X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=f37e2db060881e23088652e012926e668b731216;hb=4ee2807b2d8f808928ef14b3e814945b3edb4350;hp=0ff6882e0d4067692cc934566ec242cf743e4120;hpb=3e21073f2bd7f282947bc1f214b3ec25d69ccae0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 0ff6882e0..f37e2db06 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -7,6 +7,20 @@ bool autocvar_developer_mapper; #include "util.qh" +// info about a map that MapInfo loads +string MapInfo_Map_bspname; +string MapInfo_Map_title; +string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant +string MapInfo_Map_description; +string MapInfo_Map_author; +string MapInfo_Map_clientstuff; // not in cache, only for map load +string MapInfo_Map_fog; // not in cache, only for map load +int MapInfo_Map_supportedGametypes; +int MapInfo_Map_supportedFeatures; +int MapInfo_Map_flags; +vector MapInfo_Map_mins; // these are '0 0 0' if not supported! +vector MapInfo_Map_maxs; // these are '0 0 0' if not specified! + int MAPINFO_TYPE_ALL; .int m_flags; @@ -26,12 +40,28 @@ CLASS(Gametype, Object) ATTRIB(Gametype, model2, string); /** game type description */ ATTRIB(Gametype, gametype_description, string); +#ifdef CSQC + ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize)); + ATTRIB(Gametype, m_modicons_reset, void()); +#endif ATTRIB(Gametype, m_mutators, string); METHOD(Gametype, m_parse_mapinfo, bool(string k, string v)) { return false; } + METHOD(Gametype, m_generate_mapinfo, void(Gametype this, string v)) + { + TC(Gametype, this); + } + METHOD(Gametype, m_isTwoBaseMode, bool()) + { + return false; + } + METHOD(Gametype, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + return false; + } METHOD(Gametype, describe, string(Gametype this)) { @@ -73,6 +103,10 @@ CLASS(Deathmatch, Gametype) { this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); } + METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + return true; + } ENDCLASS(Deathmatch) REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch)); @@ -81,9 +115,16 @@ CLASS(LastManStanding, Gametype) { this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); } + METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + return true; + } ENDCLASS(LastManStanding) REGISTER_GAMETYPE(LMS, NEW(LastManStanding)); +#ifdef CSQC +void HUD_Mod_Race(vector pos, vector mySize); +#endif CLASS(Race, Gametype) INIT(Race) { @@ -102,6 +143,18 @@ CLASS(Race, Gametype) } return false; } + METHOD(Race, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "trigger_race_checkpoint") + MapInfo_Map_supportedGametypes |= this.m_flags; + } + METHOD(Race, m_isTwoBaseMode, bool()) + { + return true; + } +#ifdef CSQC + ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); +#endif ENDCLASS(Race) REGISTER_GAMETYPE(RACE, NEW(Race)); #define g_race IS_GAMETYPE(RACE) @@ -111,6 +164,21 @@ CLASS(RaceCTS, Gametype) { this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,"cloaked","timelimit=20",_("Race for fastest time.")); } + METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "target_startTimer") + MapInfo_Map_supportedGametypes |= this.m_flags; + } + METHOD(RaceCTS, m_setTeams, void(string sa)) + { + // this is the skill of the map + // not parsed by anything yet + // for map databases + // cvar_set("fraglimit", sa); + } +#ifdef CSQC + ATTRIB(RaceCTS, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); +#endif ENDCLASS(RaceCTS) REGISTER_GAMETYPE(CTS, NEW(RaceCTS)); #define g_cts IS_GAMETYPE(CTS) @@ -133,19 +201,53 @@ CLASS(TeamDeathmatch, Gametype) } return false; } + METHOD(TeamDeathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + if(spawnpoints >= 8 && diameter > 4096) + return true; + return false; + } + METHOD(TeamDeathmatch, m_setTeams, void(string sa)) + { + cvar_set("g_tdm_teams", sa); + } ENDCLASS(TeamDeathmatch) REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch)); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) +#ifdef CSQC +void HUD_Mod_CTF(vector pos, vector mySize); +void HUD_Mod_CTF_Reset(); +#endif CLASS(CaptureTheFlag, Gametype) INIT(CaptureTheFlag) { this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); } + METHOD(CaptureTheFlag, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "item_flag_team2" || v == "team_CTF_blueflag") + MapInfo_Map_supportedGametypes |= this.m_flags; + } + METHOD(CaptureTheFlag, m_isTwoBaseMode, bool()) + { + return true; + } + METHOD(CaptureTheFlag, m_setTeams, void(string sa)) + { + cvar_set("fraglimit", sa); + } +#ifdef CSQC + ATTRIB(CaptureTheFlag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CTF); + ATTRIB(CaptureTheFlag, m_modicons_reset, void(), HUD_Mod_CTF_Reset); +#endif ENDCLASS(CaptureTheFlag) REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag)); #define g_ctf IS_GAMETYPE(CTF) +#ifdef CSQC +void HUD_Mod_CA(vector pos, vector mySize); +#endif CLASS(ClanArena, Gametype) INIT(ClanArena) { @@ -164,10 +266,26 @@ CLASS(ClanArena, Gametype) } return