X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fonslaught%2Fonslaught.qc;h=36926b754b0bcb8f0c92b4f1c734d8391c3cafc6;hb=4ee2807b2d8f808928ef14b3e814945b3edb4350;hp=a62b63942b31ae61788a395ecd4ad6e5c53980c2;hpb=cc5082d6abb23b219cae238ba35cef05be08848a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc index a62b63942..36926b754 100644 --- a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc +++ b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc @@ -1,2282 +1 @@ -#ifndef GAMEMODE_ONSLAUGHT_H -#define GAMEMODE_ONSLAUGHT_H - -float autocvar_g_onslaught_point_limit; -void ons_Initialize(); - -REGISTER_MUTATOR(ons, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - ons_Initialize(); - - ActivateTeamplay(); - SetLimits(autocvar_g_onslaught_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1); - have_team_spawns = -1; // request team spawns - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back ons_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return false; -} - -#ifdef SVQC - -.entity ons_toucher; // player who touched the control point - -// control point / generator constants -const float ONS_CP_THINKRATE = 0.2; -const float GEN_THINKRATE = 1; -#define CPGEN_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) -const vector CPGEN_WAYPOINT_OFFSET = ('0 0 128'); -const vector CPICON_OFFSET = ('0 0 96'); - -// list of generators on the map -entity ons_worldgeneratorlist; -.entity ons_worldgeneratornext; -.entity ons_stalegeneratornext; - -// list of control points on the map -entity ons_worldcplist; -.entity ons_worldcpnext; -.entity ons_stalecpnext; - -// list of links on the map -entity ons_worldlinklist; -.entity ons_worldlinknext; -.entity ons_stalelinknext; - -// definitions -.entity sprite; -.string target2; -.int iscaptured; -.int islinked; -.int isshielded; -.float lasthealth; -.int lastteam; -.int lastshielded; -.int lastcaptured; - -.bool waslinked; - -bool ons_stalemate; - -.float teleport_antispam; - -.bool ons_roundlost = _STAT(ROUNDLOST); - -// waypoint sprites -.entity bot_basewaypoint; // generator waypointsprite - -.bool isgenneighbor[17]; -.bool iscpneighbor[17]; -float ons_notification_time[17]; - -.float ons_overtime_damagedelay; - -.vector ons_deathloc; - -.entity ons_spawn_by; - -// declarations for functions used outside gamemode_onslaught.qc -void ons_Generator_UpdateSprite(entity e); -void ons_ControlPoint_UpdateSprite(entity e); -bool ons_ControlPoint_Attackable(entity cp, int teamnumber); - -// CaptureShield: Prevent capturing or destroying control point/generator if it is not available yet -float ons_captureshield_force; // push force of the shield - -// bot player logic -const int HAVOCBOT_ONS_ROLE_NONE = 0; -const int HAVOCBOT_ONS_ROLE_DEFENSE = 2; -const int HAVOCBOT_ONS_ROLE_ASSISTANT = 4; -const int HAVOCBOT_ONS_ROLE_OFFENSE = 8; - -.entity havocbot_ons_target; - -.int havocbot_role_flags; -.float havocbot_attack_time; - -void havocbot_role_ons_defense(entity this); -void havocbot_role_ons_offense(entity this); -void havocbot_role_ons_assistant(entity this); - -void havocbot_ons_reset_role(entity this); -void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius); -void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius); - -// score rule declarations -const int ST_ONS_CAPS = 1; -const int SP_ONS_CAPS = 4; -const int SP_ONS_TAKES = 6; - -#endif -#endif - -#ifdef IMPLEMENTATION - -#include "sv_controlpoint.qh" -#include "sv_generator.qh" - -bool g_onslaught; - -float autocvar_g_onslaught_teleport_wait; -bool autocvar_g_onslaught_spawn_at_controlpoints; -bool autocvar_g_onslaught_spawn_at_generator; -float autocvar_g_onslaught_cp_proxydecap; -float autocvar_g_onslaught_cp_proxydecap_distance = 512; -float autocvar_g_onslaught_cp_proxydecap_dps = 100; -float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5; -float autocvar_g_onslaught_spawn_at_controlpoints_random; -float autocvar_g_onslaught_spawn_at_generator_chance; -float autocvar_g_onslaught_spawn_at_generator_random; -float autocvar_g_onslaught_cp_buildhealth; -float autocvar_g_onslaught_cp_buildtime; -float autocvar_g_onslaught_cp_health; -float autocvar_g_onslaught_cp_regen; -float autocvar_g_onslaught_gen_health; -float autocvar_g_onslaught_shield_force = 100; -float autocvar_g_onslaught_allow_vehicle_touch; -float autocvar_g_onslaught_round_timelimit; -float autocvar_g_onslaught_warmup; -float autocvar_g_onslaught_teleport_radius; -float autocvar_g_onslaught_spawn_choose; -float autocvar_g_onslaught_click_radius; - -void FixSize(entity e); - -// ======================= -// CaptureShield Functions -// ======================= - -bool ons_CaptureShield_Customize(entity this) -{ - entity e = WaypointSprite_getviewentity(other); - - if(!this.enemy.isshielded && (ons_ControlPoint_Attackable(this.enemy, e.team) > 0 || this.enemy.classname != "onslaught_controlpoint")) { return false; } - if(SAME_TEAM(this, e)) { return false; } - - return true; -} - -void ons_CaptureShield_Touch(entity this) -{ - if(!this.enemy.isshielded && (ons_ControlPoint_Attackable(this.enemy, other.team) > 0 || this.enemy.classname != "onslaught_controlpoint")) { return; } - if(!IS_PLAYER(other)) { return; } - if(SAME_TEAM(other, this)) { return; } - - vector mymid = (this.absmin + this.absmax) * 0.5; - vector othermid = (other.absmin + other.absmax) * 0.5; - - Damage(other, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ons_captureshield_force); - - if(IS_REAL_CLIENT(other)) - { - play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD)); - - if(this.enemy.classname == "onslaught_generator") - Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED); - else - Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED); - } -} - -void ons_CaptureShield_Reset(entity this) -{ - this.colormap = this.enemy.colormap; - this.team = this.enemy.team; -} - -void ons_CaptureShield_Spawn(entity generator, bool is_generator) -{ - entity shield = new(ons_captureshield); - - shield.enemy = generator; - shield.team = generator.team; - shield.colormap = generator.colormap; - shield.reset = ons_CaptureShield_Reset; - settouch(shield, ons_CaptureShield_Touch); - setcefc(shield, ons_CaptureShield_Customize); - shield.effects = EF_ADDITIVE; - shield.movetype = MOVETYPE_NOCLIP; - shield.solid = SOLID_TRIGGER; - shield.avelocity = '7 0 11'; - shield.scale = 1; - shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3"); - - precache_model(shield.model); - setorigin(shield, generator.origin); - _setmodel(shield, shield.model); - setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs); -} - - -// ========== -// Junk Pile -// ========== - -void setmodel_fixsize(entity e, Model m) -{ - setmodel(e, m); - FixSize(e); -} - -void onslaught_updatelinks() -{ - entity l; - // first check if the game has ended - LOG_DEBUG("--- updatelinks ---\n"); - // mark generators as being shielded and networked - for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) - { - if (l.iscaptured) - LOG_DEBUG(strcat(etos(l), " (generator) belongs to team ", ftos(l.team), "\n")); - else - LOG_DEBUG(strcat(etos(l), " (generator) is destroyed\n")); - l.islinked = l.iscaptured; - l.isshielded = l.iscaptured; - l.sprite.SendFlags |= 16; - } - // mark points as shielded and not networked - for(l = ons_worldcplist; l; l = l.ons_worldcpnext) - { - l.islinked = false; - l.isshielded = true; - int i; - for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; } - LOG_DEBUG(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n")); - l.sprite.SendFlags |= 16; - } - // flow power outward from the generators through the network - bool stop = false; - while (!stop) - { - stop = true; - for(l = ons_worldlinklist; l; l = l.ons_worldlinknext) - { - // if both points are captured by the same team, and only one of - // them is powered, mark the other one as powered as well - if (l.enemy.iscaptured && l.goalentity.iscaptured) - if (l.enemy.islinked != l.goalentity.islinked) - if(SAME_TEAM(l.enemy, l.goalentity)) - { - if (!l.goalentity.islinked) - { - stop = false; - l.goalentity.islinked = true; - LOG_DEBUG(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n")); - } - else if (!l.enemy.islinked) - { - stop = false; - l.enemy.islinked = true; - LOG_DEBUG(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n")); - } - } - } - } - // now that we know which points are powered we can mark their neighbors - // as unshielded if team differs - for(l = ons_worldlinklist; l; l = l.ons_worldlinknext) - { - if (l.goalentity.islinked) - { - if(DIFF_TEAM(l.goalentity, l.enemy)) - { - LOG_DEBUG(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n")); - l.enemy.isshielded = false; - } - if(l.goalentity.classname == "onslaught_generator") - l.enemy.isgenneighbor[l.goalentity.team] = true; - else - l.enemy.iscpneighbor[l.goalentity.team] = true; - } - if (l.enemy.islinked) - { - if(DIFF_TEAM(l.goalentity, l.enemy)) - { - LOG_DEBUG(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n")); - l.goalentity.isshielded = false; - } - if(l.enemy.classname == "onslaught_generator") - l.goalentity.isgenneighbor[l.enemy.team] = true; - else - l.goalentity.iscpneighbor[l.enemy.team] = true; - } - } - // now update the generators - for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) - { - if (l.isshielded) - { - LOG_DEBUG(strcat(etos(l), " (generator) is shielded\n")); - l.takedamage = DAMAGE_NO; - l.bot_attack = false; - } - else - { - LOG_DEBUG(strcat(etos(l), " (generator) is not shielded\n")); - l.takedamage = DAMAGE_AIM; - l.bot_attack = true; - } - - ons_Generator_UpdateSprite(l); - } - // now update the takedamage and alpha variables on control point icons - for(l = ons_worldcplist; l; l = l.ons_worldcpnext) - { - if (l.isshielded) - { - LOG_DEBUG(strcat(etos(l), " (point) is shielded\n")); - if (l.goalentity) - { - l.goalentity.takedamage = DAMAGE_NO; - l.goalentity.bot_attack = false; - } - } - else - { - LOG_DEBUG(strcat(etos(l), " (point) is not shielded\n")); - if (l.goalentity) - { - l.goalentity.takedamage = DAMAGE_AIM; - l.goalentity.bot_attack = true; - } - } - ons_ControlPoint_UpdateSprite(l); - } - l = findchain(classname, "ons_captureshield"); - while(l) - { - l.team = l.enemy.team; - l.colormap = l.enemy.colormap; - l = l.chain; - } -} - - -// =================== -// Main Link Functions -// =================== - -bool ons_Link_Send(entity this, entity to, int sendflags) -{ - WriteHeader(MSG_ENTITY, ENT_CLIENT_RADARLINK); - WriteByte(MSG_ENTITY, sendflags); - if(sendflags & 1) - { - WriteCoord(MSG_ENTITY, this.goalentity.origin_x); - WriteCoord(MSG_ENTITY, this.goalentity.origin_y); - WriteCoord(MSG_ENTITY, this.goalentity.origin_z); - } - if(sendflags & 2) - { - WriteCoord(MSG_ENTITY, this.enemy.origin_x); - WriteCoord(MSG_ENTITY, this.enemy.origin_y); - WriteCoord(MSG_ENTITY, this.enemy.origin_z); - } - if(sendflags & 4) - { - WriteByte(MSG_ENTITY, this.clientcolors); // which is goalentity's color + enemy's color * 16 - } - return true; -} - -void ons_Link_CheckUpdate(entity this) -{ - // TODO check if the two sides have moved (currently they won't move anyway) - float cc = 0, cc1 = 0, cc2 = 0; - - if(this.goalentity.islinked || this.goalentity.iscaptured) { cc1 = (this.goalentity.team - 1) * 0x01; } - if(this.enemy.islinked || this.enemy.iscaptured) { cc2 = (this.enemy.team - 1) * 0x10; } - - cc = cc1 + cc2; - - if(cc != this.clientcolors) - { - this.clientcolors = cc; - this.SendFlags |= 4; - } - - this.nextthink = time; -} - -void ons_DelayedLinkSetup(entity this) -{ - this.goalentity = find(NULL, targetname, this.target); - this.enemy = find(NULL, targetname, this.target2); - if(!this.goalentity) { objerror(this, "can not find target\n"); } - if(!this.enemy) { objerror(this, "can not find target2\n"); } - - LOG_DEBUG(strcat(etos(this.goalentity), " linked with ", etos(this.enemy), "\n")); - this.SendFlags |= 3; - setthink(this, ons_Link_CheckUpdate); - this.nextthink = time; -} - - -// ============================= -// Main Control Point Functions -// ============================= - -int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber) -{ - if(cp.isgenneighbor[teamnumber]) { return 2; } - if(cp.iscpneighbor[teamnumber]) { return 1; } - - return 0; -} - -int ons_ControlPoint_Attackable(entity cp, int teamnumber) - // -2: SAME TEAM, attackable by enemy! - // -1: SAME TEAM! - // 0: off limits - // 1: attack it - // 2: touch it - // 3: attack it (HIGH PRIO) - // 4: touch it (HIGH PRIO) -{ - int a; - - if(cp.isshielded) - { - return 0; - } - else if(cp.goalentity) - { - // if there's already an icon built, nothing happens - if(cp.team == teamnumber) - { - a = ons_ControlPoint_CanBeLinked(cp, teamnumber); - if(a) // attackable by enemy? - return -2; // EMERGENCY! - return -1; - } - // we know it can be linked, so no need to check - // but... - a = ons_ControlPoint_CanBeLinked(cp, teamnumber); - if(a == 2) // near our generator? - return 3; // EMERGENCY! - return 1; - } - else - { - // free point - if(ons_ControlPoint_CanBeLinked(cp, teamnumber)) - { - a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t - if(a == 2) - return 4; // GET THIS ONE NOW! - else - return 2; // TOUCH ME - } - } - return 0; -} - -void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{ - if(damage <= 0) { return; } - - if (this.owner.isshielded) - { - // this is protected by a shield, so ignore the damage - if (time > this.pain_finished) - if (IS_PLAYER(attacker)) - { - play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD)); - this.pain_finished = time + 1; - attacker.typehitsound += 1; // play both sounds (shield is way too