X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qh;h=db0dc466ba9144c076f9f60284e5366c68055645;hb=fbd3279e575e41377901f1536e14fe45e540405b;hp=0180fea784793f921036cf52bc4a2a91a1ad0aa1;hpb=446350973ded2e1bb7ae02422a63cc46563da8a6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qh b/qcsrc/common/ent_cs.qh index 0180fea78..db0dc466b 100644 --- a/qcsrc/common/ent_cs.qh +++ b/qcsrc/common/ent_cs.qh @@ -1,23 +1,23 @@ #pragma once #ifdef CSQC -#include +#include #endif REGISTER_NET_LINKED(ENT_CLIENT_ENTCS) REGISTER_NET_TEMP(CLIENT_ENTCS) +#ifdef CSQC /** True when private information such as origin is available */ .bool m_entcs_private; /** True when origin is available */ -// FIXME: it seems sometimes this is false when observing even though observers should be able to know about all players -// easily reproducible on heart_v2 or The_Yard with bots - might be because they lack waypoints and bots stand still -// it has happened in matches with players and no bots but much more rarely .bool has_origin; /** True when a recent server sent origin has been received */ .bool has_sv_origin; +#endif +.int sv_solid; #ifdef SVQC /* @@ -36,14 +36,17 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) void entcs_think(entity this); - void entcs_attach(entity e); + void entcs_attach(entity player); - void entcs_detach(entity e); + void entcs_detach(entity player); .int m_forceupdate; -/** Force an origin update, for player sounds */ - #define entcs_force_origin(e) ((e).entcs.m_forceupdate = BIT(2)) + void entcs_force_origin(entity player); + + void entcs_update_players(entity player); + + bool radar_showenemies; #endif @@ -68,11 +71,21 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) * @param i zero indexed player */ .int frags; - bool entcs_IsSpectating(int i) + const int ENTCS_SPEC_PURE = 1; // real spectator + const int ENTCS_SPEC_IN_SCOREBOARD = 2; // spectator but still in game (can be in a team) + #define entcs_IsSpectating(i) boolean(entcs_GetSpecState(i)) + + int entcs_GetSpecState(int i) { bool unconnected = !playerslots[i].gotscores; entity e = entcs_receiver(i); - return unconnected || ((e) ? e.frags : stof(getplayerkeyvalue(i, "frags"))) == FRAGS_SPECTATOR; + int fr = ((e) ? e.frags : stof(getplayerkeyvalue(i, "frags"))); + if (unconnected || fr == FRAGS_SPECTATOR) + return ENTCS_SPEC_PURE; + int sol = ((e) ? e.sv_solid : SOLID_NOT); + if (fr == FRAGS_PLAYER_OUT_OF_GAME && sol == SOLID_NOT) + return ENTCS_SPEC_IN_SCOREBOARD; + return 0; } /** @@ -95,11 +108,10 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) /** * @param i zero indexed player - * @returns 0 if not teamplay | NUM_TEAM_##N | NUM_SPECTATOR */ int entcs_GetTeam(int i) { - return entcs_IsSpectating(i) ? NUM_SPECTATOR : entcs_GetTeamColor(i); + return (entcs_GetSpecState(i) == ENTCS_SPEC_PURE) ? NUM_SPECTATOR : entcs_GetTeamColor(i); } /**