X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem%2Fammo.qh;h=1d5bd87baceb116b7e241f9955e4e12b8f6d3ee9;hb=1b0decb9afb829407eae763b3053a122e2ae3de6;hp=e1d493fe975a7c50dfcd11af3d9fba717a67c1da;hpb=f34fd47ee0a7f283ab60592a17399ec5a500416c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/item/ammo.qh b/qcsrc/common/items/item/ammo.qh index e1d493fe9..1d5bd87ba 100644 --- a/qcsrc/common/items/item/ammo.qh +++ b/qcsrc/common/items/item/ammo.qh @@ -1,94 +1,191 @@ #pragma once #include "pickup.qh" +#ifdef SVQC + #include +#endif + +.int ammo_none; +.int ammo_shells; +.int ammo_nails; +.int ammo_rockets; +.int ammo_cells; +#ifdef SVQC +.int ammo_plasma = _STAT(PLASMA); +.int ammo_fuel = _STAT(FUEL); +#else +.int ammo_plasma; +.int ammo_fuel; +#endif + +#ifdef SVQC +PROPERTY(float, g_pickup_ammo_anyway); +#endif + CLASS(Ammo, Pickup) #ifdef SVQC - ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc); + ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc); ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo)); ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo)); + ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway)); #endif ENDCLASS(Ammo) -#ifdef SVQC - #include -#endif #ifdef GAMEQC MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl")); #endif -REGISTER_ITEM(Bullets, Ammo) { +#ifdef SVQC +PROPERTY(int, g_pickup_nails); +void ammo_bullets_init(entity item) +{ + if(!item.ammo_nails) + item.ammo_nails = g_pickup_nails; +} +#endif + +CLASS(Bullets, Ammo) +ENDCLASS(Bullets) + +REGISTER_ITEM(Bullets, Bullets) { + this.m_canonical_spawnfunc = "item_bullets"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL; this.m_model = MDL_Bullets_ITEM; #endif + this.netname = "bullets"; this.m_name = "bullets"; this.m_icon = "ammo_bullets"; #ifdef SVQC - this.m_botvalue = 2000; + this.m_botvalue = 1500; this.m_itemid = IT_NAILS; + this.m_iteminit = ammo_bullets_init; #endif } +SPAWNFUNC_ITEM(item_bullets, ITEM_Bullets) + #ifdef GAMEQC MODEL(Cells_ITEM, Item_Model("a_cells.md3")); #endif +#ifdef SVQC +PROPERTY(int, g_pickup_cells); +void ammo_cells_init(entity item) +{ + if(!item.ammo_cells) + item.ammo_cells = g_pickup_cells; +} +#endif REGISTER_ITEM(Cells, Ammo) { + this.m_canonical_spawnfunc = "item_cells"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL; this.m_model = MDL_Cells_ITEM; #endif + this.netname = "cells"; this.m_name = "cells"; this.m_icon = "ammo_cells"; #ifdef SVQC - this.m_botvalue = 2000; + this.m_botvalue = 1500; this.m_itemid = IT_CELLS; + this.m_iteminit = ammo_cells_init; #endif } +SPAWNFUNC_ITEM(item_cells, ITEM_Cells) + #ifdef GAMEQC MODEL(Plasma_ITEM, Item_Model("a_cells.md3")); #endif +#ifdef SVQC +PROPERTY(int, g_pickup_plasma); +void ammo_plasma_init(entity item) +{ + if(!item.ammo_plasma) + item.ammo_plasma = g_pickup_plasma; +} +#endif REGISTER_ITEM(Plasma, Ammo) { + this.m_canonical_spawnfunc = "item_plasma"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL; this.m_model = MDL_Plasma_ITEM; #endif + this.netname = "plasma"; this.m_name = "plasma"; this.m_icon = "ammo_plasma"; #ifdef SVQC - this.m_botvalue = 2000; + this.m_botvalue = 1500; this.m_itemid = IT_PLASMA; + this.m_iteminit = ammo_plasma_init; #endif } +SPAWNFUNC_ITEM(item_plasma, ITEM_Plasma) + #ifdef GAMEQC MODEL(Rockets_ITEM, Item_Model("a_rockets.md3")); #endif +#ifdef SVQC +PROPERTY(int, g_pickup_rockets); +void ammo_rockets_init(entity item) +{ + if(!item.ammo_rockets) + item.ammo_rockets = g_pickup_rockets; +} +#endif REGISTER_ITEM(Rockets, Ammo) { + this.m_canonical_spawnfunc = "item_rockets"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL; this.m_model = MDL_Rockets_ITEM; #endif + this.netname = "rockets"; this.m_name = "rockets"; this.m_icon = "ammo_rockets"; #ifdef SVQC - this.m_botvalue = 3000; + this.m_botvalue = 1500; this.m_itemid = IT_ROCKETS; + this.m_iteminit = ammo_rockets_init; #endif } +SPAWNFUNC_ITEM(item_rockets, ITEM_Rockets) + #ifdef GAMEQC MODEL(Shells_ITEM, Item_Model("a_shells.md3")); #endif -REGISTER_ITEM(Shells, Ammo) { +#ifdef SVQC +PROPERTY(int, g_pickup_shells); +void ammo_shells_init(entity item) +{ + if(!item.ammo_shells) + item.ammo_shells = g_pickup_shells; +} +#endif + +CLASS(Shells, Ammo) +ENDCLASS(Shells) + +REGISTER_ITEM(Shells, Shells) { + this.m_canonical_spawnfunc = "item_shells"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL; this.m_model = MDL_Shells_ITEM; #endif + this.netname = "shells"; this.m_name = "shells"; this.m_icon = "ammo_shells"; #ifdef SVQC - this.m_botvalue = 500; + this.m_botvalue = 1000; this.m_itemid = IT_SHELLS; + this.m_iteminit = ammo_shells_init; #endif } + +SPAWNFUNC_ITEM(item_shells, ITEM_Shells)