false; } + METHOD(ClanArena, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + if(spawnpoints >= 8 && diameter > 4096) + return true; + return false; + } + METHOD(ClanArena, m_setTeams, void(string sa)) + { + cvar_set("g_ca_teams", sa); + } +#ifdef CSQC + ATTRIB(ClanArena, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); +#endif ENDCLASS(ClanArena) REGISTER_GAMETYPE(CA, NEW(ClanArena)); #define g_ca IS_GAMETYPE(CA) +#ifdef CSQC +void HUD_Mod_Dom(vector pos, vector mySize); +#endif CLASS(Domination, Gametype) INIT(Domination) { @@ -186,9 +304,20 @@ CLASS(Domination, Gametype) } return false; } + METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "dom_controlpoint") + MapInfo_Map_supportedGametypes |= this.m_flags; + } +#ifdef CSQC + ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom); +#endif ENDCLASS(Domination) REGISTER_GAMETYPE(DOMINATION, NEW(Domination)); +#ifdef CSQC +void HUD_Mod_KH(vector pos, vector mySize); +#endif CLASS(KeyHunt, Gametype) INIT(KeyHunt) { @@ -207,6 +336,19 @@ CLASS(KeyHunt, Gametype) } return false; } + METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + if(spawnpoints >= 12 && diameter > 5120) + return true; + return false; + } + METHOD(KeyHunt, m_setTeams, void(string sa)) + { + cvar_set("g_keyhunt_teams", sa); + } +#ifdef CSQC + ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH); +#endif ENDCLASS(KeyHunt) REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt)); @@ -215,6 +357,15 @@ CLASS(Assault, Gametype) { this.gametype_init(this, _("Assault"),"as","g_assault",true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); } + METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "target_assault_roundend") + MapInfo_Map_supportedGametypes |= this.m_flags; + } + METHOD(Assault, m_isTwoBaseMode, bool()) + { + return true; + } ENDCLASS(Assault) REGISTER_GAMETYPE(ASSAULT, NEW(Assault)); #define g_assault IS_GAMETYPE(ASSAULT) @@ -224,14 +375,34 @@ CLASS(Onslaught, Gametype) { this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); } + METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "onslaught_generator") + MapInfo_Map_supportedGametypes |= this.m_flags; + } ENDCLASS(Onslaught) REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught)); +#ifdef CSQC +void HUD_Mod_NexBall(vector pos, vector mySize); +#endif CLASS(NexBall, Gametype) INIT(NexBall) { this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); } + METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v)) + { + if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball") + MapInfo_Map_supportedGametypes |= this.m_flags; + } + METHOD(NexBall, m_isTwoBaseMode, bool()) + { + return true; + } +#ifdef CSQC + ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall); +#endif ENDCLASS(NexBall) REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); #define g_nexball IS_GAMETYPE(NEXBALL) @@ -254,15 +425,38 @@ CLASS(FreezeTag, Gametype) } return false; } + METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + if(spawnpoints >= 8 && diameter > 4096) + return true; + return false; + } + METHOD(FreezeTag, m_setTeams, void(string sa)) + { + cvar_set("g_freezetag_teams", sa); + } +#ifdef CSQC + ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); +#endif ENDCLASS(FreezeTag) REGISTER_GAMETYPE(FREEZETAG, NEW(FreezeTag)); #define g_freezetag IS_GAMETYPE(FREEZETAG) +#ifdef CSQC +void HUD_Mod_Keepaway(vector pos, vector mySize); +#endif CLASS(Keepaway, Gametype) INIT(Keepaway) { this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); } + METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) + { + return true; + } +#ifdef CSQC + ATTRIB(Keepaway, m_modicons, void(vector pos, vector mySize), HUD_Mod_Keepaway); +#endif ENDCLASS(Keepaway) REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway)); @@ -280,6 +474,11 @@ CLASS(Invasion, Gametype) } return false; } + METHOD(Invasion, m_generate_mapinfo, void(Gametype this, string v)) + { + if(v == "invasion_spawnpoint") + MapInfo_Map_supportedGametypes |= this.m_flags; + } ENDCLASS(Invasion) REGISTER_GAMETYPE(INVASION, NEW(Invasion)); @@ -295,20 +494,6 @@ const int MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automaticall float MapInfo_count; -// info about a map that MapInfo loads -string MapInfo_Map_bspname; -string MapInfo_Map_title; -string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant -string MapInfo_Map_description; -string MapInfo_Map_author; -string MapInfo_Map_clientstuff; // not in cache, only for map load -string MapInfo_Map_fog; // not in cache, only for map load -int MapInfo_Map_supportedGametypes; -int MapInfo_Map_supportedFeatures; -int MapInfo_Map_flags; -vector MapInfo_Map_mins; // these are '0 0 0' if not supported! -vector MapInfo_Map_maxs; // these are '0 0 0' if not specified! - // load MapInfo_count; generate mapinfo for maps that miss them, and clear the // cache; you need to call MapInfo_FilterGametype afterwards! void MapInfo_Enumerate();