X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Fsv_freezetag.qh;h=b77318ca2e808d8929caa9996e184e293b3b6be5;hb=06a08d0c6b573f2562297147171aff3d990fa42d;hp=4a3d80fd1b33605de50576c2d9f1becbf86e3bf8;hpb=a34c7d612200ef8fe04cb9649061b2e4b6fc5703;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh index 4a3d80fd1..b77318ca2 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh @@ -1,9 +1,15 @@ #pragma once #include +#include + int autocvar_g_freezetag_point_limit; int autocvar_g_freezetag_point_leadlimit; bool autocvar_g_freezetag_team_spawns; +string autocvar_g_freezetag_weaponarena = "most_available"; + +const int ST_FT_ROUNDS = 1; + void freezetag_Initialize(); REGISTER_MUTATOR(ft, false) @@ -27,8 +33,6 @@ const float ICE_MAX_ALPHA = 1; const float ICE_MIN_ALPHA = 0.1; float freezetag_teams; -.float reviving; // temp var - float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; bool autocvar_g_freezetag_revive_nade;