X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem%2Fammo.qh;h=4c37464ad83c8de28d6a6f706d8f264ff26727f9;hb=070ebb9d95214bf817392d9286608c812a2a7bd9;hp=84f20483e4f2902d65cc325ee8d0f0ca31d0509b;hpb=1556aa4ea70b3b275afb1cb4587e555fb44f71c3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/item/ammo.qh b/qcsrc/common/items/item/ammo.qh index 84f20483e..4c37464ad 100644 --- a/qcsrc/common/items/item/ammo.qh +++ b/qcsrc/common/items/item/ammo.qh @@ -1,11 +1,199 @@ -#ifndef AMMO_H -#define AMMO_H +#pragma once + #include "pickup.qh" +#include +#ifdef SVQC + #include + #include +#endif + +#if 1 +.int ammo_none; +.int ammo_shells; +.int ammo_nails; +.int ammo_rockets; +.int ammo_cells; +#ifdef SVQC +.int ammo_plasma = _STAT(PLASMA); +.int ammo_fuel = _STAT(FUEL); +#else +.int ammo_plasma; +.int ammo_fuel; +#endif +#endif + +#ifdef GAMEQC +.int spawnflags; +#endif + +#ifdef SVQC +PROPERTY(float, g_pickup_ammo_anyway); +#endif + CLASS(Ammo, Pickup) #ifdef SVQC - ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc) - ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo)) - ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo)) + ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc); + ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo)); + ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo)); + ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway)); #endif ENDCLASS(Ammo) + + +#ifdef GAMEQC +MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl")); +#endif + +#ifdef SVQC +PROPERTY(int, g_pickup_nails); +void ammo_bullets_init(Pickup this, entity item) +{ + if(!GetResourceAmount(item, RESOURCE_BULLETS)) + SetResourceAmountExplicit(item, RESOURCE_BULLETS, g_pickup_nails); +} +#endif + +CLASS(Bullets, Ammo) +ENDCLASS(Bullets) + +REGISTER_ITEM(Bullets, Bullets) { + this.m_canonical_spawnfunc = "item_bullets"; +#ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Bullets_ITEM; +#endif + this.netname = "bullets"; + this.m_name = "bullets"; + this.m_icon = "ammo_bullets"; +#ifdef SVQC + this.m_botvalue = 1500; + this.m_itemid = IT_NAILS; + this.m_iteminit = ammo_bullets_init; +#endif +} + +SPAWNFUNC_ITEM(item_bullets, ITEM_Bullets) + +#ifdef GAMEQC +MODEL(Cells_ITEM, Item_Model("a_cells.md3")); +#endif + +#ifdef SVQC +PROPERTY(int, g_pickup_cells); +void ammo_cells_init(Pickup this, entity item) +{ + if(!GetResourceAmount(item, RESOURCE_CELLS)) + SetResourceAmountExplicit(item, RESOURCE_CELLS, g_pickup_cells); +} +#endif +REGISTER_ITEM(Cells, Ammo) { + this.m_canonical_spawnfunc = "item_cells"; +#ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Cells_ITEM; +#endif + this.netname = "cells"; + this.m_name = "cells"; + this.m_icon = "ammo_cells"; +#ifdef SVQC + this.m_botvalue = 1500; + this.m_itemid = IT_CELLS; + this.m_iteminit = ammo_cells_init; +#endif +} + +SPAWNFUNC_ITEM(item_cells, ITEM_Cells) + +#ifdef GAMEQC +MODEL(Plasma_ITEM, Item_Model("a_cells.md3")); +#endif + +#ifdef SVQC +PROPERTY(int, g_pickup_plasma); +void ammo_plasma_init(Pickup this, entity item) +{ + if(!GetResourceAmount(item, RESOURCE_PLASMA)) + SetResourceAmountExplicit(item, RESOURCE_PLASMA, g_pickup_plasma); +} +#endif +REGISTER_ITEM(Plasma, Ammo) { + this.m_canonical_spawnfunc = "item_plasma"; +#ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Plasma_ITEM; +#endif + this.netname = "plasma"; + this.m_name = "plasma"; + this.m_icon = "ammo_plasma"; +#ifdef SVQC + this.m_botvalue = 1500; + this.m_itemid = IT_PLASMA; + this.m_iteminit = ammo_plasma_init; +#endif +} + +SPAWNFUNC_ITEM(item_plasma, ITEM_Plasma) + +#ifdef GAMEQC +MODEL(Rockets_ITEM, Item_Model("a_rockets.md3")); +#endif + +#ifdef SVQC +PROPERTY(int, g_pickup_rockets); +void ammo_rockets_init(Pickup this, entity item) +{ + if(!GetResourceAmount(item, RESOURCE_ROCKETS)) + SetResourceAmountExplicit(item, RESOURCE_ROCKETS, g_pickup_rockets); +} +#endif +REGISTER_ITEM(Rockets, Ammo) { + this.m_canonical_spawnfunc = "item_rockets"; +#ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Rockets_ITEM; +#endif + this.netname = "rockets"; + this.m_name = "rockets"; + this.m_icon = "ammo_rockets"; +#ifdef SVQC + this.m_botvalue = 1500; + this.m_itemid = IT_ROCKETS; + this.m_iteminit = ammo_rockets_init; +#endif +} + +SPAWNFUNC_ITEM(item_rockets, ITEM_Rockets) + +#ifdef GAMEQC +MODEL(Shells_ITEM, Item_Model("a_shells.md3")); +#endif + +#ifdef SVQC +PROPERTY(int, g_pickup_shells); +void ammo_shells_init(Pickup this, entity item) +{ + if(!GetResourceAmount(item, RESOURCE_SHELLS)) + SetResourceAmountExplicit(item, RESOURCE_SHELLS, g_pickup_shells); +} +#endif + +CLASS(Shells, Ammo) +ENDCLASS(Shells) + +REGISTER_ITEM(Shells, Shells) { + this.m_canonical_spawnfunc = "item_shells"; +#ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Shells_ITEM; +#endif + this.netname = "shells"; + this.m_name = "shells"; + this.m_icon = "ammo_shells"; +#ifdef SVQC + this.m_botvalue = 1000; + this.m_itemid = IT_SHELLS; + this.m_iteminit = ammo_shells_init; #endif +} + +SPAWNFUNC_ITEM(item_shells, ITEM_Shells)