X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster.qh;h=8540d5cc2a4be8f564d4a17301eeec5a8cf58ace;hb=ca9b32a13aaea249d3b5a90a10aaae170bf6aad5;hp=bfbd544e53246a14f31b4b8e0bb5ad0eb80e1791;hpb=09ac135938edac7a9a5e821a0d8c89b8090008ab;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster.qh b/qcsrc/common/monsters/monster.qh index bfbd544e53..8540d5cc2a 100644 --- a/qcsrc/common/monsters/monster.qh +++ b/qcsrc/common/monsters/monster.qh @@ -1,16 +1,4 @@ -#ifndef MONSTER_H -#define MONSTER_H - -#ifdef SVQC -#include "sv_monsters.qh" -#include "../../server/g_damage.qh" -#include "../../server/bot/bot.qh" -#include "../../server/weapons/common.qh" -#include "../../server/weapons/tracing.qh" -#include "../../server/weapons/weaponsystem.qh" -#include "../mutators/mutator/waypoints/waypointsprites.qh" -#include "../../lib/warpzone/server.qh" -#endif +#pragma once // special spawn flags const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died @@ -25,7 +13,7 @@ const int MON_FLAG_RIDE = 4096; // monster can be ridden in special modes const int MONSTER_SIZE_QUAKE = 8192; // entity properties of monsterinfo: -.bool(int, entity targ) monster_attackfunc; +.bool(int, entity actor, entity targ, .entity weaponentity) monster_attackfunc; // animations .vector anim_blockend; @@ -39,35 +27,50 @@ const int MONSTER_SIZE_QUAKE = 8192; .vector anim_walk; .vector anim_spawn; -/** If you register a new monster, make sure to add it to all.inc */ CLASS(Monster, Object) - ATTRIB(Monster, monsterid, int, 0) + ATTRIB(Monster, monsterid, int, 0); /** attributes */ - ATTRIB(Monster, spawnflags, int, 0) + ATTRIB(Monster, spawnflags, int, 0); /** human readable name */ - ATTRIB(Monster, monster_name, string, "Monster") + ATTRIB(Monster, monster_name, string, "Monster"); /** short name */ - ATTRIB(Monster, netname, string, "") + ATTRIB(Monster, netname, string, ""); /** model */ - ATTRIB(Monster, m_model, entity, NULL) + ATTRIB(Monster, m_model, entity); /** hitbox size */ - ATTRIB(Monster, mins, vector, '-0 -0 -0') + ATTRIB(Monster, mins, vector, '-0 -0 -0'); /** hitbox size */ - ATTRIB(Monster, maxs, vector, '0 0 0') - + ATTRIB(Monster, maxs, vector, '0 0 0'); + /** (SERVER) setup monster data */ - METHOD(Monster, mr_setup, bool(Monster this)) { return false; } + METHOD(Monster, mr_setup, bool(Monster this, entity actor)) { TC(Monster, this); return false; } /** (SERVER) logic to run every frame */ - METHOD(Monster, mr_think, bool(Monster this)) { return false; } + METHOD(Monster, mr_think, bool(Monster this, entity actor)) { TC(Monster, this); return false; } /** (SERVER) called when monster dies */ - METHOD(Monster, mr_death, bool(Monster this)) { return false; } + METHOD(Monster, mr_death, bool(Monster this, entity actor)) { TC(Monster, this); return false; } /** (BOTH) precaches models/sounds used by this monster */ - METHOD(Monster, mr_precache, bool(Monster this)) { return false; } + METHOD(Monster, mr_precache, bool(Monster this)) { TC(Monster, this); return false; } /** (SERVER) called when monster is damaged */ - METHOD(Monster, mr_pain, bool(Monster this)) { return false; } + METHOD(Monster, mr_pain, float(Monster this, entity actor, float damage_take, entity attacker, float deathtype)) { TC(Monster, this); return damage_take; } /** (BOTH?) sets animations for monster */ - METHOD(Monster, mr_anim, bool(Monster this)) { return false; } + METHOD(Monster, mr_anim, bool(Monster this, entity actor)) { TC(Monster, this); return false; } ENDCLASS(Monster) + +#ifdef SVQC +#include "sv_monsters.qh" +#include +#include +#include +#include +#include +#include +#include +#endif + +#ifdef GAMEQC +#include "../animdecide.qh" +#include "../anim.qh" +vector animfixfps(entity e, vector a, vector b); #endif