X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapobjects%2Ffunc%2Fbreakable.qc;h=e92af677cc565dabd71a4177c94b17983f0ab6a0;hb=24fae6d98e3980a50990273a4950cb027fc449ef;hp=2b4d5f232ffebeee25c194629a9feeb11ffeab8a;hpb=79dbe32e742d81b8b77e35d23a1a0d5df41b4b68;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapobjects/func/breakable.qc b/qcsrc/common/mapobjects/func/breakable.qc index 2b4d5f232..e92af677c 100644 --- a/qcsrc/common/mapobjects/func/breakable.qc +++ b/qcsrc/common/mapobjects/func/breakable.qc @@ -83,7 +83,7 @@ void func_breakable_colormod(entity this) float h; if (!(this.spawnflags & BREAKABLE_INDICATE_DAMAGE)) return; - h = this.health / this.max_health; + h = GetResource(this, RES_HEALTH) / this.max_health; if(h < 0.25) this.colormod = '1 0 0'; else if(h <= 0.75) @@ -129,7 +129,7 @@ void func_breakable_look_restore(entity this) void func_breakable_behave_destroyed(entity this) { - this.health = this.max_health; + SetResourceExplicit(this, RES_HEALTH, this.max_health); this.takedamage = DAMAGE_NO; if(this.bot_attack) IL_REMOVE(g_bot_targets, this); @@ -157,11 +157,11 @@ void func_breakable_think(entity this) void func_breakable_destroy(entity this, entity actor, entity trigger); void func_breakable_behave_restore(entity this) { - this.health = this.max_health; + SetResourceExplicit(this, RES_HEALTH, this.max_health); if(this.sprite) { WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health); - WaypointSprite_UpdateHealth(this.sprite, this.health); + WaypointSprite_UpdateHealth(this.sprite, GetResource(this, RES_HEALTH)); } if(!(this.spawnflags & BREAKABLE_NODAMAGE)) { @@ -205,6 +205,16 @@ void func_breakable_restore(entity this, entity actor, entity trigger) void func_breakable_restore_self(entity this) { + // TODO: use a clipgroup for all func_breakables so they don't collide with eachother + float oldhit = this.dphitcontentsmask; + this.dphitcontentsmask = DPCONTENTS_BODY; // we really only care about when players are standing inside, obey the mapper in other cases! + tracebox(this.origin, this.mins, this.maxs, this.origin, MOVE_NORMAL, this); + this.dphitcontentsmask = oldhit; + if(trace_startsolid || trace_fraction < 1) + { + this.nextthink = time + 5; // retry every 5 seconds until the area becomes clear + return; + } func_breakable_restore(this, NULL, NULL); } @@ -262,15 +272,15 @@ void func_breakable_damage(entity this, entity inflictor, entity attacker, float if(attacker.team == this.team) return; this.pain_finished = time; - this.health = this.health - damage; + TakeResource(this, RES_HEALTH, damage); if(this.sprite) { WaypointSprite_Ping(this.sprite); - WaypointSprite_UpdateHealth(this.sprite, this.health); + WaypointSprite_UpdateHealth(this.sprite, GetResource(this, RES_HEALTH)); } func_breakable_colormod(this); - if(this.health <= 0) + if(GetResource(this, RES_HEALTH) <= 0) { debrisforce = force; @@ -305,9 +315,9 @@ void func_breakable_reset(entity this) spawnfunc(func_breakable) { float n, i; - if(!this.health) - this.health = 100; - this.max_health = this.health; + if(!GetResource(this, RES_HEALTH)) + SetResourceExplicit(this, RES_HEALTH, 100); + this.max_health = GetResource(this, RES_HEALTH); // yes, I know, MOVETYPE_NONE is not available here, not that one would want it here anyway if(!this.debrismovetype) this.debrismovetype = MOVETYPE_BOUNCE; @@ -333,7 +343,7 @@ spawnfunc(func_breakable) this.dmg_force = 200; this.mdl = this.model; - SetBrushEntityModel(this); + SetBrushEntityModel(this, true); if(this.spawnflags & BREAKABLE_NODAMAGE) this.use = func_breakable_destroy;