X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fsv_monsters.qc;h=28430e9617e8a9a6666519a444d39df47303a103;hb=4dd3c23aa51dd6fe855d8c5d97126a12a372eb3b;hp=2f67bc0fe47615eda2b16cadb526481f7c3ba82b;hpb=820e11f5c8e084c9d08fe82f04a9b4d61ab1af1e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 2f67bc0fe..28430e961 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1,32 +1,41 @@ +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../../dpdefs/progsdefs.qh" + #include "../../dpdefs/dpextensions.qh" + #include "../../warpzonelib/common.qh" + #include "../constants.qh" + #include "../teams.qh" + #include "../util.qh" + #include "monsters.qh" + #include "sv_monsters.qh" + #include "../weapons/weapons.qh" + #include "../../server/autocvars.qh" + #include "../../server/defs.qh" + #include "../deathtypes.qh" + #include "../../server/mutators/mutators_include.qh" + #include "../../server/tturrets/include/turrets_early.qh" + #include "../../server/vehicles/vehicles_def.qh" + #include "../../server/campaign.qh" + #include "../../server/command/common.qh" + #include "../../server/command/cmd.qh" + #include "../../csqcmodellib/sv_model.qh" + #include "../../server/round_handler.qh" + #include "../../server/tturrets/include/turrets.qh" +#endif + // ========================= -// SVQC Monster Properties +// SVQC Monster Properties // ========================= -void monster_item_spawn() -{ - if(self.monster_loot) - self.monster_loot(); - - self.gravity = 1; - self.reset = SUB_Remove; - self.noalign = TRUE; - self.velocity = randomvec() * 175 + '0 0 325'; - self.classname = "droppedweapon"; // hax - self.item_spawnshieldtime = time + 0.7; - - SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1); -} - void monster_dropitem() { if(!self.candrop || !self.monster_loot) return; vector org = self.origin + ((self.mins + self.maxs) * 0.5); - entity e = spawn(); - - setorigin(e, org); + entity e = spawn(), oldself = self; e.monster_loot = self.monster_loot; @@ -34,80 +43,87 @@ void monster_dropitem() MUTATOR_CALLHOOK(MonsterDropItem); e = other; - if(e) + if(e && e.monster_loot) { - e.think = monster_item_spawn; - e.nextthink = time + 0.3; + self = e; + e.noalign = true; + e.monster_loot(); + e.gravity = 1; + e.movetype = MOVETYPE_TOSS; + e.reset = SUB_Remove; + setorigin(e, org); + e.velocity = randomvec() * 175 + '0 0 325'; + e.item_spawnshieldtime = time + 0.7; + e.classname = "droppedweapon"; // use weapon handling to remove it on touch + SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1); + self = oldself; } } float Monster_SkillModifier() { float t = 0.5+self.monster_skill*((1.2-0.3)/10); - + return t; } float monster_isvalidtarget (entity targ, entity ent) { if(!targ || !ent) - return FALSE; // someone doesn't exist + return false; // someone doesn't exist if(targ == ent) - return FALSE; // don't attack ourselves + return false; // don't attack ourselves - traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); + //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); - if(trace_ent != targ) - return FALSE; + //if(trace_ent != targ) + //return false; if(targ.vehicle_flags & VHF_ISVEHICLE) - if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED) - return FALSE; // melee attacks are useless against vehicles + if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)) + return false; // melee attacks are useless against vehicles if(time < game_starttime) - return FALSE; // monsters do nothing before the match has started - - if(vlen(targ.origin - ent.origin) >= ent.target_range) - return FALSE; // enemy is too far away + return false; // monsters do nothing before the match has started if(targ.takedamage == DAMAGE_NO) - return FALSE; // enemy can't be damaged + return false; // enemy can't be damaged if(targ.items & IT_INVISIBILITY) - return FALSE; // enemy is invisible + return false; // enemy is invisible if(substring(targ.classname, 0, 10) == "onslaught_") - return FALSE; // don't attack onslaught targets + return false; // don't attack onslaught targets if(IS_SPEC(targ) || IS_OBSERVER(targ)) - return FALSE; // enemy is a spectator + return false; // enemy is a spectator - if not(targ.vehicle_flags & VHF_ISVEHICLE) + if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0) - return FALSE; // enemy/self is dead + return false; // enemy/self is dead if(ent.monster_owner == targ) - return FALSE; // don't attack our master + return false; // don't attack our master if(targ.monster_owner == ent) - return FALSE; // don't attack our pet + return false; // don't attack our pet - if not(targ.vehicle_flags & VHF_ISVEHICLE) + if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.flags & FL_NOTARGET) - return FALSE; // enemy can't be targeted + return false; // enemy can't be targeted - if not(autocvar_g_monsters_typefrag) + if(!autocvar_g_monsters_typefrag) if(targ.BUTTON_CHAT) - return FALSE; // no typefragging! + return false; // no typefragging! if(SAME_TEAM(targ, ent)) - return FALSE; // enemy is on our team - - if (targ.frozen == 1 || (targ.frozen == 2 && ent.monsterid != MON_SPIDER)) - return FALSE; // ignore frozen + return false; // enemy is on our team + + if (targ.frozen) + return false; // ignore frozen - if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT) + if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT)) if(ent.enemy != targ) { float dot; @@ -116,10 +132,10 @@ float monster_isvalidtarget (entity targ, entity ent) dot = normalize (targ.origin - ent.origin) * v_forward; if(dot <= 0.3) - return FALSE; + return false; } - return TRUE; + return true; } entity FindTarget (entity ent) @@ -128,6 +144,7 @@ entity FindTarget (entity ent) entity head, closest_target = world; head = findradius(ent.origin, ent.target_range); + //head = WarpZone_FindRadius(ent.origin, ent.target_range, true); while(head) // find the closest acceptable target to pass to { @@ -136,12 +153,16 @@ entity FindTarget (entity ent) { // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) vector head_center = CENTER_OR_VIEWOFS(head); + //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head)); vector ent_center = CENTER_OR_VIEWOFS(ent); - //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest)) + traceline(ent_center, head_center, MOVE_NORMAL, ent); + + if(trace_ent == head) if(closest_target) { vector closest_target_center = CENTER_OR_VIEWOFS(closest_target); + //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target)); if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center)) { closest_target = head; } } @@ -160,7 +181,7 @@ void MonsterTouch () return; if(self.enemy != other) - if not(other.flags & FL_MONSTER) + if(!(other.flags & FL_MONSTER)) if(monster_isvalidtarget(other, self)) self.enemy = other; } @@ -203,7 +224,7 @@ void precache_monstersounds() float globhandle, n, i; string f; - globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE); + globhandle = search_begin(strcat(m, "_*.sounds"), true, false); if (globhandle < 0) return; n = search_getsize(globhandle); @@ -262,7 +283,7 @@ float LoadMonsterSounds(string f, float first) return 1; } -.float skin_for_monstersound; +.int skin_for_monstersound; void UpdateMonsterSounds() { entity mon = get_monsterinfo(self.monsterid); @@ -279,7 +300,10 @@ void UpdateMonsterSounds() void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan) { - if(delaytoo && time < self.msound_delay) + if(!autocvar_g_monsters_sounds) { return; } + + if(delaytoo) + if(time < self.msound_delay) return; // too early GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND); @@ -292,7 +316,7 @@ void monster_makevectors(entity e) v = e.origin + (e.mins + e.maxs) * 0.5; self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); - self.v_angle_x = -self.v_angle_x; + self.v_angle_x = -self.v_angle.x; makevectors(self.v_angle); } @@ -300,7 +324,7 @@ void monster_makevectors(entity e) float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop) { if (self.health <= 0) - return FALSE; // attacking while dead?! + return false; // attacking while dead?! if(dostop) { @@ -321,7 +345,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi if(trace_ent.takedamage) Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); - return TRUE; + return true; } void Monster_CheckMinibossFlag () @@ -336,8 +360,8 @@ void Monster_CheckMinibossFlag () { self.health += autocvar_g_monsters_miniboss_healthboost; self.effects |= EF_RED; - if not(self.weapon) - self.weapon = WEP_NEX; + if(!self.weapon) + self.weapon = WEP_VORTEX; } } @@ -346,25 +370,31 @@ float Monster_CanRespawn(entity ent) other = ent; if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead if(MUTATOR_CALLHOOK(MonsterRespawn)) - return TRUE; // enabled by a mutator + return true; // enabled by a mutator if(ent.spawnflags & MONSTERFLAG_NORESPAWN) - return FALSE; + return false; - if not(autocvar_g_monsters_respawn) - return FALSE; + if(!autocvar_g_monsters_respawn) + return false; - return TRUE; + return true; +} + +void monster_respawn() +{ + // is this function really needed? + monster_initialize(self.monsterid); } void Monster_Fade () { if(Monster_CanRespawn(self)) { - self.monster_respawned = TRUE; - self.think = self.monster_spawnfunc; + self.spawnflags |= MONSTERFLAG_RESPAWNED; + self.think = monster_respawn; self.nextthink = time + self.respawntime; - self.ltime = 0; + self.monster_lifetime = 0; self.deadflag = DEAD_RESPAWNING; if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT) { @@ -379,19 +409,24 @@ void Monster_Fade () setmodel(self, "null"); } else + { + // number of monsters spawned with mobspawn command + totalspawned -= 1; + SUB_SetFade(self, time + 3, 1); + } } float Monster_CanJump (vector vel) { if(self.state) - return FALSE; // already attacking - if not(self.flags & FL_ONGROUND) - return FALSE; // not on the ground + return false; // already attacking + if(!(self.flags & FL_ONGROUND)) + return false; // not on the ground if(self.health <= 0) - return FALSE; // called when dead? + return false; // called when dead? if(time < self.attack_finished_single) - return FALSE; // still attacking + return false; // still attacking vector old = self.velocity; @@ -399,15 +434,15 @@ float Monster_CanJump (vector vel) tracetoss(self, self); self.velocity = old; if (trace_ent != self.enemy) - return FALSE; + return false; - return TRUE; + return true; } float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished) { if(!Monster_CanJump(vel)) - return FALSE; + return false; self.frame = anm; self.state = MONSTER_STATE_ATTACK_LEAP; @@ -418,7 +453,7 @@ float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished self.attack_finished_single = time + anim_finished; - return TRUE; + return true; } void monster_checkattack(entity e, entity targ) @@ -428,7 +463,7 @@ void monster_checkattack(entity e, entity targ) if(targ == world) return; - if not(e.monster_attackfunc) + if(!e.monster_attackfunc) return; if(time < e.attack_finished_single) @@ -437,21 +472,21 @@ void monster_checkattack(entity e, entity targ) if(vlen(targ.origin - e.origin) <= e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_MELEE)) { - MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_melee, 0, false, CH_VOICE); return; } if(vlen(targ.origin - e.origin) > e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_RANGED)) { - MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_ranged, 0, false, CH_VOICE); return; } } void monster_use () { - if not(self.enemy) + if(!self.enemy) if(self.health > 0) if(monster_isvalidtarget(activator, self)) self.enemy = activator; @@ -464,10 +499,40 @@ vector monster_pickmovetarget(entity targ) // enemy is always preferred target if(self.enemy) { - makevectors(self.angles); + vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5); + targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us) + WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); + + if((self.enemy == world) + || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1) + || (self.enemy.frozen) + || (self.enemy.flags & FL_NOTARGET) + || (self.enemy.alpha < 0.5) + || (self.enemy.takedamage == DAMAGE_NO) + || (vlen(self.origin - targ_origin) > self.target_range) + || ((trace_fraction < 1) && (trace_ent != self.enemy))) + //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit? + { + self.enemy = world; + self.pass_distance = 0; + } + + if(self.enemy) + { + /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin); + print("Trace origin: ", vtos(targ_origin), "\n"); + print("Target origin: ", vtos(self.enemy.origin), "\n"); + print("My origin: ", vtos(self.origin), "\n"); */ + + self.monster_movestate = MONSTER_MOVE_ENEMY; + self.last_trace = time + 1.2; + return targ_origin; + } + + /*makevectors(self.angles); self.monster_movestate = MONSTER_MOVE_ENEMY; self.last_trace = time + 1.2; - return self.enemy.origin; + return self.enemy.origin; */ } switch(self.monster_moveflags) @@ -495,58 +560,119 @@ vector monster_pickmovetarget(entity targ) { vector pos; self.monster_movestate = MONSTER_MOVE_WANDER; - self.last_trace = time + 2; - - self.angles_y = rint(random() * 500); - makevectors(self.angles); - pos = self.origin + v_forward * 600; - - if(self.flags & FL_FLY || self.flags & FL_SWIM) - if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL) - { - pos_z = random() * 200; - if(random() >= 0.5) - pos_z *= -1; - } if(targ) { self.last_trace = time + 0.5; pos = targ.origin; } + else + { + self.last_trace = time + self.wander_delay; + + self.angles_y = rint(random() * 500); + makevectors(self.angles); + pos = self.origin + v_forward * self.wander_distance; + + if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)) + { + pos.z = random() * 200; + if(random() >= 