X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fdomination%2Fdomination.qc;fp=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fdomination%2Fdomination.qc;h=3faa4a89a8dda944dee7e17f841530cda516c364;hb=cd4f4226492c148756d24b0bb46fdd8d23d41234;hp=0000000000000000000000000000000000000000;hpb=fbbd6e567b89e6a2f5f4b9c134fbd3d809ae026d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/domination/domination.qc b/qcsrc/common/gamemodes/gamemode/domination/domination.qc new file mode 100644 index 000000000..3faa4a89a --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/domination/domination.qc @@ -0,0 +1,673 @@ +#include "domination.qh" + +// TODO: sv_domination +#ifdef SVQC +#include + +bool g_domination; + +int autocvar_g_domination_default_teams; +bool autocvar_g_domination_disable_frags; +int autocvar_g_domination_point_amt; +bool autocvar_g_domination_point_fullbright; +float autocvar_g_domination_round_timelimit; +float autocvar_g_domination_warmup; +float autocvar_g_domination_point_rate; +int autocvar_g_domination_teams_override; + +void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +void set_dom_state(entity e) +{ + STAT(DOM_TOTAL_PPS, e) = total_pps; + STAT(DOM_PPS_RED, e) = pps_red; + STAT(DOM_PPS_BLUE, e) = pps_blue; + if(domination_teams >= 3) + STAT(DOM_PPS_YELLOW, e) = pps_yellow; + if(domination_teams >= 4) + STAT(DOM_PPS_PINK, e) = pps_pink; +} + +void dompoint_captured(entity this) +{ + float old_delay, old_team, real_team; + + // now that the delay has expired, switch to the latest team to lay claim to this point + entity head = this.owner; + + real_team = this.cnt; + this.cnt = -1; + + dom_EventLog("taken", this.team, this.dmg_inflictor); + this.dmg_inflictor = NULL; + + this.goalentity = head; + this.model = head.mdl; + this.modelindex = head.dmg; + this.skin = head.skin; + + float points, wait_time; + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = this.frags; + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; + else + wait_time = this.wait; + + if(domination_roundbased) + bprint(sprintf("^3%s^3%s\n", head.netname, this.message)); + else + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time); + + if(this.enemy.playerid == this.enemy_playerid) + GameRules_scoring_add(this.enemy, DOM_TAKES, 1); + else + this.enemy = NULL; + + if (head.noise != "") + if(this.enemy) + _sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM); + else + _sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM); + if (head.noise1 != "") + play2all(head.noise1); + + this.delay = time + wait_time; + + // do trigger work + old_delay = this.delay; + old_team = this.team; + this.team = real_team; + this.delay = 0; + SUB_UseTargets (this, this, NULL); + this.delay = old_delay; + this.team = old_team; + + entity msg = WP_DomNeut; + switch(real_team) + { + case NUM_TEAM_1: msg = WP_DomRed; break; + case NUM_TEAM_2: msg = WP_DomBlue; break; + case NUM_TEAM_3: msg = WP_DomYellow; break; + case NUM_TEAM_4: msg = WP_DomPink; break; + } + + WaypointSprite_UpdateSprites(this.sprite, msg, WP_Null, WP_Null); + + total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; + IL_EACH(g_dompoints, true, + { + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = it.frags; + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; + else + wait_time = it.wait; + switch(it.goalentity.team) + { + case NUM_TEAM_1: pps_red += points/wait_time; break; + case NUM_TEAM_2: pps_blue += points/wait_time; break; + case NUM_TEAM_3: pps_yellow += points/wait_time; break; + case NUM_TEAM_4: pps_pink += points/wait_time; break; + } + total_pps += points/wait_time; + }); + + WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, colormapPaletteColor(this.goalentity.team - 1, 0)); + WaypointSprite_Ping(this.sprite); + + this.captime = time; + + FOREACH_CLIENT(IS_REAL_CLIENT(it), { set_dom_state(it); }); +} + +void AnimateDomPoint(entity this) +{ + if(this.pain_finished > time) + return; + this.pain_finished = time + this.t_width; + if(this.nextthink > this.pain_finished) + this.nextthink = this.pain_finished; + + this.frame = this.frame + 1; + if(this.frame > this.t_length) + this.frame = 0; +} + +void dompointthink(entity this) +{ + float fragamt; + + this.nextthink = time + 0.1; + + //this.frame = this.frame + 1; + //if(this.frame > 119) + // this.frame = 0; + AnimateDomPoint(this); + + // give points + + if (game_stopped || this.delay > time || time < game_starttime) // game has ended, don't keep giving points + return; + + if(autocvar_g_domination_point_rate) + this.delay = time + autocvar_g_domination_point_rate; + else + this.delay = time + this.wait; + + // give credit to the team + // NOTE: this defaults to 0 + if (!domination_roundbased) + if (this.goalentity.netname != "") + { + if(autocvar_g_domination_point_amt) + fragamt = autocvar_g_domination_point_amt; + else + fragamt = this.frags; + TeamScore_AddToTeam(this.goalentity.team, ST_SCORE, fragamt); + TeamScore_AddToTeam(this.goalentity.team, ST_DOM_TICKS, fragamt); + + // give credit to the individual player, if he is still there + if (this.enemy.playerid == this.enemy_playerid) + { + GameRules_scoring_add(this.enemy, SCORE, fragamt); + GameRules_scoring_add(this.enemy, DOM_TICKS, fragamt); + } + else + this.enemy = NULL; + } +} + +void dompointtouch(entity this, entity toucher) +{ + if (!IS_PLAYER(toucher)) + return; + if (toucher.health < 1) + return; + + if(round_handler_IsActive() && !round_handler_IsRoundStarted()) + return; + + if(time < this.captime + 0.3) + return; + + // only valid teams can claim it + entity head = find(NULL, classname, "dom_team"); + while (head && head.team != toucher.team) + head = find(head, classname, "dom_team"); + if (!head || head.netname == "" || head == this.goalentity) + return; + + // delay capture + + this.team = this.goalentity.team; // this stores the PREVIOUS team! + + this.cnt = toucher.team; + this.owner = head; // team to switch to after the delay + this.dmg_inflictor = toucher; + + // this.state = 1; + // this.delay = time + cvar("g_domination_point_capturetime"); + //this.nextthink = time + cvar("g_domination_point_capturetime"); + //this.think = dompoint_captured; + + // go to neutral team in the mean time + head = find(NULL, classname, "dom_team"); + while (head && head.netname != "") + head = find(head, classname, "dom_team"); + if(head == NULL) + return; + + WaypointSprite_UpdateSprites(this.sprite, WP_DomNeut, WP_Null, WP_Null); + WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, '0 1 1'); + WaypointSprite_Ping(this.sprite); + + this.goalentity = head; + this.model = head.mdl; + this.modelindex = head.dmg; + this.skin = head.skin; + + this.enemy = toucher; // individual player scoring + this.enemy_playerid = toucher.playerid; + dompoint_captured(this); +} + +void dom_controlpoint_setup(entity this) +{ + entity head; + // find the spawnfunc_dom_team representing unclaimed points + head = find(NULL, classname, "dom_team"); + while(head && head.netname != "") + head = find(head, classname, "dom_team"); + if (!head) + objerror(this, "no spawnfunc_dom_team with netname \"\" found\n"); + + // copy important properties from spawnfunc_dom_team entity + this.goalentity = head; + _setmodel(this, head.mdl); // precision already set + this.skin = head.skin; + + this.cnt = -1; + + if(this.message == "") + this.message = " has captured a control point"; + + if(this.frags <= 0) + this.frags = 1; + if(this.wait <= 0) + this.wait = 5; + + float points, waittime; + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = this.frags; + if (autocvar_g_domination_point_rate) + waittime = autocvar_g_domination_point_rate; + else + waittime = this.wait; + + total_pps += points/waittime; + + if(!this.t_width) + this.t_width = 0.02; // frame animation rate + if(!this.t_length) + this.t_length = 239; // maximum frame + + setthink(this, dompointthink); + this.nextthink = time; + settouch(this, dompointtouch); + this.solid = SOLID_TRIGGER; + if(!this.flags & FL_ITEM) + IL_PUSH(g_items, this); + this.flags = FL_ITEM; + setsize(this, '-32 -32 -32', '32 32 32'); + setorigin(this, this.origin + '0 0 20'); + droptofloor(this); + + waypoint_spawnforitem(this); + WaypointSprite_SpawnFixed(WP_DomNeut, this.origin + '0 0 32', this, sprite, RADARICON_DOMPOINT); +} + +float total_controlpoints; +void Domination_count_controlpoints() +{ + total_controlpoints = redowned = blueowned = yellowowned = pinkowned = 0; + IL_EACH(g_dompoints, true, + { + ++total_controlpoints; + redowned += (it.goalentity.team == NUM_TEAM_1); + blueowned += (it.goalentity.team == NUM_TEAM_2); + yellowowned += (it.goalentity.team == NUM_TEAM_3); + pinkowned += (it.goalentity.team == NUM_TEAM_4); + }); +} + +float Domination_GetWinnerTeam() +{ + float winner_team = 0; + if(redowned == total_controlpoints) + winner_team = NUM_TEAM_1; + if(blueowned == total_controlpoints) + { + if(winner_team) return 0; + winner_team = NUM_TEAM_2; + } + if(yellowowned == total_controlpoints) + { + if(winner_team) return 0; + winner_team = NUM_TEAM_3; + } + if(pinkowned == total_controlpoints) + { + if(winner_team) return 0; + winner_team = NUM_TEAM_4; + } + if(winner_team) + return winner_team; + return -1; // no control points left? +} + +#define DOM_OWNED_CONTROLPOINTS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0)) +#define DOM_OWNED_CONTROLPOINTS_OK() (DOM_OWNED_CONTROLPOINTS() < total_controlpoints) +float Domination_CheckWinner() +{ + if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + + game_stopped = true; + round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); + return 1; + } + + Domination_count_controlpoints(); + + float winner_team = Domination_GetWinnerTeam(); + + if(winner_team == -1) + return 0; + + if(winner_team > 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1); + } + else if(winner_team == -1) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); + } + + game_stopped = true; + round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); + + return 1; +} + +float Domination_CheckPlayers() +{ + return 1; +} + +void Domination_RoundStart() +{ + FOREACH_CLIENT(IS_PLAYER(it), { it.player_blocked = false; }); +} + +//go to best items, or control points you don't own +void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius) +{ + IL_EACH(g_dompoints, vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius), + { + if(it.cnt > -1) // this is just being fought + navigation_routerating(this, it, ratingscale, 5000); + else if(it.goalentity.cnt == 0) // unclaimed + navigation_routerating(this, it, ratingscale * 0.5, 5000); + else if(it.goalentity.team != this.team) // other team's point + navigation_routerating(this, it, ratingscale * 0.2, 5000); + }); +} + +void havocbot_role_dom(entity this) +{ + if(IS_DEAD(this)) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000); + havocbot_goalrating_items(this, 8000, this.origin, 8000); + //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000); + havocbot_goalrating_waypoints(this, 1, this.origin, 3000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +MUTATOR_HOOKFUNCTION(dom, CheckAllowedTeams) +{ + // fallback? + M_ARGV(0, float) = domination_teams; + string ret_string = "dom_team"; + + entity head = find(NULL, classname, ret_string); + while(head) + { + if(head.netname != "") + { + switch(head.team) + { + case NUM_TEAM_1: c1 = 0; break; + case NUM_TEAM_2: c2 = 0; break; + case NUM_TEAM_3: c3 = 0; break; + case NUM_TEAM_4: c4 = 0; break; + } + } + + head = find(head, classname, ret_string); + } + + M_ARGV(1, string) = string_null; + + return true; +} + +MUTATOR_HOOKFUNCTION(dom, reset_map_players) +{ + total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + PutClientInServer(it); + if(domination_roundbased) + it.player_blocked = 1; + if(IS_REAL_CLIENT(it)) + set_dom_state(it); + }); + return true; +} + +MUTATOR_HOOKFUNCTION(dom, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + if(domination_roundbased) + if(!round_handler_IsRoundStarted()) + player.player_blocked = 1; + else + player.player_blocked = 0; +} + +MUTATOR_HOOKFUNCTION(dom, ClientConnect) +{ + entity player = M_ARGV(0, entity); + + set_dom_state(player); +} + +MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + bot.havocbot_role = havocbot_role_dom; + return true; +} + +/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32) +Control point for Domination gameplay. +*/ +spawnfunc(dom_controlpoint) +{ + if(!g_domination) + { + delete(this); + return; + } + setthink(this, dom_controlpoint_setup); + this.nextthink = time + 0.1; + this.reset = dom_controlpoint_setup; + + if(!this.scale) + this.scale = 0.6; + + this.effects = this.effects | EF_LOWPRECISION; + if (autocvar_g_domination_point_fullbright) + this.effects |= EF_FULLBRIGHT; + + IL_PUSH(g_dompoints, this); +} + +/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32) +Team declaration for Domination gameplay, this allows you to decide what team +names and control point models are used in your map. + +Note: If you use spawnfunc_dom_team entities you must define at least 3 and only two +can have netname set! The nameless team owns all control points at start. + +Keys: +"netname" + Name of the team (for example Red Team, Blue Team, Green Team, Yellow Team, Life, Death, etc) +"cnt" + Scoreboard color of the team (for example 4 is red and 13 is blue) +"model" + Model to use for control points owned by this team (for example + "progs/b_g_key.mdl" is a gold keycard, and "progs/b_s_key.mdl" is a silver + keycard) +"skin" + Skin of the model to use (for team skins on a single model) +"noise" + Sound to play when this