X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fminigames%2Fsv_minigames.qh;h=b5015a1f40fd3e452d83ce2d23ed5a510ce63c4c;hb=2bddfb42fdbb3318aa319d228d8c99adcc90b128;hp=246440d39e5d0f84f03f06c0353033f03f5f4967;hpb=7bae88d09fbd53cce732e31633aea92671b43699;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/minigames/sv_minigames.qh b/qcsrc/common/minigames/sv_minigames.qh index 246440d39..b5015a1f4 100644 --- a/qcsrc/common/minigames/sv_minigames.qh +++ b/qcsrc/common/minigames/sv_minigames.qh @@ -1,8 +1,4 @@ -#ifndef SV_MINIGAMES_H -#define SV_MINIGAMES_H - -/// Initialize the minigame system -void initialize_minigames(); +#pragma once /// Create a new minigame session /// \return minigame session entity @@ -27,13 +23,13 @@ void end_minigames(); // Only sends entities to players who joined the minigame // Use on customizeentityforclient for gameplay entities -bool minigame_CheckSend(); +bool minigame_CheckSend(entity this, entity client); // Check for minigame impulses -bool MinigameImpulse(int imp); +bool MinigameImpulse(entity this, int imp); // Parse a client command ( cmd minigame ... ) -void ClientCommand_minigame(int request, int argc, string command); +void ClientCommand_minigame(entity caller, int request, int argc, string command); // Find the minigame_player entity for the given client entity entity minigame_find_player(entity client); @@ -47,6 +43,18 @@ entity minigame_find_player(entity client); entity minigame_sessions; -bool minigame_SendEntity(entity to, int sf); - -#endif +bool minigame_SendEntity(entity this, entity to, int sf); + +REGISTRY(Minigames, BITS(4)) +#define Minigames_from(i) _Minigames_from(i, NULL) +REGISTER_REGISTRY(Minigames) +REGISTRY_CHECK(Minigames) +#define REGISTER_MINIGAME(name,nicename) \ + REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \ + int name##_server_event(entity, string, ...); \ + REGISTER_INIT(MINIGAME_##name) { \ + this.netname = strzone(strtolower(#name)); \ + this.message = nicename; \ + this.minigame_event = name##_server_event; \ + } \ + REGISTER_INIT(MINIGAME_##name)