X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fall.qh;h=0f2f13c5e40c0b036228092bf8ae143af35bfbef;hb=b557753cb5b1d9c92ef9ab17cb03d74bcbb75485;hp=d30f29894ec12ccf4a952a11b8bb2307a8593842;hpb=5792233348864c255d2a73e2d443d3c6b6b7205b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/all.qh b/qcsrc/common/monsters/all.qh index d30f29894..0f2f13c5e 100644 --- a/qcsrc/common/monsters/all.qh +++ b/qcsrc/common/monsters/all.qh @@ -1,5 +1,69 @@ -#include "monster/zombie.qc" -#include "monster/spider.qc" -#include "monster/mage.qc" -#include "monster/wyvern.qc" -#include "monster/shambler.qc" +#ifndef MONSTERS_ALL_H +#define MONSTERS_ALL_H + +void RegisterMonsters(); +const int MON_MAXCOUNT = 24; +entity monster_info[MON_MAXCOUNT], monster_info_first, monster_info_last; +entity get_monsterinfo(float id); +int MON_COUNT; +const int MON_FIRST = 1; +#define MON_LAST (MON_FIRST + MON_COUNT - 1) +/** If you register a new monster, make sure to add it to all.inc */ +#define REGISTER_MONSTER(id, class) REGISTER(RegisterMonsters, MON, monster_info, MON_COUNT, id, monsterid, NEW(class)) +#include "monster.qh" +#define REGISTER_MONSTER_SIMPLE(id, monsterflags, min_s, max_s, modelname, shortname, mname) \ + REGISTER_MONSTER(id, Monster) { \ + this.netname = shortname; \ + this.monster_name = mname; \ + this.mdl = modelname; \ + this.spawnflags = monsterflags; \ + this.mins = min_s; \ + this.maxs = max_s; \ + this.model = strzone(strcat("models/monsters/", modelname)); \ + } \ + REGISTER_INIT(MON, id) +REGISTER_REGISTRY(RegisterMonsters) + +#include "../util.qh" + +// monster requests +const int MR_SETUP = 1; // (SERVER) setup monster data +const int MR_THINK = 2; // (SERVER) logic to run every frame +const int MR_DEATH = 3; // (SERVER) called when monster dies +const int MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster +const int MR_PAIN = 5; // (SERVER) called when monster is damaged +const int MR_ANIM = 6; // (BOTH?) sets animations for monster + +// special spawn flags +const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died +const int MONSTER_TYPE_FLY = 32; +const int MONSTER_TYPE_SWIM = 64; +const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced +const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster +const int MON_FLAG_RANGED = 512; // monster shoots projectiles +const int MON_FLAG_MELEE = 1024; + +// entity properties of monsterinfo: +.string netname; // short name +.string mdl; // currently a copy of the model +.string model; // full name of model +.int spawnflags; +.vector mins, maxs; // monster hitbox size +.bool(int) monster_attackfunc; + +// animations +.vector anim_blockend; +.vector anim_blockstart; +.vector anim_melee1; +.vector anim_melee2; +.vector anim_melee3; +.vector anim_pain3; +.vector anim_pain4; +.vector anim_pain5; +.vector anim_walk; +.vector anim_spawn; + +// other useful macros +#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest) + +#endif