X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fcsqcmodel_settings.qh;h=836c3983ccb0581703d2ff9a0de2df119a28a5c8;hb=26ad33e49fc6189da5bc48725ebec3cbd2ef498e;hp=29a0bf44a599f909796953c9937e41caec87fdc0;hpb=317ec3eb27ada1c4668876e9499136125acb7984;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index 29a0bf44a..836c3983c 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -1,5 +1,4 @@ -#ifndef CSQCMODEL_SETTINGS_H -#define CSQCMODEL_SETTINGS_H +#pragma once // define this if svqc code wants to use .frame2 and .lerpfrac //#define CSQCMODEL_HAVE_TWO_FRAMES @@ -27,9 +26,6 @@ # define TAG_VIEWLOC_TYPE entity #endif -// new fields -.vector v_angle; - // add properties you want networked to CSQC here #define CSQCMODEL_EXTRAPROPERTIES \ CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \ @@ -44,10 +40,10 @@ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \ - CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \ - CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \ - CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \ CSQCMODEL_ENDIF \ + CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_x, 16, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_y, 16, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_z, 16, 0, 255) \ CSQCMODEL_IF(isplayer) \ CSQCMODEL_PROPERTY(BIT(7), int, ReadByte, WriteByte, anim_state) \ CSQCMODEL_PROPERTY(BIT(7), float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \ @@ -62,22 +58,18 @@ CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \ CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \ CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \ - CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) -// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody + CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \ + CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, multijump_count) \ + CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, move_movetype) +// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody // add hook function calls here -#define CSQCMODEL_HOOK_PREUPDATE \ - CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer); -#define CSQCMODEL_HOOK_POSTUPDATE \ - CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer); -#define CSQCMODEL_HOOK_PREDRAW \ - CSQCModel_Hook_PreDraw(isplayer); -#define CSQCPLAYER_HOOK_POSTCAMERASETUP \ - CSQCPlayer_SetViewLocation(); +#define CSQCPLAYER_HOOK_POSTCAMERASETUP() \ + viewloc_SetViewLocation() -// force updates of player entities that often even if unchanged +// force updates of player entities this frequently (per second) even if unchanged #ifndef CSQCPLAYER_FORCE_UPDATES -#define CSQCPLAYER_FORCE_UPDATES 0.25 +#define CSQCPLAYER_FORCE_UPDATES 4 #endif // mod must define: @@ -94,4 +86,3 @@ #endif #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE -#endif