quiet) - } - - return; - } - - if(IS_PLAYER(attacker)) - if(time - ons_notification_time[this.team] > 10) - { - play2team(this.team, SND(ONS_CONTROLPOINT_UNDERATTACK)); - ons_notification_time[this.team] = time; - } - - this.health = this.health - damage; - if(this.owner.iscaptured) - WaypointSprite_UpdateHealth(this.owner.sprite, this.health); - else - WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - this.health) / (this.count / ONS_CP_THINKRATE)); - this.pain_finished = time + 1; - // particles on every hit - pointparticles(EFFECT_SPARKS, hitloc, force*-1, 1); - //sound on every hit - if (random() < 0.5) - sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM); - else - sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM); - - if (this.health < 0) - { - sound(this, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM); - pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname); - - PlayerScore_Add(attacker, SP_ONS_TAKES, 1); - PlayerScore_Add(attacker, SP_SCORE, 10); - - this.owner.goalentity = NULL; - this.owner.islinked = false; - this.owner.iscaptured = false; - this.owner.team = 0; - this.owner.colormap = 1024; - - WaypointSprite_UpdateMaxHealth(this.owner.sprite, 0); - - onslaught_updatelinks(); - - // Use targets now (somebody make sure this is in the right place..) - SUB_UseTargets(this.owner, this, NULL); - - this.owner.waslinked = this.owner.islinked; - if(this.owner.model != "models/onslaught/controlpoint_pad.md3") - setmodel_fixsize(this.owner, MDL_ONS_CP_PAD1); - //setsize(this, '-32 -32 0', '32 32 8'); - - remove(this); - } - - this.SendFlags |= CPSF_STATUS; -} - -void ons_ControlPoint_Icon_Think(entity this) -{ - this.nextthink = time + ONS_CP_THINKRATE; - - if(autocvar_g_onslaught_cp_proxydecap) - { - int _enemy_count = 0; - int _friendly_count = 0; - - FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), { - if(vdist(it.origin - this.origin, <, autocvar_g_onslaught_cp_proxydecap_distance)) - { - if(SAME_TEAM(it, this)) - ++_friendly_count; - else - ++_enemy_count; - } - }); - - _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE); - _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE); - - this.health = bound(0, this.health + (_friendly_count - _enemy_count), this.max_health); - this.SendFlags |= CPSF_STATUS; - if(this.health <= 0) - { - ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0'); - return; - } - } - - if (time > this.pain_finished + 5) - { - if(this.health < this.max_health) - { - this.health = this.health + this.count; - if (this.health >= this.max_health) - this.health = this.max_health; - WaypointSprite_UpdateHealth(this.owner.sprite, this.health); - } - } - - if(this.owner.islinked != this.owner.waslinked) - { - // unteam the spawnpoint if needed - int t = this.owner.team; - if(!this.owner.islinked) - this.owner.team = 0; - - SUB_UseTargets(this.owner, this, NULL); - - this.owner.team = t; - - this.owner.waslinked = this.owner.islinked; - } - - // damaged fx - if(random() < 0.6 - this.health / this.max_health) - { - Send_Effect(EFFECT_ELECTRIC_SPARKS, this.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1); - - if(random() > 0.8) - sound(this, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM); - else if (random() > 0.5) - sound(this, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM); - } -} - -void ons_ControlPoint_Icon_BuildThink(entity this) -{ - int a; - - this.nextthink = time + ONS_CP_THINKRATE; - - // only do this if there is power - a = ons_ControlPoint_CanBeLinked(this.owner, this.owner.team); - if(!a) - return; - - this.health = this.health + this.count; - - this.SendFlags |= CPSF_STATUS; - - if (this.health >= this.max_health) - { - this.health = this.max_health; - this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on - setthink(this, ons_ControlPoint_Icon_Think); - sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM); - this.owner.iscaptured = true; - this.solid = SOLID_BBOX; - - Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1); - - WaypointSprite_UpdateMaxHealth(this.owner.sprite, this.max_health); - WaypointSprite_UpdateHealth(this.owner.sprite, this.health); - - if(IS_PLAYER(this.owner.ons_toucher)) - { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message); - Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE), this.owner.message); - Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message); - PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1); - PlayerTeamScore_AddScore(this.owner.ons_toucher, 10); - } - - this.owner.ons_toucher = NULL; - - onslaught_updatelinks(); - - // Use targets now (somebody make sure this is in the right place..) - SUB_UseTargets(this.owner, this, NULL); - - this.SendFlags |= CPSF_SETUP; - } - if(this.owner.model != MDL_ONS_CP_PAD2.model_str()) - setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2); - - if(random() < 0.9 - this.health / this.max_health) - Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1); -} - -void onslaught_controlpoint_icon_link(entity e, void(entity this) spawnproc); - -void ons_ControlPoint_Icon_Spawn(entity cp, entity player) -{ - entity e = new(onslaught_controlpoint_icon); - - setsize(e, CPICON_MIN, CPICON_MAX); - setorigin(e, cp.origin + CPICON_OFFSET); - - e.owner = cp; - e.max_health = autocvar_g_onslaught_cp_health; - e.health = autocvar_g_onslaught_cp_buildhealth; - e.solid = SOLID_NOT; - e.takedamage = DAMAGE_AIM; - e.bot_attack = true; - e.event_damage = ons_ControlPoint_Icon_Damage; - e.team = player.team; - e.colormap = 1024 + (e.team - 1) * 17; - e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build - - sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM); - - cp.goalentity = e; - cp.team = e.team; - cp.colormap = e.colormap; - - Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1); - - WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE)); - WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY); - cp.sprite.SendFlags |= 16; - - onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink); -} - -entity ons_ControlPoint_Waypoint(entity e) -{ - if(e.team) - { - int a = ons_ControlPoint_Attackable(e, e.team); - - if(a == -2) { return WP_OnsCPDefend; } // defend now - if(a == -1 || a == 1 || a == 2) { return WP_OnsCP; } // touch - if(a == 3 || a == 4) { return WP_OnsCPAttack; } // attack - } - else - return WP_OnsCP; - - return WP_Null; -} - -void ons_ControlPoint_UpdateSprite(entity e) -{ - entity s1 = ons_ControlPoint_Waypoint(e); - WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1); - - bool sh; - sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4)); - - if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured) - { - if(e.iscaptured) // don't mess up build bars! - { - if(sh) - { - WaypointSprite_UpdateMaxHealth(e.sprite, 0); - } - else - { - WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health); - WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health); - } - } - if(e.lastshielded) - { - if(e.team) - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false)); - else - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5'); - } - else - { - if(e.team) - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false)); - else - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75'); - } - WaypointSprite_Ping(e.sprite); - - e.lastteam = e.team + 2; - e.lastshielded = sh; - e.lastcaptured = e.iscaptured; - } -} - -void ons_ControlPoint_Touch(entity this) -{ - entity toucher = other; - int attackable; - - if(IS_VEHICLE(toucher) && toucher.owner) - if(autocvar_g_onslaught_allow_vehicle_touch) - toucher = toucher.owner; - else - return; - - if(!IS_PLAYER(toucher)) { return; } - if(STAT(FROZEN, toucher)) { return; } - if(IS_DEAD(toucher)) { return; } - - if ( SAME_TEAM(this,toucher) ) - if ( this.iscaptured ) - { - if(time <= toucher.teleport_antispam) - Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time)); - else - Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT); - } - - attackable = ons_ControlPoint_Attackable(this, toucher.team); - if(attackable != 2 && attackable != 4) - return; - // we've verified that this player has a legitimate claim to this point, - // so start building the captured point icon (which only captures this - // point if it successfully builds without being destroyed first) - ons_ControlPoint_Icon_Spawn(this, toucher); - - this.ons_toucher = toucher; - - onslaught_updatelinks(); -} - -void ons_ControlPoint_Think(entity this) -{ - this.nextthink = time + ONS_CP_THINKRATE; - CSQCMODEL_AUTOUPDATE(this); -} - -void ons_ControlPoint_Reset(entity this) -{ - if(this.goalentity) - remove(this.goalentity); - - this.goalentity = NULL; - this.team = 0; - this.colormap = 1024; - this.iscaptured = false; - this.islinked = false; - this.isshielded = true; - setthink(this, ons_ControlPoint_Think); - this.ons_toucher = NULL; - this.nextthink = time + ONS_CP_THINKRATE; - setmodel_fixsize(this, MDL_ONS_CP_PAD1); - - WaypointSprite_UpdateMaxHealth(this.sprite, 0); - WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY); - - onslaught_updatelinks(); - - SUB_UseTargets(this, this, NULL); // to reset the structures, playerspawns etc. - - CSQCMODEL_AUTOUPDATE(this); -} - -void ons_DelayedControlPoint_Setup(entity this) -{ - onslaught_updatelinks(); - - // captureshield setup - ons_CaptureShield_Spawn(this, false); - - CSQCMODEL_AUTOINIT(this); -} - -void ons_ControlPoint_Setup(entity cp) -{ - // main setup - cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist - ons_worldcplist = cp; - - cp.netname = "Control point"; - cp.team = 0; - cp.solid = SOLID_BBOX; - cp.movetype = MOVETYPE_NONE; - settouch(cp, ons_ControlPoint_Touch); - setthink(cp, ons_ControlPoint_Think); - cp.nextthink = time + ONS_CP_THINKRATE; - cp.reset = ons_ControlPoint_Reset; - cp.colormap = 1024; - cp.iscaptured = false; - cp.islinked = false; - cp.isshielded = true; - - if(cp.message == "") { cp.message = "a"; } - - // appearence - setmodel_fixsize(cp, MDL_ONS_CP_PAD1); - - // control point placement - if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location - { - cp.noalign = true; - cp.movetype = MOVETYPE_NONE; - } - else // drop to floor, automatically find a platform and set that as spawn origin - { - setorigin(cp, cp.origin + '0 0 20'); - cp.noalign = false; - droptofloor(cp); - cp.movetype = MOVETYPE_TOSS; - } - - // waypointsprites - WaypointSprite_SpawnFixed(WP_Null, cp.origin + CPGEN_WAYPOINT_OFFSET, cp, sprite, RADARICON_NONE); - WaypointSprite_UpdateRule(cp.sprite, cp.team, SPRITERULE_TEAMPLAY); - - InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION); -} - - -// ========================= -// Main Generator Functions -// ========================= - -entity ons_Generator_Waypoint(entity e) -{ - if (e.isshielded) - return WP_OnsGenShielded; - return WP_OnsGen; -} - -void ons_Generator_UpdateSprite(entity e) -{ - entity s1 = ons_Generator_Waypoint(e); - WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1); - - if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded) - { - e.lastteam = e.team + 2; - e.lastshielded = e.isshielded; - if(e.lastshielded) - { - if(e.team) - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false)); - else - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5'); - } - else - { - if(e.team) - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false)); - else - WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75'); - } - WaypointSprite_Ping(e.sprite); - } -} - -void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{ - if(damage <= 0) { return; } - if(warmup_stage || gameover) { return; } - if(!round_handler_IsRoundStarted()) { return; } - - if (attacker != this) - { - if (this.isshielded) - { - // this is protected by a shield, so ignore the damage - if (time > this.pain_finished) - if (IS_PLAYER(attacker)) - { - play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD)); - attacker.typehitsound += 1; - this.pain_finished = time + 1; - } - return; - } - if (time > this.pain_finished) - { - this.pain_finished = time + 10; - FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, this), Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK)); - play2team(this.team, SND(ONS_GENERATOR_UNDERATTACK)); - } - } - this.health = this.health - damage; - WaypointSprite_UpdateHealth(this.sprite, this.health); - // choose an animation frame based on health - this.frame = 10 * bound(0, (1 - this.health / this.max_health), 1); - // see if the generator is still functional, or dying - if (this.health > 0) - { - this.lasthealth = this.health; - } - else - { - if (attacker == this) - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME)); - else - { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED)); - PlayerScore_Add(attacker, SP_SCORE, 100); - } - this.iscaptured = false; - this.islinked = false; - this.isshielded = false; - this.takedamage = DAMAGE_NO; // can't be hurt anymore - this.event_damage = func_null; // won't do anything if hurt - this.count = 0; // reset counter - setthink(this, func_null); - this.nextthink = 0; - //this.think(); // do the first explosion now - - WaypointSprite_UpdateMaxHealth(this.sprite, 0); - WaypointSprite_Ping(this.sprite); - //WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor - - onslaught_updatelinks(); - } - - // Throw some flaming gibs on damage, more damage = more chance for gib - if(random() < damage/220) - { - sound(this, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - } - else - { - // particles on every hit - Send_Effect(EFFECT_SPARKS, hitloc, force * -1, 1); - - //sound on every hit - if (random() < 