X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fminigames%2Fminigame%2Fbd.qc;h=a0a93b1910870b8cb4ca9ea9069a20da5a9aeed0;hb=4b615d6ea3ee6794ea9368c782393c66ef55c170;hp=a2339cdf9532cf834f2e54f1700a326652f7f1bc;hpb=9c3a159b7f9515e6109c69150e56b03c07b5b248;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/minigames/minigame/bd.qc b/qcsrc/common/minigames/minigame/bd.qc index a2339cdf9..744dab71a 100644 --- a/qcsrc/common/minigames/minigame/bd.qc +++ b/qcsrc/common/minigames/minigame/bd.qc @@ -1,4 +1,7 @@ -REGISTER_MINIGAME(bd, "Bulldozer"); +#include "bd.qh" +REGISTER_MINIGAME(bd, _("Bulldozer")); + +REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER) const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer const int BD_TURN_WIN = 0x0200; // victory @@ -6,7 +9,10 @@ const int BD_TURN_LOSS = 0x0400; // they did it?! const int BD_TURN_EDIT = 0x0800; // editing mode const int BD_TURN_TYPE = 0x0f00; // turn type mask +// send flags const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM; +const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1; +const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2; // 240 tiles... const int BD_LET_CNT = 20; @@ -16,17 +22,24 @@ const int BD_TILE_SIZE = 20; const int BD_TEAMS = 1; -.vector bd_dir; +.int bd_dir; + +.int bd_dirs[BD_NUM_CNT]; .int bd_moves; +.int bd_tilelet; + .string bd_levelname; .string bd_nextlevel; #ifdef SVQC .bool bd_canedit; +.int bd_forceupdate; #endif +.int bd_tiletypes[BD_NUM_CNT]; + .int bd_tiletype; const int BD_TILE_DOZER = 1; const int BD_TILE_TARGET = 2; @@ -35,18 +48,38 @@ const int BD_TILE_BRICK1 = 4; const int BD_TILE_BRICK2 = 5; const int BD_TILE_BRICK3 = 6; const int BD_TILE_BRICK4 = 7; -const int BD_TILE_LAST = 7; +const int BD_TILE_BRICK5 = 8; +const int BD_TILE_BRICK6 = 9; +const int BD_TILE_BRICK7 = 10; +const int BD_TILE_BRICK8 = 11; +const int BD_TILE_LAST = 11; +const int BD_DIR_UP = 0; +const int BD_DIR_DN = 1; +const int BD_DIR_LF = 2; +const int BD_DIR_RT = 3; + +#ifdef SVQC string autocvar_sv_minigames_bulldozer_startlevel = "level1"; +#endif // find same game piece given its tile name entity bd_find_piece(entity minig, string tile, bool check_target) { - entity e = world; + entity e = NULL; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) ) return e; - return world; + return NULL; +} + +entity bd_find_controller(entity minig, int letter) +{ + entity e = NULL; + while ( ( e = findentity(e,owner,minig) ) ) + if ( e.classname == "bd_controller" && e.bd_tilelet == letter ) + return e; + return NULL; } // check if the tile name is valid (15x15 grid) @@ -59,19 +92,92 @@ bool bd_valid_tile(string tile) return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT; } +void bd_controller_update(entity controller, int number) +{ +#ifdef SVQC + controller.bd_forceupdate = number; +#endif + minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE); +} + entity bd_find_dozer(entity minig) { - entity e = world; + entity e = NULL; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER ) return e; - return world; + return NULL; +} + +#ifdef SVQC +bool bd_controller_send(entity this, entity to, int sf) +{ + WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER); + if(sf & BD_SF_UPDATE_ALL) + sf &= ~BD_SF_UPDATE_SINGLE; + + WriteByte(MSG_ENTITY, sf); + WriteByte(MSG_ENTITY, this.bd_tilelet); + WriteString(MSG_ENTITY,this.owner.netname); + + if(sf & BD_SF_UPDATE_SINGLE) + { + int number = this.bd_forceupdate; + //this.bd_forceupdate = 0; + int ttype = this.bd_tiletypes[number]; + int dir = this.bd_dirs[number]; + WriteByte(MSG_ENTITY, number); + WriteByte(MSG_ENTITY, ttype); + WriteByte(MSG_ENTITY, dir); + } + + if(sf & BD_SF_UPDATE_ALL) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + int ttype = this.bd_tiletypes[j]; + int dir = this.bd_dirs[j]; + WriteByte(MSG_ENTITY, ttype); + WriteByte(MSG_ENTITY, dir); + } + } + + return true; +} +#elif defined(CSQC) +void minigame_read_owner(entity this); + +NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew) +{ + this.classname = "bd_controller"; + return = true; + + int sf = ReadByte(); + this.bd_tilelet = ReadByte(); + minigame_read_owner(this); + + if(sf & BD_SF_UPDATE_SINGLE) + { + int number = ReadByte(); + this.bd_tiletypes[number] = ReadByte(); + this.bd_dirs[number] = ReadByte(); + } + + if(sf & BD_SF_UPDATE_ALL) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + this.bd_tiletypes[j] = ReadByte(); + this.bd_dirs[j] = ReadByte(); + } + } } +#endif void bd_check_winner(entity minig) { int total = 0, valid = 0; - entity e = world; + entity e = NULL; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET ) { @@ -87,14 +193,56 @@ void bd_check_winner(entity minig) } } +vector bd_get_dir(int bdir) +{ + switch(bdir) + { + case BD_DIR_UP: return '0 1 0'; // up + default: + case BD_DIR_DN: return '0 -1 0'; // down + case BD_DIR_LF: return '-1 0 0'; // left + case BD_DIR_RT: return '1 0 0'; // right + } +} + +string bd_get_dir_name(int bdir) +{ + switch(bdir) + { + case BD_DIR_UP: return "u"; // up + default: + case BD_DIR_DN: return "d"; // down + case BD_DIR_LF: return "l"; // left + case BD_DIR_RT: return "r"; // right + } +} + +int bd_dir_fromname(string bdir) +{ + if(bdir == "up" || bdir == "u") + return BD_DIR_UP; // up + if(bdir == "down" || bdir == "dn" || bdir == "d") + return BD_DIR_DN; /// down + if(bdir == "left" || bdir == "lt" || bdir == "l") + return BD_DIR_LF; // left + if(bdir == "right" || bdir == "rt" || bdir == "r") + return BD_DIR_RT; // right + + return BD_DIR_DN; // down +} + bool bd_canfill(int ttype) { switch(ttype) { - case BD_TILE_BRICK1: - case BD_TILE_BRICK2: + case BD_TILE_BRICK8: + case BD_TILE_BRICK7: + case BD_TILE_BRICK6: + case BD_TILE_BRICK5: + case BD_TILE_BRICK4: case BD_TILE_BRICK3: - case BD_TILE_BRICK4: return true; + case BD_TILE_BRICK2: + case BD_TILE_BRICK1: return true; } return false; @@ -102,53 +250,86 @@ bool bd_canfill(int ttype) bool bd_move_dozer(entity minigame, entity dozer) { - if(!dozer.bd_dir_x && !dozer.bd_dir_y) - return false; // nope! + //if(!dozer.bd_dir) + //return false; // nope! int myx = minigame_tile_letter(dozer.netname); int myy = minigame_tile_number(dozer.netname); - myx += dozer.bd_dir_x; - myy += dozer.bd_dir_y; + vector dir = bd_get_dir(dozer.bd_dir); - string newpos = minigame_tile_buildname(myx, myy); - entity hit = bd_find_piece(minigame, newpos, false); + myx += dir.x; + myy += dir.y; + string newpos = minigame_tile_buildname(myx, myy); if(!bd_valid_tile(newpos)) return false; + entity hit = bd_find_piece(minigame, newpos, false); + if(hit) switch(hit.bd_tiletype) { case BD_TILE_DOZER: // wtf, but let's do this incase - case BD_TILE_BRICK1: - case BD_TILE_BRICK2: + case BD_TILE_BRICK8: + case BD_TILE_BRICK7: + case BD_TILE_BRICK6: + case BD_TILE_BRICK5: + case BD_TILE_BRICK4: case BD_TILE_BRICK3: - case BD_TILE_BRICK4: return false; + case BD_TILE_BRICK2: + case BD_TILE_BRICK1: return false; case BD_TILE_BOULDER: { string testpos; int tx = minigame_tile_letter(hit.netname); int ty = minigame_tile_number(hit.netname); - tx += dozer.bd_dir_x; - ty += dozer.bd_dir_y; + tx += dir.x; + ty += dir.y; testpos = minigame_tile_buildname(tx, ty); + if(!bd_valid_tile(testpos)) + return false; entity testhit = bd_find_piece(minigame, testpos, false); - - if(!bd_valid_tile(testpos) || testhit) + if(testhit) return false; - if(hit.netname) { strunzone(hit.netname); } - hit.netname = strzone(testpos); + entity controller = bd_find_controller(minigame, minigame_tile_letter(testpos)); + int tnum = minigame_tile_number(testpos); + switch(controller.bd_tiletypes[tnum]) + { + case BD_TILE_BRICK8: + case BD_TILE_BRICK7: + case BD_TILE_BRICK6: + case BD_TILE_BRICK5: + case BD_TILE_BRICK4: + case BD_TILE_BRICK3: + case BD_TILE_BRICK2: + case BD_TILE_BRICK1: return false; + } + + strcpy(hit.netname, testpos); minigame_server_sendflags(hit,MINIG_SF_UPDATE); break; } } - if(dozer.netname) { strunzone(dozer.netname); } - dozer.netname = strzone(newpos); + entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos)); + int number = minigame_tile_number(newpos); + switch(controller.bd_tiletypes[number]) + { + case BD_TILE_BRICK8: + case BD_TILE_BRICK7: + case BD_TILE_BRICK6: + case BD_TILE_BRICK5: + case BD_TILE_BRICK4: + case BD_TILE_BRICK3: + case BD_TILE_BRICK2: + case BD_TILE_BRICK1: return false; + } + + strcpy(dozer.netname, newpos); return true; } @@ -165,30 +346,31 @@ void bd_move(entity minigame, entity player, string dir) entity dozer = bd_find_dozer(minigame); if(!dozer) { - LOG_INFO("Dozer wasn't found!