X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Finventory.qh;h=811f716fb84bccad19e7cf9044c6f56ffafaa0d0;hb=b5544a965e510602dd062e07c5b8c6be688f29c2;hp=8b0d43305d9b243eb8eec33028079ebc4b125745;hpb=bc996d1cf2bb0de381c06a2ad07bed5d333e3e84;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index 8b0d43305..811f716fb 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -1,50 +1,63 @@ -#ifndef INVENTORY_H -#define INVENTORY_H +#pragma once #include "all.qh" #include "item/pickup.qh" -entityclass(Inventory); -/** Stores counts of items, the id being the index */ -class(Inventory) .int inv_items[MAX_ITEMS]; +CLASS(Inventory, Object) + /** Stores counts of items, the id being the index */ + ATTRIBARRAY(Inventory, inv_items, int, Items_MAX); + /** Previous state */ + ATTRIB(Inventory, inventory, Inventory); +ENDCLASS(Inventory) -/** Player inventory; Inventories also have one inventory for storing the previous state */ +/** Player inventory */ .Inventory inventory; +REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) + #ifdef CSQC -void Inventory_Read(Inventory data) +NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { + make_pure(this); const int bits = ReadInt24_t(); - FOREACH(ITEMS, bits & BIT(i), LAMBDA( - .int fld = inv_items[i]; - int prev = data.(fld); - int next = data.(fld) = ReadByte(); - dprintf("%s: %.0f -> %.0f\n", ITEMS[i].m_name, prev, next); - )); + FOREACH(Items, bits & BIT(it.m_id), { + .int fld = inv_items[it.m_id]; + int prev = this.(fld); + int next = this.(fld) = ReadByte(); + LOG_TRACEF("%s: %.0f -> %.0f", it.m_name, prev, next); + }); + return true; } #endif #ifdef SVQC void Inventory_Write(Inventory data) { + if (!data) { + WriteInt24_t(MSG_ENTITY, 0); + return; + } + TC(Inventory, data); int bits = 0; - FOREACH(ITEMS, true, LAMBDA( - .int fld = inv_items[i]; - bits = BITSET(bits, BIT(i), data.inventory.(fld) != (data.inventory.(fld) = data.(fld))); - )); + FOREACH(Items, true, { + .int fld = inv_items[it.m_id]; + bits = BITSET(bits, BIT(it.m_id), data.inventory.(fld) != (data.inventory.(fld) = data.(fld))); + }); WriteInt24_t(MSG_ENTITY, bits); - FOREACH(ITEMS, bits & BIT(i), LAMBDA( - WriteByte(MSG_ENTITY, data.inv_items[i]); - )); + FOREACH(Items, bits & BIT(it.m_id), { + WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); + }); } #endif #ifdef SVQC -bool Inventory_Send(entity to, int sf) +bool Inventory_Send(Inventory this, Client to, int sf) { - WriteByte(MSG_ENTITY, ENT_CLIENT_INVENTORY); - entity e = self.owner; + TC(Inventory, this); + WriteHeader(MSG_ENTITY, ENT_CLIENT_INVENTORY); + entity e = this.owner; if (IS_SPEC(e)) e = e.enemy; + TC(Player, e); Inventory data = e.inventory; Inventory_Write(data); return true; @@ -52,14 +65,11 @@ bool Inventory_Send(entity to, int sf) void Inventory_new(entity e) { - Inventory inv = new(Inventory), bak = new(Inventory); - inv.classname = "inventory", bak.classname = "inventory"; + Inventory inv = NEW(Inventory), bak = NEW(Inventory); inv.inventory = bak; inv.drawonlytoclient = e; Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send); } -void Inventory_delete(entity e) { remove(e.inventory.inventory); remove(e.inventory); } +void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); } void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; } #endif - -#endif