team captures a point. + (this is a localized sound, like a small alarm or other effect) +"noise1" + Narrator speech to play when this team captures a point. + (this is a global sound, like "Red team has captured a control point") +*/ + +spawnfunc(dom_team) +{ + if(!g_domination || autocvar_g_domination_teams_override >= 2) + { + delete(this); + return; + } + precache_model(this.model); + if (this.noise != "") + precache_sound(this.noise); + if (this.noise1 != "") + precache_sound(this.noise1); + this.classname = "dom_team"; + _setmodel(this, this.model); // precision not needed + this.mdl = this.model; + this.dmg = this.modelindex; + this.model = ""; + this.modelindex = 0; + // this would have to be changed if used in quakeworld + if(this.cnt) + this.team = this.cnt + 1; // WHY are these different anyway? +} + +// scoreboard setup +void ScoreRules_dom(int teams) +{ + if(domination_roundbased) + { + GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, { + field_team(ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY); + field(SP_DOM_TAKES, "takes", 0); + }); + } + else + { + float sp_domticks, sp_score; + sp_score = sp_domticks = 0; + if(autocvar_g_domination_disable_frags) + sp_domticks = SFL_SORT_PRIO_PRIMARY; + else + sp_score = SFL_SORT_PRIO_PRIMARY; + GameRules_scoring(teams, sp_score, sp_score, { + field_team(ST_DOM_TICKS, "ticks", sp_domticks); + field(SP_DOM_TICKS, "ticks", sp_domticks); + field(SP_DOM_TAKES, "takes", 0); + }); + } +} + +// code from here on is just to support maps that don't have control point and team entities +void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage) +{ + TC(Sound, capsound); + entity e = new_pure(dom_team); + e.netname = strzone(teamname); + e.cnt = teamcolor; + e.model = pointmodel; + e.skin = pointskin; + e.noise = strzone(Sound_fixpath(capsound)); + e.noise1 = strzone(capnarration); + e.message = strzone(capmessage); + + // this code is identical to spawnfunc_dom_team + _setmodel(e, e.model); // precision not needed + e.mdl = e.model; + e.dmg = e.modelindex; + e.model = ""; + e.modelindex = 0; + // this would have to be changed if used in quakeworld + e.team = e.cnt + 1; + + //eprint(e); +} + +void dom_spawnpoint(vector org) +{ + entity e = spawn(); + e.classname = "dom_controlpoint"; + setthink(e, spawnfunc_dom_controlpoint); + e.nextthink = time; + setorigin(e, org); + spawnfunc_dom_controlpoint(e); +} + +// spawn some default teams if the map is not set up for domination +void dom_spawnteams(int teams) +{ + TC(int, teams); + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_1), NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND_DOM_CLAIM, "", "Red team has captured a control point"); + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_2), NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND_DOM_CLAIM, "", "Blue team has captured a control point"); + if(teams >= 3) + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_3), NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND_DOM_CLAIM, "", "Yellow team has captured a control point"); + if(teams >= 4) + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_4), NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND_DOM_CLAIM, "", "Pink team has captured a control point"); + dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, SND_Null, "", ""); +} + +void dom_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. +{ + // if no teams are found, spawn defaults + if(find(NULL, classname, "dom_team") == NULL || autocvar_g_domination_teams_override >= 2) + { + LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway."); + domination_teams = autocvar_g_domination_teams_override; + if (domination_teams < 2) + domination_teams = autocvar_g_domination_default_teams; + domination_teams = bound(2, domination_teams, 4); + dom_spawnteams(domination_teams); + } + + CheckAllowedTeams(NULL); + //domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2); + + int teams = 0; + if(c1 >= 0) teams |= BIT(0); + if(c2 >= 0) teams |= BIT(1); + if(c3 >= 0) teams |= BIT(2); + if(c4 >= 0) teams |= BIT(3); + domination_teams = teams; + + domination_roundbased = autocvar_g_domination_roundbased; + + ScoreRules_dom(domination_teams); + + if(domination_roundbased) + { + round_handler_Spawn(Domination_CheckPlayers, Domination_CheckWinner, Domination_RoundStart); + round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); + } +} + +void dom_Initialize() +{ + g_domination = true; + InitializeEntity(NULL, dom_DelayedInit, INITPRIO_GAMETYPE); +} +#endif