\n"); + LOG_INFO("Dozer wasn't found!"); return; // should not happen... TODO: end match? } - int dxs = 0, dys = 0; string thedir = strtolower(dir); - if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; } - if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; } - if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; } - if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; } + int bdir = bd_dir_fromname(thedir); + + int moved = 0; + entity e = NULL; + while ( ( e = findentity(e,owner,minigame) ) ) + if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER ) + { + e.bd_dir = bdir; - int dx = bound(-1, dxs, 1); - int dy = bound(-1, dys, 1); + if(bd_move_dozer(minigame, e)) + ++moved; - dozer.bd_dir_x = dx; - dozer.bd_dir_y = dy; - dozer.bd_dir_z = 0; + minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway + } - if(bd_move_dozer(minigame, dozer)) + if(moved) player.bd_moves++; bd_check_winner(minigame); - minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway minigame_server_sendflags(player,BD_SF_PLAYERMOVES); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } @@ -208,26 +390,28 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "") { - int dxs = 0, dys = 0; string newdir = strtolower(thedir); - if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; } - if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; } - if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; } - if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; } + int bdir = bd_dir_fromname(newdir); - int dx = bound(-1, dxs, 1); - int dy = bound(-1, dys, 1); - - found_piece.bd_dir_x = dx; - found_piece.bd_dir_y = dy; - found_piece.bd_dir_z = 0; + found_piece.bd_dir = bdir; minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway return; } - entity dozer = bd_find_dozer(minigame); - if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname) - return; // nice try + //entity dozer = bd_find_dozer(minigame); + //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname) + //return; // nice try + + int tlet = minigame_tile_letter(pos); + int tnum = minigame_tile_number(pos); + entity controller = bd_find_controller(minigame, tlet); + if(controller.bd_tiletypes[tnum]) + { + controller.bd_tiletypes[tnum] = 0; + controller.bd_dirs[tnum] = 0; + bd_controller_update(controller, tnum); + return; + } if(found_piece || (targ && thetile != BD_TILE_BOULDER)) { @@ -236,18 +420,30 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st if(!piece) return; // how?! - if(piece.netname) { strunzone(piece.netname); } - remove(piece); + strfree(piece.netname); + delete(piece); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); return; } - entity piece = msle_spawn(minigame,"minigame_board_piece"); - piece.team = 1; - piece.netname = strzone(pos); - piece.bd_tiletype = thetile; - piece.bd_dir = '0 -1 0'; - minigame_server_sendflags(piece,MINIG_SF_UPDATE); + if(bd_canfill(thetile)) + { + int number = minigame_tile_number(pos); + int letter = minigame_tile_letter(pos); + entity controller = bd_find_controller(minigame, letter); + controller.bd_tiletypes[number] = thetile; + controller.bd_dirs[number] = 0; + bd_controller_update(controller, number); + } + else + { + entity piece = msle_spawn(minigame,"minigame_board_piece"); + piece.team = 1; + piece.netname = strzone(pos); + piece.bd_tiletype = thetile; + piece.bd_dir = 0; + minigame_server_sendflags(piece,MINIG_SF_UPDATE); + } minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } @@ -279,14 +475,66 @@ void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, in bd_fill_recurse(minigame, player, thetype, letter, number + 1); } +void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number) +{ + string pos = minigame_tile_buildname(letter,number); + if(!bd_valid_tile(pos)) + return; + + entity targ = bd_find_piece(minigame, pos, true); + entity piece = bd_find_piece(minigame, pos, false); + + if(targ && thetype == targ.bd_tiletype) + { + strfree(targ.netname); + delete(targ); + } + else if(piece && thetype == piece.bd_tiletype) + { + strfree(piece.netname); + delete(piece); + } + else return; + + bd_unfill_recurse(minigame, player, thetype, letter - 1, number); + bd_unfill_recurse(minigame, player, thetype, letter + 1, number); + bd_unfill_recurse(minigame, player, thetype, letter, number - 1); + bd_unfill_recurse(minigame, player, thetype, letter, number + 1); +} + void bd_do_fill(entity minigame, entity player, string dir, string thetile) { +#ifdef SVQC + if(!player.minigame_players.bd_canedit) + { + sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n"); + return; + } +#endif + if(minigame.minigame_flags & BD_TURN_EDIT) { int thetype = stof(thetile); - if(!bd_canfill(thetype)) + entity targ = bd_find_piece(minigame, dir, true); + entity piece = bd_find_piece(minigame, dir, false); + + if(!bd_canfill(thetype) || (piece || targ)) + { + int killtype = 0; + + if(targ) { killtype = targ.bd_tiletype; } + if(piece) { killtype = piece.bd_tiletype; } + + if(killtype) + { + int letter = minigame_tile_letter(dir); + int number = minigame_tile_number(dir); + bd_unfill_recurse(minigame, player, killtype, letter, number); + } + return; + } int letter = minigame_tile_letter(dir); int number = minigame_tile_number(dir); @@ -301,7 +549,7 @@ void bd_reset_moves(entity minigame) #ifdef SVQC for(e = minigame.minigame_players; e; e = e.list_next) #elif defined(CSQC) - e = world; + e = NULL; while( (e = findentity(e,owner,minigame)) ) if ( e.classname == "minigame_player" ) #endif @@ -314,13 +562,29 @@ void bd_reset_moves(entity minigame) void bd_load_level(entity minigame); void bd_setup_pieces(entity minigame) { - entity e = world; + entity e = NULL; while( (e = findentity(e, owner, minigame)) ) if(e.classname == "minigame_board_piece") { - if(e.netname) { strunzone(e.netname); } - remove(e); + strfree(e.netname); + delete(e); } + e = NULL; + while( (e = findentity(e, owner, minigame)) ) + if(e.classname == "bd_controller") + { + delete(e); + } + + for(int letter = 0; letter < BD_LET_CNT; ++letter) + { + entity controller = new_pure(bd_controller); + controller.owner = minigame; + controller.bd_tilelet = letter; + #ifdef SVQC + Net_LinkEntity(controller, false, 0, bd_controller_send); + #endif + } bd_load_level(minigame); } @@ -332,8 +596,7 @@ void bd_do_next_match(entity minigame, entity player) if(minigame.bd_nextlevel && minigame.bd_nextlevel != "") { - if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); } - minigame.bd_levelname = strzone(minigame.bd_nextlevel); + strcpy(minigame.bd_levelname, minigame.bd_nextlevel); } bd_setup_pieces(minigame); @@ -343,8 +606,7 @@ void bd_do_next_match(entity minigame, entity player) void bd_set_next_match(entity minigame, string next) { - if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); } - minigame.bd_nextlevel = strzone(next); + strcpy(minigame.bd_nextlevel, next); } void bd_next_match(entity minigame, entity player, string next) @@ -384,14 +646,26 @@ void bd_activate_editor(entity minigame, entity player) bd_setup_pieces(minigame); } +string bd_save_controller_piece(entity minigame, entity e, int number) +{ + string bd_string = ""; + + string tilename = minigame_tile_buildname(e.bd_tilelet, number); + + bd_string = strcat(bd_string, "\"", tilename, "\" "); + bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " "); + bd_string = strcat(bd_string, ftos(e.bd_dirs[number])); + + return bd_string; +} + string bd_save_piece(entity minigame, entity e) { string bd_string = ""; bd_string = strcat(bd_string, "\"", e.netname, "\" "); bd_string = strcat(bd_string, ftos(e.bd_tiletype), " "); - bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " "); - bd_string = strcat(bd_string, "; "); + bd_string = strcat(bd_string, ftos(e.bd_dir)); return bd_string; } @@ -400,30 +674,50 @@ void bd_set_nextlevel(entity minigame, string s) { tokenize_console(s); - if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); } - minigame.bd_nextlevel = strzone(argv(2)); + strcpy(minigame.bd_nextlevel, argv(2)); } -entity bd_load_piece(entity minigame, string s) +int bd_fix_dir(vector dir) +{ + if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up + if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down + if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left + if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right + + return BD_DIR_DN; // down if all else fails +} + +void bd_load_piece(entity minigame, string s) { // separate pieces between the ; symbols - tokenizebyseparator(s, "; "); - string bd_string = argv(0); + string bd_string = s; tokenize_console(bd_string); - entity e = msle_spawn(minigame,"minigame_board_piece"); - e.team = 1; - e.bd_dir = '0 -1 0'; - int argv_num = 0; - e.netname = strzone(argv(argv_num)); ++argv_num; - e.bd_tiletype = stof(argv(argv_num)); ++argv_num; - e.bd_dir = stov(argv(argv_num)); ++argv_num; + string tilename = strzone(argv(argv_num)); ++argv_num; + int tiletype = stoi(argv(argv_num)); ++argv_num; + int dir = stoi(argv(argv_num)); ++argv_num; - minigame_server_sendflags(e,MINIG_SF_ALL); + if(bd_canfill(tiletype)) + { + int letter = minigame_tile_letter(tilename); + int number = minigame_tile_number(tilename); + entity controller = bd_find_controller(minigame, letter); + controller.bd_tiletypes[number] = tiletype; + controller.bd_dirs[number] = dir; - return e; + bd_controller_update(controller, number); + } + else + { + entity e = msle_spawn(minigame,"minigame_board_piece"); + e.netname = tilename; + e.team = 1; + e.bd_dir = dir; + e.bd_tiletype = tiletype; + minigame_server_sendflags(e,MINIG_SF_ALL); + } } bool bd_save_level(entity minigame) @@ -431,17 +725,19 @@ bool bd_save_level(entity minigame) if(minigame.bd_levelname && minigame.bd_levelname != "") { int target_count = 0, boulder_count = 0; - entity piece = world; + entity piece = NULL; while((piece = findentity(piece,owner,minigame))) - if(piece.classname == "minigame_board_piece") - if(piece.bd_tiletype == BD_TILE_BOULDER) - ++boulder_count; - else if(piece.bd_tiletype == BD_TILE_TARGET) - ++target_count; + if(piece.classname == "minigame_board_piece") + { + if(piece.bd_tiletype == BD_TILE_BOULDER) + ++boulder_count; + else if(piece.bd_tiletype == BD_TILE_TARGET) + ++target_count; + } if(boulder_count != target_count) { - LOG_INFO("Not enough targets or boulders, fix your level!\n"); + LOG_INFO("Not enough targets or boulders, fix your level!"); return false; } @@ -456,7 +752,18 @@ bool bd_save_level(entity minigame) if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt"))) fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n")); - entity e = world; + entity e = NULL; + while ( ( e = findentity(e,owner,minigame) ) ) + if ( e.classname == "bd_controller" ) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + // use a line of text for each object, listing all properties + fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n")); + } + } + e = NULL; + while ( ( e = findentity(e,owner,minigame) ) ) if ( e.classname == "minigame_board_piece" ) { @@ -481,7 +788,7 @@ void bd_load_level(entity minigame) file_get = fopen(file_name, FILE_READ); if(file_get < 0) { - LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n"); + LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded"); } else { @@ -500,19 +807,26 @@ void bd_load_level(entity minigame) continue; } - entity e; - e = bd_load_piece(minigame, file_read); + bd_load_piece(minigame, file_read); } } fclose(file_get); } -void bd_close_editor(entity minigame) +void bd_close_editor(entity minigame, entity player) { +#ifdef SVQC + if(!player.minigame_players.bd_canedit) + { + sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n"); + return; + } +#endif + entity dozer = bd_find_dozer(minigame); if(!dozer) { - LOG_INFO("You need to place a bulldozer on the level to save it!