X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fshambler.qc;h=b03766bcf234b55d4753b5c65a1c2dddb1b91922;hb=6c3362162e191402de680067e86ced4331550117;hp=dd9a61d4183a5765b34a69628739e619a4bf5b74;hpb=2300937585fd409c578a516ed5e051ba389646d4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc index dd9a61d41..b03766bcf 100644 --- a/qcsrc/common/monsters/monster/shambler.qc +++ b/qcsrc/common/monsters/monster/shambler.qc @@ -1,30 +1,4 @@ -#ifndef SHAMBLER_H -#define SHAMBLER_H - -#ifndef MENUQC -MODEL(MON_SHAMBLER, M_Model("shambler.mdl")); -#endif - -CLASS(Shambler, Monster) - ATTRIB(Shambler, spawnflags, int, MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED); - ATTRIB(Shambler, mins, vector, '-41 -41 -31'); - ATTRIB(Shambler, maxs, vector, '41 41 65'); -#ifndef MENUQC - ATTRIB(Shambler, m_model, Model, MDL_MON_SHAMBLER); -#endif - ATTRIB(Shambler, netname, string, "shambler"); - ATTRIB(Shambler, monster_name, string, _("Shambler")); -ENDCLASS(Shambler) - -REGISTER_MONSTER(SHAMBLER, NEW(Shambler)) { -#ifndef MENUQC - this.mr_precache(this); -#endif -} - -#endif - -#ifdef IMPLEMENTATION +#include "shambler.qh" #ifdef SVQC float autocvar_g_monster_shambler_health; @@ -85,13 +59,13 @@ void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity) this.event_damage = func_null; this.takedamage = DAMAGE_NO; - this.movetype = MOVETYPE_NONE; + set_movetype(this, MOVETYPE_NONE); this.velocity = '0 0 0'; - if(this.movetype == MOVETYPE_NONE) + if(this.move_movetype == MOVETYPE_NONE) this.velocity = this.oldvelocity; - RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), + RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, directhitentity); FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_shambler_attack_lightning_radius_zap, it != this.realowner && it.takedamage, @@ -142,15 +116,13 @@ void M_Shambler_Attack_Lightning_Think(entity this) void M_Shambler_Attack_Lightning(entity this) { - entity gren; - monster_makevectors(this, this.enemy); - gren = new(grenade); + entity gren = new(grenade); gren.owner = gren.realowner = this; gren.bot_dodge = true; gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage); - gren.movetype = MOVETYPE_BOUNCE; + set_movetype(gren, MOVETYPE_BOUNCE); PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = DEATH_MONSTER_SHAMBLER_ZAP.m_id; setorigin(gren, CENTER_OR_VIEWOFS(this)); @@ -168,18 +140,21 @@ void M_Shambler_Attack_Lightning(entity this) gren.damageforcescale = 0; gren.event_damage = M_Shambler_Attack_Lightning_Damage; gren.damagedbycontents = true; + IL_PUSH(g_damagedbycontents, gren); gren.missile_flags = MIF_SPLASH | MIF_ARC; W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, false); gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, gren); + IL_PUSH(g_bot_dodge, gren); CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true); } .int state; -bool M_Shambler_Attack(int attack_type, entity actor, entity targ) +bool M_Shambler_Attack(int attack_type, entity actor, entity targ, .entity weaponentity) { switch(attack_type) { @@ -224,7 +199,7 @@ bool M_Shambler_Attack(int attack_type, entity actor, entity targ) return false; } -spawnfunc(monster_shambler) { Monster_Spawn(this, MON_SHAMBLER.monsterid); } +spawnfunc(monster_shambler) { Monster_Spawn(this, true, MON_SHAMBLER.monsterid); } #endif // SVQC #ifdef SVQC @@ -249,7 +224,7 @@ METHOD(Shambler, mr_death, bool(Shambler this, entity actor)) return true; } #endif -#ifndef MENUQC +#ifdef GAMEQC METHOD(Shambler, mr_anim, bool(Shambler this, entity actor)) { TC(Shambler, this); @@ -267,7 +242,6 @@ METHOD(Shambler, mr_anim, bool(Shambler this, entity actor)) } #endif #ifdef SVQC -spawnfunc(item_health_mega); .float animstate_endtime; METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) { @@ -279,7 +253,7 @@ METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_shambler_speed_stop); } if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_shambler_damageforcescale); } - actor.monster_loot = spawnfunc_item_health_mega; + actor.monster_loot = ITEM_HealthMega; actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX setanim(actor, actor.anim_shoot, false, true, true); @@ -289,12 +263,4 @@ METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) return true; } - -METHOD(Shambler, mr_precache, bool(Shambler this)) -{ - TC(Shambler, this); - return true; -} -#endif - #endif