X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmodels%2Fall.inc;h=eb95d7c28260d2a81ad306a1a37b00c97b4802ca;hb=480a83dcd9c56a567d48f9925528d23563bb1fc1;hp=f675d8a9e1fd2f0b95f5e2a940c26f1f76038255;hpb=c51698509e174e343dff48128a1dcfff1527c535;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/models/all.inc b/qcsrc/common/models/all.inc index f675d8a9e..eb95d7c28 100644 --- a/qcsrc/common/models/all.inc +++ b/qcsrc/common/models/all.inc @@ -5,6 +5,7 @@ string W_Model(string w_mdl); MODEL(CTF_SHIELD, "models/ctf/shield.md3"); MODEL(CTF_CAPTURE, "models/ctf/shockwavetransring.md3"); +MODEL(CTF_FLAG, "models/ctf/flags.md3"); MODEL(DOM_NEUTRAL, "models/domination/dom_unclaimed.md3"); MODEL(DOM_RED, "models/domination/dom_red.md3"); @@ -87,6 +88,8 @@ MODEL(PROJECTILE_HOOKBOMB, "models/grenademodel.md3"); MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl"); MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl"); +MODEL(PROJECTILE_ARC_BOLT, "models/arctrail.mdl"); + // napalm grenade MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null"); // fireball primary @@ -122,7 +125,7 @@ MODEL(PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl"); MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3")); MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm")); MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3"); -MODEL(NADE_HEAL, "models/ctf/shield.md3"); +MODEL(NADE_ORB, "models/ctf/shield.md3"); MODEL(GIB_CHUNK, "models/gibs/chunk.mdl"); MODEL(GIB_LEG1, "models/gibs/leg1.md3"); @@ -144,7 +147,7 @@ MODEL(GIB_ROBO_7, "models/gibs/robo7.md3"); MODEL(GIB_ROBO_8, "models/gibs/robo8.md3"); Model MDL_GIB_ROBO_RANDOM() { int i = floor(random() * 8); - return Models[MDL_GIB_ROBO_1.m_id + i]; + return Models_from(MDL_GIB_ROBO_1.m_id + i); } MODEL(CASING_SHELL, "models/casing_shell.mdl"); @@ -332,6 +335,7 @@ MODEL(VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm"); MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm"); MODEL(CHAT, "models/misc/chatbubble.spr"); +MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm"); MODEL(0, "models/sprites/0.spr32"); MODEL(1, "models/sprites/1.spr32"); @@ -346,7 +350,7 @@ MODEL(9, "models/sprites/9.spr32"); MODEL(10, "models/sprites/10.spr32"); Model MDL_NUM(int i) { if ((i >= 0 && i <= 10)) - return Models[MDL_0.m_id + i]; + return Models_from(MDL_0.m_id + i); return MDL_Null; }