\n"); + LOG_INFO("You need to place a bulldozer on the level to save it!"); return; } @@ -523,7 +837,7 @@ void bd_close_editor(entity minigame) } else { - LOG_INFO("You need to set the level name!\n"); + LOG_INFO("You need to set the level name!"); return; } } @@ -537,25 +851,30 @@ int bd_server_event(entity minigame, string event, ...) { case "start": { - if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); } - minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel); + strcpy(minigame.bd_levelname, autocvar_sv_minigames_bulldozer_startlevel); bd_setup_pieces(minigame); minigame.minigame_flags = BD_TURN_MOVE; - + return true; } case "end": { - entity e = world; + entity e = NULL; while( (e = findentity(e, owner, minigame)) ) if(e.classname == "minigame_board_piece") { - if(e.netname) { strunzone(e.netname); } - remove(e); + strfree(e.netname); + delete(e); + } + e = NULL; + while( (e = findentity(e, owner, minigame)) ) + if(e.classname == "bd_controller") + { + delete(e); } - if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); } - if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); } + strfree(minigame.bd_nextlevel); + strfree(minigame.bd_levelname); return false; } case "join": @@ -571,7 +890,7 @@ int bd_server_event(entity minigame, string event, ...) switch(argv(0)) { case "move": - bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null)); + bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null)); return true; case "next": bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null))); @@ -583,10 +902,10 @@ int bd_server_event(entity minigame, string event, ...) bd_activate_editor(minigame,...(0,entity)); return true; case "save": - bd_close_editor(minigame); + bd_close_editor(minigame,...(0,entity)); return true; case "fill": - bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); + bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); return true; } @@ -606,19 +925,14 @@ int bd_server_event(entity minigame, string event, ...) WriteByte(MSG_ENTITY,sent.bd_tiletype); - int dx = sent.bd_dir_x; - int dy = sent.bd_dir_y; - if(dx == -1) dx = 2; - if(dy == -1) dy = 2; - WriteByte(MSG_ENTITY,dx); - WriteByte(MSG_ENTITY,dy); + WriteByte(MSG_ENTITY,sent.bd_dir); } else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES)) WriteShort(MSG_ENTITY,sent.bd_moves); return false; } } - + return false; } @@ -628,6 +942,9 @@ int bd_server_event(entity minigame, string event, ...) int bd_curr_tile; string bd_curr_pos; +.entity bd_enemy; +.bool bd_hide; + vector bd_boardpos; // HUD board position vector bd_boardsize;// HUD board size @@ -640,6 +957,10 @@ string bd_get_tile_pic(int tileid) case BD_TILE_BRICK2: return "bd/brick2"; case BD_TILE_BRICK3: return "bd/brick3"; case BD_TILE_BRICK4: return "bd/brick4"; + case BD_TILE_BRICK5: return "bd/brick5"; + case BD_TILE_BRICK6: return "bd/brick6"; + case BD_TILE_BRICK7: return "bd/brick7"; + case BD_TILE_BRICK8: return "bd/brick8"; case BD_TILE_TARGET: return "bd/target"; case BD_TILE_DOZER: return "bd/dozer"; } @@ -653,7 +974,7 @@ void bd_hud_board(vector pos, vector mySize) minigame_hud_fitsqare(pos, mySize); bd_boardpos = pos; bd_boardsize = mySize; - + minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board")); vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize); @@ -662,59 +983,61 @@ void bd_hud_board(vector pos, vector mySize) entity e; FOREACH_MINIGAME_ENTITY(e) { - if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER ) + if(e.classname == "minigame_board_piece") { - tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT); - tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); - - string thepiece = bd_get_tile_pic(e.bd_tiletype); - - minigame_drawpic_centered( tile_pos, - minigame_texture(thepiece), - tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + if(e.bd_tiletype == BD_TILE_TARGET) + { + e.bd_enemy = NULL; + e.bd_enemy = bd_find_piece(active_minigame, e.netname, false); + } + else if(e.bd_tiletype == BD_TILE_BOULDER) + { + e.bd_hide = false; // reset either way + e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL); + } } - - if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER ) + } + FOREACH_MINIGAME_ENTITY(e) + { + if ( e.classname == "bd_controller" ) { - tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT); - tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); - - minigame_drawpic_centered( tile_pos, - minigame_texture("bd/target"), - tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); - } + for(int j = 0; j < BD_NUM_CNT; ++j) + { + if(!e.bd_tiletypes[j]) continue; - if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER ) - { - tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT); - tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); + int letter = e.bd_tilelet; + string mypos = minigame_tile_buildname(letter, j); - vector thedir = e.bd_dir; - float theang = 0; + tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT); + tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); - if(thedir_y == -1) { theang = M_PI; } - if(thedir_x == 1) { theang = M_PI/2; } - if(thedir_x == -1) { theang = M_PI*3/2; } + string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]); - drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"), - tile_size, tile_size/2, '1 1 1', - panel_fg_alpha, DRAWFLAG_NORMAL ); + minigame_drawpic_centered( tile_pos, + minigame_texture(thepiece), + tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + } } - } - - FOREACH_MINIGAME_ENTITY(e) - { - if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET ) + else if ( e.classname == "minigame_board_piece" ) { - tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT); - tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); + if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders + { + tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT); + tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); - minigame_drawpic_centered( tile_pos, - minigame_texture("bd/target"), - tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + string thepiece = bd_get_tile_pic(e.bd_tiletype); + + if(e.bd_enemy) + thepiece = "bd/boulder_target"; + + minigame_drawpic_centered( tile_pos, + minigame_texture(thepiece), + tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + } } } + // draw dozers on top, always FOREACH_MINIGAME_ENTITY(e) { if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER ) @@ -722,12 +1045,17 @@ void bd_hud_board(vector pos, vector mySize) tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT); tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); - vector thedir = e.bd_dir; + int bdir = e.bd_dir; float theang = 0; - if(thedir_y == -1) { theang = M_PI; } - if(thedir_x == 1) { theang = M_PI/2; } - if(thedir_x == -1) { theang = M_PI*3/2; } + switch(bdir) + { + case BD_DIR_UP: theang = 0; break; + default: + case BD_DIR_DN: theang = M_PI; break; + case BD_DIR_LF: theang = M_PI * 3 / 2; break; + case BD_DIR_RT: theang = M_PI / 2; break; + } drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"), tile_size, tile_size/2, '1 1 1', @@ -761,22 +1089,20 @@ void bd_hud_board(vector pos, vector mySize) if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) ) { vector winfs = hud_fontsize*2; - string victory_text = "Game over!"; + string victory_text = _("Game over!"); if(active_minigame.minigame_flags & BD_TURN_WIN) - victory_text = "You win!"; - + victory_text = _("Well done! Click 'Next Level' to continue"); + vector win_pos = pos+eY*(mySize_y-winfs_y)/2; vector win_sz; win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, - sprintf("%s", victory_text), - winfs, 0, DRAWFLAG_NORMAL, 0.5); - + victory_text, winfs, 0, DRAWFLAG_NORMAL, 