0.5) + pos.z *= -1; + } + } return pos; } } } +void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed) +{ + float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis + float initial_height = 0; //min(50, (targ_distance * tanh(20))); + float current_height = (initial_height * min(1, (current_distance / self.pass_distance))); + //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); + + vector targpos; + if(current_height) // make sure we can actually do this arcing path + { + targpos = (to + ('0 0 1' * current_height)); + WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); + if(trace_fraction < 1) + { + //print("normal arc line failed, trying to find new pos..."); + WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon); + targpos = (trace_endpos + '0 0 -10'); + WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); + if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ } + /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */ + } + } + else { targpos = to; } + + //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y)); + + vector desired_direction = normalize(targpos - from); + if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); } + else { mon.velocity = (desired_direction * movespeed); } + + //mon.steerto = steerlib_attract2(targpos, 0.5, 500, 0.95); + //mon.angles = vectoangles(mon.velocity); +} + void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle) { - fixedmakevectors(self.angles); + //fixedmakevectors(self.angles); if(self.target2) self.goalentity = find(world, targetname, self.target2); entity targ; - if(self.frozen) + if(self.frozen == 2) { self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1); - self.health = max(1, self.max_health * self.revive_progress); - + self.health = max(1, self.revive_progress * self.max_health); + self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1); + WaypointSprite_UpdateHealth(self.sprite, self.health); - + movelib_beak_simple(stopspeed); - self.frame = manim_idle; - + self.enemy = world; self.nextthink = time + self.ticrate; if(self.revive_progress >= 1) - Unfreeze(self); // wait for next think before attacking + Unfreeze(self); - return; // no moving while frozen + return; + } + else if(self.frozen == 3) + { + self.revive_progress = bound(0, self.revive_progress - self.ticrate * self.revive_speed, 1); + self.health = max(0, autocvar_g_nades_ice_health + (self.max_health-autocvar_g_nades_ice_health) * self.revive_progress ); + + WaypointSprite_UpdateHealth(self.sprite, self.health); + + movelib_beak_simple(stopspeed); + self.frame = manim_idle; + + self.enemy = world; + self.nextthink = time + self.ticrate; + + if(self.health < 1) + { + Unfreeze(self); + self.health = 0; + self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0'); + } + + else if ( self.revive_progress <= 0 ) + Unfreeze(self); + + return; } if(self.flags & FL_SWIM) @@ -555,7 +681,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ { if(time >= self.last_trace) { - self.fish_wasdrowning = TRUE; + self.fish_wasdrowning = true; self.last_trace = time + 0.4; Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0'); @@ -581,7 +707,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ } else if(self.fish_wasdrowning) { - self.fish_wasdrowning = FALSE; + self.fish_wasdrowning = false; self.angles_x = 0; self.movetype = MOVETYPE_WALK; } @@ -593,7 +719,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ monster_speed_run = runspeed; monster_speed_walk = walkspeed; - if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) + if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) { runspeed = walkspeed = 0; if(time >= self.spawn_time) @@ -606,27 +732,34 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness + if(time < self.spider_slowness) + { + runspeed *= 0.5; + walkspeed *= 0.5; + } + if(teamplay) if(autocvar_g_monsters_teams) if(DIFF_TEAM(self.monster_owner, self)) self.monster_owner = world; - if(self.enemy && self.enemy.health < 1) - self.enemy = world; // enough! - if(time >= self.last_enemycheck) { - if not(monster_isvalidtarget(self.enemy, self)) - self.enemy = world; - - if not(self.enemy) + if(!self.enemy) { self.enemy = FindTarget(self); if(self.enemy) - MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE); + { + WarpZone_RefSys_Copy(self.enemy, self); + WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver + self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax))); + + self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' * self.origin.x) + ('0 1 0' * self.origin.y))); + MonsterSound(monstersound_sight, 