0.5) - sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM); - else - sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM); - } - - this.SendFlags |= GSF_STATUS; -} - -void ons_GeneratorThink(entity this) -{ - this.nextthink = time + GEN_THINKRATE; - if (!gameover) - { - if(!this.isshielded && this.wait < time) - { - this.wait = time + 5; - FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { - if(SAME_TEAM(it, this)) - { - Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM); - soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound? - } - else - Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED)); - }); - } - } -} - -void ons_GeneratorReset(entity this) -{ - this.team = this.team_saved; - this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health; - this.takedamage = DAMAGE_AIM; - this.bot_attack = true; - this.iscaptured = true; - this.islinked = true; - this.isshielded = true; - this.event_damage = ons_GeneratorDamage; - setthink(this, ons_GeneratorThink); - this.nextthink = time + GEN_THINKRATE; - - Net_LinkEntity(this, false, 0, generator_send); - - this.SendFlags = GSF_SETUP; // just incase - this.SendFlags |= GSF_STATUS; - - WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health); - WaypointSprite_UpdateHealth(this.sprite, this.health); - WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY); - - onslaught_updatelinks(); -} - -void ons_DelayedGeneratorSetup(entity this) -{ - // bot waypoints - waypoint_spawnforitem_force(this, this.origin); - this.nearestwaypointtimeout = 0; // activate waypointing again - this.bot_basewaypoint = this.nearestwaypoint; - - // captureshield setup - ons_CaptureShield_Spawn(this, true); - - onslaught_updatelinks(); - - Net_LinkEntity(this, false, 0, generator_send); -} - - -void onslaught_generator_touch(entity this) -{ - if ( IS_PLAYER(other) ) - if ( SAME_TEAM(this,other) ) - if ( this.iscaptured ) - { - Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT); - } -} - -void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc -{ - // declarations - int teamnumber = gen.team; - - // main setup - gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist - ons_worldgeneratorlist = gen; - - gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber)); - gen.classname = "onslaught_generator"; - gen.solid = SOLID_BBOX; - gen.team_saved = teamnumber; - gen.movetype = MOVETYPE_NONE; - gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health; - gen.takedamage = DAMAGE_AIM; - gen.bot_attack = true; - gen.event_damage = ons_GeneratorDamage; - gen.reset = ons_GeneratorReset; - setthink(gen, ons_GeneratorThink); - gen.nextthink = time + GEN_THINKRATE; - gen.iscaptured = true; - gen.islinked = true; - gen.isshielded = true; - settouch(gen, onslaught_generator_touch); - - // appearence - // model handled by CSQC - setsize(gen, GENERATOR_MIN, GENERATOR_MAX); - setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET)); - gen.colormap = 1024 + (teamnumber - 1) * 17; - - // generator placement - droptofloor(gen); - - // waypointsprites - WaypointSprite_SpawnFixed(WP_Null, gen.origin + CPGEN_WAYPOINT_OFFSET, gen, sprite, RADARICON_NONE); - WaypointSprite_UpdateRule(gen.sprite, gen.team, SPRITERULE_TEAMPLAY); - WaypointSprite_UpdateMaxHealth(gen.sprite, gen.max_health); - WaypointSprite_UpdateHealth(gen.sprite, gen.health); - - InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION); -} - - -// =============== -// Round Handler -// =============== - -int total_generators; -void Onslaught_count_generators() -{ - entity e; - total_generators = redowned = blueowned = yellowowned = pinkowned = 0; - for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext) - { - ++total_generators; - redowned += (e.team == NUM_TEAM_1 && e.health > 0); - blueowned += (e.team == NUM_TEAM_2 && e.health > 0); - yellowowned += (e.team == NUM_TEAM_3 && e.health > 0); - pinkowned += (e.team == NUM_TEAM_4 && e.health > 0); - } -} - -int Onslaught_GetWinnerTeam() -{ - int winner_team = 0; - if(redowned > 0) - winner_team = NUM_TEAM_1; - if(blueowned > 0) - { - if(winner_team) return 0; - winner_team = NUM_TEAM_2; - } - if(yellowowned > 0) - { - if(winner_team) return 0; - winner_team = NUM_TEAM_3; - } - if(pinkowned > 0) - { - if(winner_team) return 0; - winner_team = NUM_TEAM_4; - } - if(winner_team) - return winner_team; - return -1; // no generators left? -} - -void nades_Clear(entity e); - -#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0)) -#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1) -bool Onslaught_CheckWinner() -{ - if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)) - { - ons_stalemate = true; - - if (!wpforenemy_announced) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); - sound(NULL, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE); - - wpforenemy_announced = true; - } - - entity tmp_entity; // temporary entity - float d; - for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay) - { - // tmp_entity.max_health / 300 gives 5 minutes of overtime. - // control points reduce the overtime duration. - d = 1; - entity e; - for(e = ons_worldcplist; e; e = e.ons_worldcpnext) - { - if(DIFF_TEAM(e, tmp_entity)) - if(e.islinked) - d = d + 1; - } - - if(autocvar_g_campaign && autocvar__campaign_testrun) - d = d * tmp_entity.max_health; - else - d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath); - - Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0'); - - tmp_entity.sprite.SendFlags |= 16; - - tmp_entity.ons_overtime_damagedelay = time + 1; - } - } - else { wpforenemy_announced = false; ons_stalemate = false; } - - Onslaught_count_generators(); - - if(ONS_OWNED_GENERATORS_OK()) - return 0; - - int winner_team = Onslaught_GetWinnerTeam(); - - if(winner_team > 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); - TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1); - } - else if(winner_team == -1) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); - } - - ons_stalemate = false; - - play2all(SND(CTF_CAPTURE(winner_team))); - - round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit); - - FOREACH_CLIENT(IS_PLAYER(it), { - it.ons_roundlost = true; - it.player_blocked = true; - - nades_Clear(it); - }); - - return 1; -} - -bool Onslaught_CheckPlayers() -{ - return 1; -} - -void Onslaught_RoundStart() -{ - entity tmp_entity; - FOREACH_CLIENT(IS_PLAYER(it), it.player_blocked = false); - - for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext) - tmp_entity.sprite.SendFlags |= 16; - - for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) - tmp_entity.sprite.SendFlags |= 16; -} - - -// ================ -// Bot player logic -// ================ - -// NOTE: LEGACY CODE, needs to be re-written! - -void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius) -{ - entity head; - float t, c; - bool needarmor = false, needweapons = false; - - // Needs armor/health? - if(this.health<100) - needarmor = true; - - // Needs weapons? - c = 0; - FOREACH(Weapons, it != WEP_Null, { - if(this.weapons & (it.m_wepset)) - if(++c >= 4) - break; - }); - - if(c<4) - needweapons = true; - - if(!needweapons && !needarmor) - return; - - LOG_DEBUG(strcat(this.netname, " needs weapons ", ftos(needweapons) , "\n")); - LOG_DEBUG(strcat(this.netname, " needs armor ", ftos(needarmor) , "\n")); - - // See what is around - head = findchainfloat(bot_pickup, true); - while (head) - { - // gather health and armor only - if (head.solid) - if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) ) - if (vdist(head.origin - org, <, sradius)) - { - t = head.bot_pickupevalfunc(this, head); - if (t > 0) - navigation_routerating(this, head, t * ratingscale, 500); - } - head = head.chain; - } -} - -void havocbot_role_ons_setrole(entity this, int role) -{ - LOG_DEBUG(strcat(this.netname," switched to ")); - switch(role) - { - case HAVOCBOT_ONS_ROLE_DEFENSE: - LOG_DEBUG("defense"); - this.havocbot_role = havocbot_role_ons_defense; - this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE; - this.havocbot_role_timeout = 0; - break; - case HAVOCBOT_ONS_ROLE_ASSISTANT: - LOG_DEBUG("assistant"); - this.havocbot_role = havocbot_role_ons_assistant; - this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT; - this.havocbot_role_timeout = 0; - break; - case HAVOCBOT_ONS_ROLE_OFFENSE: - LOG_DEBUG("offense"); - this.havocbot_role = havocbot_role_ons_offense; - this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE; - this.havocbot_role_timeout = 0; - break; - } - LOG_DEBUG("\n"); -} - -void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale) -{ - entity cp, cp1, cp2, best, wp; - float radius, bestvalue; - int c; - bool found; - - // Filter control points - for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext) - { - cp2.wpcost = c = 0; - cp2.wpconsidered = false; - - if(cp2.isshielded) - continue; - - // Ignore owned controlpoints - if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team])) - continue; - - // Count team mates interested in this control point - // (easier and cleaner than keeping counters per cp and teams) - FOREACH_CLIENT(IS_PLAYER(it), { - if(SAME_TEAM(it, this)) - if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE) - if(it.havocbot_ons_target == cp2) - ++c; - }); - - // NOTE: probably decrease the cost of attackable control points - cp2.wpcost = c; - cp2.wpconsidered = true; - } - - // We'll consider only the best case - bestvalue = 99999999999; - cp = NULL; - for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext) - { - if (!cp1.wpconsidered) - continue; - - if(cp1.wpcost this.havocbot_role_timeout) - { - havocbot_ons_reset_role(this); - return; - } - - if(this.havocbot_attack_time>time) - return; - - if (this.bot_strategytime < time) - { - navigation_goalrating_start(this); - havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650); - if(!havocbot_goalrating_ons_generator_attack(this, 20000)) - havocbot_goalrating_ons_controlpoints_attack(this, 20000); - havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000); - navigation_goalrating_end(this); - - this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - } -} - -void havocbot_role_ons_assistant(entity this) -{ - havocbot_ons_reset_role(this); -} - -void havocbot_role_ons_defense(entity this) -{ - havocbot_ons_reset_role(this); -} - -void havocbot_ons_reset_role(entity this) -{ - if(IS_DEAD(this)) - return; - - this.havocbot_ons_target = NULL; - - // TODO: Defend control points or generator if necessary - - havocbot_role_ons_setrole(this, HAVOCBOT_ONS_ROLE_OFFENSE); -} - - -/* - * Find control point or generator owned by the same team self which is nearest to pos - * if max_dist is positive, only control points within this range will be considered - */ -entity ons_Nearest_ControlPoint(entity this, vector pos, float max_dist) -{ - entity tmp_entity, closest_target = NULL; - tmp_entity = findchain(classname, "onslaught_controlpoint"); - while(tmp_entity) - { - if(SAME_TEAM(tmp_entity, this)) - if(tmp_entity.iscaptured) - if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <=, max_dist)) - if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL) - closest_target = tmp_entity; - tmp_entity = tmp_entity.chain; - } - tmp_entity = findchain(classname, "onslaught_generator"); - while(tmp_entity) - { - if(SAME_TEAM(tmp_entity, this)) - if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <, max_dist)) - if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL) - closest_target = tmp_entity; - tmp_entity = tmp_entity.chain; - } - - return closest_target; -} - -/* - * Find control point or generator owned by the same team self which is nearest to pos - * if max_dist is positive, only control points within this range will be considered - * This function only check distances on the XY plane, disregarding Z - */ -entity ons_Nearest_ControlPoint_2D(entity this, vector pos, float max_dist) -{ - entity tmp_entity, closest_target = NULL; - vector delta; - float smallest_distance = 0, distance; - - tmp_entity = findchain(classname, "onslaught_controlpoint"); - while(tmp_entity) - { - delta = tmp_entity.origin - pos; - delta_z = 0; - distance = vlen(delta); - - if(SAME_TEAM(tmp_entity, this)) - if(tmp_entity.iscaptured) - if(max_dist <= 0 || distance <= max_dist) - if(closest_target == NULL || distance <= smallest_distance ) - { - closest_target = tmp_entity; - smallest_distance = distance; - } - - tmp_entity = tmp_entity.chain; - } - tmp_entity = findchain(classname, "onslaught_generator"); - while(tmp_entity) - { - delta = tmp_entity.origin - pos; - delta_z = 0; - distance = vlen(delta); - - if(SAME_TEAM(tmp_entity, this)) - if(max_dist <= 0 || distance <= max_dist) - if(closest_target == NULL || distance <= smallest_distance ) - { - closest_target = tmp_entity; - smallest_distance = distance; - } - - tmp_entity = tmp_entity.chain; - } - - return closest_target; -} -/** - * find the number of control points and generators in the same team as this - */ -int ons_Count_SelfControlPoints(entity this) -{ - entity tmp_entity; - tmp_entity = findchain(classname, "onslaught_controlpoint"); - int n = 0; - while(tmp_entity) - { - if(SAME_TEAM(tmp_entity, this)) - if(tmp_entity.iscaptured) - n++; - tmp_entity = tmp_entity.chain; - } - tmp_entity = findchain(classname, "onslaught_generator"); - while(tmp_entity) - { - if(SAME_TEAM(tmp_entity, this)) - n++; - tmp_entity = tmp_entity.chain; - } - return n; -} - -/** - * Teleport player to a random position near tele_target - * if tele_effects is true, teleport sound+particles are created - * return false on failure - */ -bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects) -{ - if ( !tele_target ) - return