X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Feffects%2Fqc%2Fcasings.qc;h=a61a8bd093b3ec039bc817d2982a71b854c0bdc8;hb=ff0befb7d2c673b926cbc9bf0bbf8a1e07f2aff6;hp=3a6b386429b0cb5e1859991b02d7398cf338631e;hpb=de43ca634298a049c82fe0df2cab5f1da7e3e917;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/effects/qc/casings.qc b/qcsrc/common/effects/qc/casings.qc index 3a6b38642..a61a8bd09 100644 --- a/qcsrc/common/effects/qc/casings.qc +++ b/qcsrc/common/effects/qc/casings.qc @@ -10,29 +10,32 @@ REGISTER_NET_TEMP(casings) -#if defined(SVQC) -.bool cvar_cl_casings; -.int cvar_r_drawviewmodel; -#elif defined(CSQC) -bool cvar_cl_casings; -int cvar_r_drawviewmodel; -#endif REPLICATE(cvar_cl_casings, bool, "cl_casings"); REPLICATE(cvar_r_drawviewmodel, int, "r_drawviewmodel"); #ifdef SVQC -void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity) +void SpawnCasing(vector vel, vector ang, int casingtype, entity casingowner, .entity weaponentity) { vector org = casingowner.(weaponentity).spawnorigin; org = casingowner.origin + casingowner.view_ofs + org.x * v_forward - org.y * v_right + org.z * v_up; FOREACH_CLIENT(true, { - if (!(CS(it).cvar_cl_casings)) + if (!(CS_CVAR(it).cvar_cl_casings)) continue; - if (it == casingowner && !(CS(it).cvar_r_drawviewmodel)) + + casingtype &= 0x3F; // reset any bitflags that were set for the previous client + + if (it == casingowner || (IS_SPEC(it) && it.enemy == casingowner)) + { + if (!(CS_CVAR(it).cvar_r_drawviewmodel)) + continue; + + casingtype |= 0x40; // client will apply autocvar_cl_gunoffset in first person + } + else if (1 & ~checkpvs(it.origin + it.view_ofs, casingowner)) // 1 or 3 means visible continue; - msg_entity = it; + msg_entity = it; // sound_allowed checks this if (!sound_allowed(MSG_ONE, it)) casingtype |= 0x80; // silent @@ -42,7 +45,7 @@ void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float ran WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity WriteByte(MSG_ONE, ang.x * 256 / 360); WriteByte(MSG_ONE, ang.y * 256 / 360); - WriteByte(MSG_ONE, ang.z * 256 / 360); + // weapons only have pitch and yaw, so no need to send ang.z }); } #endif @@ -54,6 +57,7 @@ classfield(Casing) .bool silent; classfield(Casing) .int state; classfield(Casing) .float cnt; +// this is only needed because LimitedChildrenRubble() takes a func pointer void Casing_Delete(entity this) { delete(this); @@ -73,14 +77,24 @@ void Casing_Draw(entity this) if (this.alpha < ALPHA_MIN_VISIBLE) { - Casing_Delete(this); + delete(this); this.drawmask = 0; return; } + trace_startsolid = 0; // due to cl_casings_ticrate, traces are not always performed Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy); //if (wasfreed(this)) // return; // deleted by touch function + + // prevent glitchy casings when the gun model is poking into a wall + // doing this here is cheaper than doing it on the server as the client performs the trace anyway + if (trace_startsolid) + { + delete(this); + this.drawmask = 0; + return; + } } SOUND(BRASS1, W_Sound("brass1")); @@ -100,7 +114,7 @@ void Casing_Touch(entity this, entity toucher) { if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { - Casing_Delete(this); + delete(this); return; } @@ -140,30 +154,30 @@ void Casing_Damage(entity this, float thisdmg, int hittype, vector org, vector t NET_HANDLE(casings, bool isNew) { - int _state = ReadByte(); - vector org = ReadVector(); - vector vel = decompressShortVector(ReadShort()); - vector ang; - ang_x = ReadByte() * 360 / 256; - ang_y = ReadByte() * 360 / 256; - ang_z = ReadByte() * 360 / 256; + Casing casing = ListNewChildRubble(CasingsNGibs, new(casing)); + + casing.state = ReadByte(); + casing.origin = ReadVector(); + casing.velocity = decompressShortVector(ReadShort()); + casing.angles_x = ReadByte() * 360 / 256; + casing.angles_y = ReadByte() * 360 / 256; + return = true; - Casing casing = RubbleNew(new(casing)); - casing.silent = (_state & 0x80); - casing.state = (_state & 0x7F); - casing.origin = org; + casing.silent = (casing.state & 0x80); + if ((casing.state & 0x40) && !autocvar_chase_active) + casing.origin += autocvar_cl_gunoffset.x * v_forward + - autocvar_cl_gunoffset.y * v_right + + autocvar_cl_gunoffset.z * v_up; + casing.state &= 0x3F; // the 2 most significant bits are reserved for the silent and casingowner bitflags + setorigin(casing, casing.origin); - casing.velocity = vel; - casing.angles = ang; casing.drawmask = MASK_NORMAL; - casing.draw = Casing_Draw; if (isNew) IL_PUSH(g_drawables, casing); - casing.velocity = casing.velocity + 2 * prandomvec(); - casing.avelocity = '0 250 0' + 100 * prandomvec(); + casing.velocity += 2 * prandomvec(); + casing.avelocity = '0 10 0' + 100 * prandomvec(); set_movetype(casing, MOVETYPE_BOUNCE); - casing.bouncefactor = 0.25; settouch(casing, Casing_Touch); casing.move_time = time; casing.event_damage = Casing_Damage; @@ -173,17 +187,17 @@ NET_HANDLE(casings, bool isNew) { case 1: setmodel(casing, MDL_CASING_SHELL); + casing.bouncefactor = 0.25; casing.cnt = time + autocvar_cl_casings_shell_time; break; default: setmodel(casing, MDL_CASING_BULLET); + casing.bouncefactor = 0.5; casing.cnt = time + autocvar_cl_casings_bronze_time; break; } - setsize(casing, '0 0 -1', '0 0 -1'); - - RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete); + LimitedChildrenRubble(CasingsNGibs, "casing", autocvar_cl_casings_maxcount, Casing_Delete, NULL); } #endif