TE_CSQC_KILLCENTERPRINT = 113; +const float TE_CSQC_CENTERPRINT_GENERIC = 114; +const float TE_CSQC_WEAPONCOMPLAIN = 115; const float TE_CSQC_NEX_SCOPE = 116; const float TE_CSQC_MINELAYER_MAXMINES = 117; const float TE_CSQC_HAGAR_MAXROCKETS = 118; @@ -79,10 +81,6 @@ const float RACE_NET_SERVER_RANKINGS = 11; const float RACE_NET_SERVER_STATUS = 12; const float RANKINGS_CNT = 15; -const float CSQC_KILLNOTIFY = 0; -const float CSQC_CENTERPRINT = 1; -const float CSQC_CENTERPRINT_GENERIC = 2; - const float ENT_CLIENT = 0; const float ENT_CLIENT_DEAD = 1; const float ENT_CLIENT_ENTCS = 2; @@ -325,6 +323,7 @@ const float STAT_HIT_TIME = 54; const float STAT_TYPEHIT_TIME = 55; const float STAT_LAYED_MINES = 56; const float STAT_HAGAR_LOAD = 57; +const float STAT_SWITCHINGWEAPON = 58; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -443,6 +442,7 @@ float CH_WEAPON_B = 5; // only on players and entities float CH_PAIN = 6; // only on players and csqc float CH_PAIN_SINGLE = 6; // only on players and csqc float CH_PLAYER = 7; // only on players and entities +float CH_TUBA = 5; // only on csqc #else float CH_INFO = 0; float CH_TRIGGER = -3; @@ -458,6 +458,7 @@ float CH_WEAPON_B = -1; float CH_PAIN = -6; float CH_PAIN_SINGLE = 6; float CH_PLAYER = -7; +float CH_TUBA = 5; #endif float ATTN_NONE = 0; @@ -611,6 +612,7 @@ float CPID_GAME_STARTING = 7; float CPID_TIMEOUT_COUNTDOWN = 8; float CPID_MOTD = 9; float CPID_KH_MSG = 10; +float CPID_PREVENT_JOIN = 11; // CSQC centerprint/notify message types float MSG_SUICIDE = 0; @@ -669,6 +671,7 @@ float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect float WR_SWITCHABLE = 12; // (CSQC) impact effect float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything +float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed float HUD_PANEL_WEAPONS = 0; float HUD_PANEL_AMMO = 1;