false; - - int i; - vector loc; - float theta; - // narrow the range for each iteration to increase chances that a spawnpoint - // can be found even if there's little room around the control point - float iteration_scale = 1; - for(i = 0; i < 16; ++i) - { - iteration_scale -= i / 16; - theta = random() * 2 * M_PI; - loc_y = sin(theta); - loc_x = cos(theta); - loc_z = 0; - loc *= random() * range * iteration_scale; - - loc += tele_target.origin + '0 0 128' * iteration_scale; - - tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player); - if(trace_fraction == 1.0 && !trace_startsolid) - { - traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the NULL - if(trace_fraction == 1.0 && !trace_startsolid) - { - if ( tele_effects ) - { - Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1); - sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM); - } - setorigin(player, loc); - player.angles = '0 1 0' * ( theta * RAD2DEG + 180 ); - makevectors(player.angles); - player.fixangle = true; - player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait; - - if ( tele_effects ) - Send_Effect(EFFECT_TELEPORT, player.origin + v_forward * 32, '0 0 0', 1); - return true; - } - } - } - - return false; -} - -// ============== -// Hook Functions -// ============== - -MUTATOR_HOOKFUNCTION(ons, reset_map_global) -{ - FOREACH_CLIENT(IS_PLAYER(it), { - it.ons_roundlost = false; - it.ons_deathloc = '0 0 0'; - PutClientInServer(it); - }); - return false; -} - -MUTATOR_HOOKFUNCTION(ons, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - player.ons_deathloc = '0 0 0'; -} - -MUTATOR_HOOKFUNCTION(ons, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - player.ons_deathloc = '0 0 0'; -} - -MUTATOR_HOOKFUNCTION(ons, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - if(!round_handler_IsRoundStarted()) - { - player.player_blocked = true; - return false; - } - - entity l; - for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) - { - l.sprite.SendFlags |= 16; - } - for(l = ons_worldcplist; l; l = l.ons_worldcpnext) - { - l.sprite.SendFlags |= 16; - } - - if(ons_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); } - - if ( autocvar_g_onslaught_spawn_choose ) - if ( player.ons_spawn_by ) - if ( ons_Teleport(player,player.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) ) - { - player.ons_spawn_by = NULL; - return false; - } - - if(autocvar_g_onslaught_spawn_at_controlpoints) - if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance) - { - float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random; - entity tmp_entity, closest_target = NULL; - vector spawn_loc = player.ons_deathloc; - - // new joining player or round reset, don't bother checking - if(spawn_loc == '0 0 0') { return false; } - - if(random_target) { RandomSelection_Init(); } - - for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext) - { - if(SAME_TEAM(tmp_entity, player)) - if(random_target) - RandomSelection_Add(tmp_entity, 0, string_null, 1, 1); - else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL) - closest_target = tmp_entity; - } - - if(random_target) { closest_target = RandomSelection_chosen_ent; } - - if(closest_target) - { - float i; - vector loc; - float iteration_scale = 1; - for(i = 0; i < 10; ++i) - { - iteration_scale -= i / 10; - loc = closest_target.origin + '0 0 96' * iteration_scale; - loc += ('0 1 0' * random()) * 128 * iteration_scale; - tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player); - if(trace_fraction == 1.0 && !trace_startsolid) - { - traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL - if(trace_fraction == 1.0 && !trace_startsolid) - { - setorigin(player, loc); - player.angles = normalize(loc - closest_target.origin) * RAD2DEG; - return false; - } - } - } - } - } - - if(autocvar_g_onslaught_spawn_at_generator) - if(random() <= autocvar_g_onslaught_spawn_at_generator_chance) - { - float random_target = autocvar_g_onslaught_spawn_at_generator_random; - entity tmp_entity, closest_target = NULL; - vector spawn_loc = player.ons_deathloc; - - // new joining player or round reset, don't bother checking - if(spawn_loc == '0 0 0') { return false; } - - if(random_target) { RandomSelection_Init(); } - - for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) - { - if(random_target) - RandomSelection_Add(tmp_entity, 0, string_null, 1, 1); - else - { - if(SAME_TEAM(tmp_entity, player)) - if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL) - closest_target = tmp_entity; - } - } - - if(random_target) { closest_target = RandomSelection_chosen_ent; } - - if(closest_target) - { - float i; - vector loc; - float iteration_scale = 1; - for(i = 0; i < 10; ++i) - { - iteration_scale -= i / 10; - loc = closest_target.origin + '0 0 128' * iteration_scale; - loc += ('0 1 0' * random()) * 256 * iteration_scale; - tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player); - if(trace_fraction == 1.0 && !trace_startsolid) - { - traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL - if(trace_fraction == 1.0 && !trace_startsolid) - { - setorigin(player, loc); - player.angles = normalize(loc - closest_target.origin) * RAD2DEG; - return false; - } - } - } - } - } - - return false; -} - -MUTATOR_HOOKFUNCTION(ons, PlayerDies) -{ - entity frag_target = M_ARGV(2, entity); - - frag_target.ons_deathloc = frag_target.origin; - entity l; - for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) - { - l.sprite.SendFlags |= 16; - } - for(l = ons_worldcplist; l; l = l.ons_worldcpnext) - { - l.sprite.SendFlags |= 16; - } - - if ( autocvar_g_onslaught_spawn_choose ) - if ( ons_Count_SelfControlPoints(frag_target) > 1 ) - stuffcmd(frag_target, "qc_cmd_cl hud clickradar\n"); - - return false; -} - -MUTATOR_HOOKFUNCTION(ons, MonsterMove) -{ - entity mon = M_ARGV(0, entity); - - entity e = find(NULL, targetname, mon.target); - if (e != NULL) - mon.team = e.team; -} - -void ons_MonsterSpawn_Delayed(entity this) -{ - entity own = this.owner; - - if(!own) { remove(this); return; } - - if(own.targetname) - { - entity e = find(NULL, target, own.targetname); - if(e != NULL) - { - own.team = e.team; - - own.use(own, e, NULL); - } - } - - remove(this); -} - -MUTATOR_HOOKFUNCTION(ons, MonsterSpawn) -{ - entity mon = M_ARGV(0, entity); - - entity e = spawn(); - e.owner = mon; - InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET); -} - -void ons_TurretSpawn_Delayed(entity this) -{ - entity own = this.owner; - - if(!own) { remove(this); return; } - - if(own.targetname) - { - entity e = find(NULL, target, own.targetname); - if(e != NULL) - { - own.team = e.team; - own.active = ACTIVE_NOT; - - own.use(own, e, NULL); - } - } - - remove(this); -} - -MUTATOR_HOOKFUNCTION(ons, TurretSpawn) -{ - entity turret = M_ARGV(0, entity); - - entity e = spawn(); - e.owner = turret; - InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET); - - return false; -} - -MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - havocbot_ons_reset_role(bot); - return true; -} - -MUTATOR_HOOKFUNCTION(ons, GetTeamCount) -{ - // onslaught is special - for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) - { - switch(tmp_entity.team) - { - case NUM_TEAM_1: c1 = 0; break; - case NUM_TEAM_2: c2 = 0; break; - case NUM_TEAM_3: c3 = 0; break; - case NUM_TEAM_4: c4 = 0; break; - } - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ons, SpectateCopy) -{ - entity spectatee = M_ARGV(0, entity); - entity client = M_ARGV(1, entity); - - client.ons_roundlost = spectatee.ons_roundlost; // make spectators see it too -} - -MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand) -{ - if(MUTATOR_RETURNVALUE) // command was already handled? - return false; - - entity player = M_ARGV(0, entity); - string cmd_name = M_ARGV(1, string); - int cmd_argc = M_ARGV(2, int); - - if ( cmd_name == "ons_spawn" ) - { - vector pos = player.origin; - if(cmd_argc > 1) - pos_x = stof(argv(1)); - if(cmd_argc > 2) - pos_y = stof(argv(2)); - if(cmd_argc > 3) - pos_z = stof(argv(3)); - - if ( IS_PLAYER(player) ) - { - if ( !STAT(FROZEN, player) ) - { - entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius); - - if ( !source_point && player.health > 0 ) - { - sprint(player, "\nYou need to be next to a control point\n"); - return true; - } - - - entity closest_target = ons_Nearest_ControlPoint_2D(player, pos, autocvar_g_onslaught_click_radius); - - if ( closest_target == NULL ) - { - sprint(player, "\nNo control point found\n"); - return true; - } - - if ( player.health <= 0 ) - { - player.ons_spawn_by = closest_target; - player.respawn_flags = player.respawn_flags | RESPAWN_FORCE; - } - else - { - if ( source_point == closest_target ) - { - sprint(player, "\nTeleporting to the same point\n"); - return true; - } - - if ( !ons_Teleport(player,closest_target,autocvar_g_onslaught_teleport_radius,true) ) - sprint(player, "\nUnable to teleport there\n"); - } - - return true; - } - - sprint(player, "\nNo teleportation for you\n"); - } - - return true; - } - return false; -} - -MUTATOR_HOOKFUNCTION(ons, PlayerUseKey) -{ - if(MUTATOR_RETURNVALUE || gameover) { return false; } - - entity player = M_ARGV(0, entity); - - if((time > player.teleport_antispam) && (!IS_DEAD(player)) && !player.vehicle) - { - entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius); - if ( source_point ) - { - stuffcmd(player, "qc_cmd_cl hud clickradar\n"); - return true; - } - } -} - -MUTATOR_HOOKFUNCTION(ons, PlayHitsound) -{ - entity frag_victim = M_ARGV(0, entity); - - return (frag_victim.classname == "onslaught_generator" && !frag_victim.isshielded) - || (frag_victim.classname == "onslaught_controlpoint_icon" && !frag_victim.owner.isshielded); -} - -MUTATOR_HOOKFUNCTION(ons, SendWaypoint) -{ - entity wp = M_ARGV(0, entity); - entity to = M_ARGV(1, entity); - int sf = M_ARGV(2, int); - int wp_flag = M_ARGV(3, int); - - if(sf & 16) - { - if(wp.owner.classname == "onslaught_controlpoint") - { - entity wp_owner = wp.owner; - entity e = WaypointSprite_getviewentity(to); - if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; } - if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag |= 2; } - } - if(wp.owner.classname == "onslaught_generator") - { - entity wp_owner = wp.owner; - if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { wp_flag |= 2; } - if(wp_owner.health <= 0) { wp_flag |= 2; } - } - } - - M_ARGV(3, int) = wp_flag; -} - -MUTATOR_HOOKFUNCTION(ons, TurretValidateTarget) -{ - entity turret_target = M_ARGV(1, entity); - - if(substring(turret_target.classname, 0, 10) == "onslaught_") // don't attack onslaught targets, that's the player's job! - { - M_ARGV(3, float) = -3; - return true; - } - - return false; -} - -MUTATOR_HOOKFUNCTION(ons, TurretThink) -{ - entity turret = M_ARGV(0, entity); - - // ONS uses somewhat backwards linking. - if(turret.target) - { - entity e = find(NULL, targetname, turret.target); - if (e != NULL) - turret.team = e.team; - } - - if(turret.team != turret.tur_head.team) - turret_respawn(turret); -} - - -// ========== -// Spawnfuncs -// ========== - -/*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16) - Link between control points. - - This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams. - -keys: -"target" - first control point. -"target2" - second control point. - */ -spawnfunc(onslaught_link) -{ - if(!g_onslaught) { remove(this); return; } - - if (this.target == "" || this.target2 == "") - objerror(this, "target and target2 must be set\n"); - - this.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist - ons_worldlinklist = this; - - InitializeEntity(this, ons_DelayedLinkSetup, INITPRIO_FINDTARGET); - Net_LinkEntity(this, false, 0, ons_Link_Send); -} - -/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128) - Control point. Be sure to give this enough clearance so that the shootable part has room to exist - - This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity. - -keys: -"targetname" - name that spawnfunc_onslaught_link entities will use to target this. -"target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities. -"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc) - */ - -spawnfunc(onslaught_controlpoint) -{ - if(!g_onslaught) { remove(this); return; } - - ons_ControlPoint_Setup(this); -} - -/*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64) - Base generator. - - spawnfunc_onslaught_link entities can target this. - -keys: -"team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET. -"targetname" - name that spawnfunc_onslaught_link entities will use to target this. - */ -spawnfunc(onslaught_generator) -{ - if(!g_onslaught) { remove(this); return; } - if(!this.team) { objerror(this, "team must be set"); } - - ons_GeneratorSetup(this); -} - -// scoreboard setup -void ons_ScoreRules() -{ - CheckAllowedTeams(NULL); - int teams = 0; - if(c1 >= 0) teams |= BIT(0); - if(c2 >= 0) teams |= BIT(1); - if(c3 >= 0) teams |= BIT(2); - if(c4 >= 0) teams |= BIT(3); - ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true); - ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY); - ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); - ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0); - ScoreRules_basics_end(); -} - -void ons_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up -{ - ons_ScoreRules(); - - round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart); - round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit); -} - -void ons_Initialize() -{ - g_onslaught = true; - ons_captureshield_force = autocvar_g_onslaught_shield_force; - - InitializeEntity(NULL, ons_DelayedInit, INITPRIO_GAMETYPE); -} - -#endif +#include "onslaught.qh"