0, false, CH_VOICE); + } } - self.last_enemycheck = time + 0.5; + self.last_enemycheck = time + 1; // check for enemies every second } if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single) @@ -636,11 +769,8 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if(time >= self.last_trace || self.enemy) // update enemy instantly self.moveto = monster_pickmovetarget(targ); - if not(self.enemy) - MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE); - - if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE) - self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); + if(!self.enemy) + MonsterSound(monstersound_idle, 7, true, CH_VOICE); if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND)) { @@ -648,40 +778,26 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ self.touch = MonsterTouch; } - //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - - float turny = 0; - vector real_angle = vectoangles(self.steerto) - self.angles; - - if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE) - turny = 20; - - if(self.flags & FL_SWIM) - turny = vlen(self.angles - self.moveto); - - if(turny) - { - turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny); - self.angles_y += turny; - } - if(self.state == MONSTER_STATE_ATTACK_MELEE) self.moveto = self.origin; if(self.enemy && self.enemy.vehicle) runspeed = 0; - if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL) - v_forward = normalize(self.moveto - self.origin); - else - self.moveto_z = self.origin_z; + if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))) + //v_forward = normalize(self.moveto - self.origin); + //else + self.moveto_z = self.origin.z; if(vlen(self.origin - self.moveto) > 64) { - if(self.flags & FL_FLY || self.flags & FL_SWIM) + if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM))) + monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed)); + + /*&if(self.flags & FL_FLY || self.flags & FL_SWIM) movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); else - movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); + movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */ if(time > self.pain_finished) if(time > self.attack_finished_single) @@ -705,35 +821,47 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ self.frame = manim_idle; } + self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); + + vector real_angle = vectoangles(self.steerto) - self.angles; + float turny = 25; + if(self.state == MONSTER_STATE_ATTACK_MELEE) + turny = 0; + if(turny) + { + turny = bound(turny * -1, shortangle_f(real_angle.y, self.angles.y), turny); + self.angles_y += turny; + } + monster_checkattack(self, self.enemy); } void monster_remove(entity mon) { - if not(mon) + if(!mon) return; // nothing to remove - + pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1); - + if(mon.weaponentity) remove(mon.weaponentity); - + if(mon.iceblock) remove(mon.iceblock); - + WaypointSprite_Kill(mon.sprite); - + remove(mon); } void monster_dead_think() { self.nextthink = time + self.ticrate; - + CSQCMODEL_AUTOUPDATE(); - if(self.ltime != 0) - if(time >= self.ltime) + if(self.monster_lifetime != 0) + if(time >= self.monster_lifetime) { Monster_Fade(); return; @@ -749,28 +877,29 @@ void monsters_setstatus() void Monster_Appear() { self.enemy = activator; - self.spawnflags &= ~MONSTERFLAG_APPEAR; - self.monster_spawnfunc(); + self.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop + monster_initialize(self.monsterid); } -float Monster_CheckAppearFlags(entity ent) +float Monster_CheckAppearFlags(entity ent, float monster_id) { - if not(ent.spawnflags & MONSTERFLAG_APPEAR) - return FALSE; + if(!(ent.spawnflags & MONSTERFLAG_APPEAR)) + return false; ent.think = func_null; + ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used) ent.nextthink = 0; ent.use = Monster_Appear; ent.flags = FL_MONSTER; // set so this monster can get butchered - return TRUE; + return true; } void monsters_reset() { setorigin(self, self.pos1); self.angles = self.pos2; - + Unfreeze(self); // remove any icy remains self.health = self.max_health; @@ -790,13 +919,13 @@ void monsters_corpse_damage (entity inflictor, entity attacker, float damage, fl if(self.health <= -100) // 100 health until gone? { Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - - if(IS_CLIENT(self.realowner)) - if not(self.monster_respawned) - self.realowner.monstercount -= 1; + + // number of monsters spawned with mobspawn command + totalspawned -= 1; self.think = SUB_Remove; self.nextthink = time + 0.1; + self.event_damage = func_null; } } @@ -804,40 +933,35 @@ void monster_die(entity attacker, float gibbed) { self.think = monster_dead_think; self.nextthink = time; - self.ltime = time + 5; - - if ( self.frozen ) + self.monster_lifetime = time + 5; + + if(self.frozen) { Unfreeze(self); // remove any icy remains self.health = 0; // reset by Unfreeze } - + monster_dropitem(); - MonsterSound(monstersound_death, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_death, 0, false, CH_VOICE); - if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED)) monsters_killed += 1; - + if(IS_PLAYER(attacker)) - if( autocvar_g_monsters_score_spawned || - ( !