0.5); + drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE); - + minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, - sprintf("%s", victory_text), - winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5); + victory_text, winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5); } } @@ -784,7 +1110,7 @@ void bd_hud_board(vector pos, vector mySize) // Required function, draw the game status panel void bd_hud_status(vector pos, vector mySize) { - HUD_Panel_DrawBg(1); + HUD_Panel_DrawBg(); vector ts; ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message, hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5); @@ -810,7 +1136,7 @@ void bd_hud_status(vector pos, vector mySize) { mypos = pos; minigame_drawcolorcodedstring_trunc(mySize_x,mypos, - GetPlayerName(e.minigame_playerslot-1), + entcs_GetName(e.minigame_playerslot-1), player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); mypos_y += player_fontsize_y; @@ -836,17 +1162,19 @@ string bd_turn_to_string(int turnflags) return _("Better luck next time!"); if ( turnflags & BD_TURN_WIN ) + { if(random() > 0.5) - return _("Tubular! Press ""Next Level"" to continue!"); + return _("Tubular! Press \"Next Level\" to continue!"); else - return _("Wicked! Press ""Next Level"" to continue!"); + return _("Wicked! Press \"Next Level\" to continue!"); + } if( turnflags & BD_TURN_EDIT ) return _("Press the space bar to change your currently selected tile"); if ( turnflags & BD_TURN_MOVE ) return _("Push the boulders onto the targets"); - + return ""; } @@ -877,8 +1205,7 @@ void bd_editor_fill(entity minigame) void bd_set_curr_pos(string s) { - if ( bd_curr_pos ) - strunzone(bd_curr_pos); + strfree(bd_curr_pos); if ( s ) s = strzone(s); bd_curr_pos = s; @@ -915,14 +1242,15 @@ bool bd_change_dozer_angle(entity minigame) if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER) return false; - string thedir = ""; - vector dir = dozer.bd_dir; - if(dir.x == 0 && dir.y == 0) { thedir = "r"; } - - if(dir.x == 0 && dir.y == 1) { thedir = "r"; } - if(dir.x == 0 && dir.y ==-1) { thedir = "l"; } - if(dir.x ==-1 && dir.y == 0) { thedir = "u"; } - if(dir.x == 1 && dir.y == 0) { thedir = "d"; } + switch(dozer.bd_dir) + { + case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left + default: + case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right + case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down + case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up + } + string thedir = bd_get_dir_name(dozer.bd_dir); bd_editor_make_move(minigame, thedir); return true; @@ -983,11 +1311,16 @@ int bd_client_event(entity minigame, string event, ...) { case "activate": { - minigame.message = bd_turn_to_string(minigame.minigame_flags); + strcpy(minigame.message, bd_turn_to_string(minigame.minigame_flags)); bd_set_curr_pos(""); bd_curr_tile = BD_TILE_BRICK1; return false; } + case "deactivate": + { + strfree(minigame.message); + return false; + } case "key_pressed": { if(minigame.minigame_flags & BD_TURN_MOVE) @@ -1042,9 +1375,9 @@ int bd_client_event(entity minigame, string event, ...) { if ( sf & MINIG_SF_UPDATE ) { - sent.message = bd_turn_to_string(sent.minigame_flags); + strcpy(sent.message, bd_turn_to_string(sent.minigame_flags)); //if ( sent.minigame_flags & minigame_self.team ) - minigame_prompt(); + //minigame_prompt(); } } else if(sent.classname == "minigame_board_piece") @@ -1053,20 +1386,11 @@ int bd_client_event(entity minigame, string event, ...) { int letter = ReadByte(); int number = ReadByte(); - if(sent.netname) { strunzone(sent.netname); } - sent.netname = strzone(minigame_tile_buildname(letter, number)); + strcpy(sent.netname, minigame_tile_buildname(letter, number)); sent.bd_tiletype = ReadByte(); - int dx = ReadByte(); - int dy = ReadByte(); - - if(dx == 2) dx = -1; - if(dy == 2) dy = -1; - - sent.bd_dir_x = dx; - sent.bd_dir_y = dy; - sent.bd_dir_z = 0; + sent.bd_dir = ReadByte(); } } else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES)) @@ -1099,4 +1423,4 @@ int bd_client_event(entity minigame, string event, ...) return false; } -#endif \ No newline at end of file +#endif