(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) ) + if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED))) PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill); - if(!Monster_CanRespawn(self) || gibbed) + if(gibbed) { // number of monsters spawned with mobspawn command totalspawned -= 1; - - if(IS_CLIENT(self.realowner)) - if not(self.monster_respawned) - self.realowner.monstercount -= 1; } if(self.candrop && self.weapon) W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325'); - self.event_damage = monsters_corpse_damage; + self.event_damage = ((gibbed) ? func_null : monsters_corpse_damage); self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_AIM; self.deadflag = DEAD_DEAD; @@ -849,7 +973,7 @@ void monster_die(entity attacker, float gibbed) self.state = 0; self.attack_finished_single = 0; - if not(self.flags & FL_FLY) + if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM))) self.velocity = '0 0 0'; MON_ACTION(self.monsterid, MR_DEATH); @@ -857,8 +981,10 @@ void monster_die(entity attacker, float gibbed) void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - - if(self.frozen && deathtype != DEATH_KILL) + if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE) + return; + + if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL) return; if(time < self.pain_finished && deathtype != DEATH_KILL) @@ -867,15 +993,18 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea if(time < self.spawnshieldtime && deathtype != DEATH_KILL) return; + if(deathtype == DEATH_FALL && self.draggedby != world) + return; + vector v; float take, save; v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage); - take = v_x; - save = v_y; + take = v.x; + save = v.y; self.health -= take; - + WaypointSprite_UpdateHealth(self.sprite, self.health); self.dmg_time = time; @@ -897,7 +1026,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea if(self.health <= 0) { if(deathtype == DEATH_KILL) - self.candrop = FALSE; // killed by mobkill command + self.candrop = false; // killed by mobkill command // TODO: fix this? activator = attacker; @@ -906,9 +1035,9 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL)); - + WaypointSprite_Kill(self.sprite); - + frag_attacker = attacker; frag_target = self; MUTATOR_CALLHOOK(MonsterDies); @@ -923,26 +1052,43 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea } } -void monster_setupcolors() +void monster_setupcolors(entity mon) { - if(IS_PLAYER(self.monster_owner)) - self.colormap = self.monster_owner.colormap; - else if(teamplay && self.team) - self.colormap = 1024 + (self.team - 1) * 17; + if(IS_PLAYER(mon.monster_owner)) + mon.colormap = mon.monster_owner.colormap; + else if(teamplay && mon.team) + mon.colormap = 1024 + (mon.team - 1) * 17; else { - if(self.monster_skill <= MONSTER_SKILL_EASY) - self.colormap = 1029; - else if(self.monster_skill <= MONSTER_SKILL_MEDIUM) - self.colormap = 1027; - else if(self.monster_skill <= MONSTER_SKILL_HARD) - self.colormap = 1038; - else if(self.monster_skill <= MONSTER_SKILL_INSANE) - self.colormap = 1028; - else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE) - self.colormap = 1032; + if(mon.monster_skill <= MONSTER_SKILL_EASY) + mon.colormap = 1029; + else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM) + mon.colormap = 1027; + else if(mon.monster_skill <= MONSTER_SKILL_HARD) + mon.colormap = 1038; + else if(mon.monster_skill <= MONSTER_SKILL_INSANE) + mon.colormap = 1028; + else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE) + mon.colormap = 1032; else - self.colormap = 1024; + mon.colormap = 1024; + } +} + +void monster_changeteam(entity ent, float newteam) +{ + if(!teamplay) { return; } + + ent.team = newteam; + ent.monster_attack = true; // new team, activate attacking + monster_setupcolors(ent); + + if(ent.sprite) + { + WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0')); + + ent.sprite.team = newteam; + ent.sprite.SendFlags |= 1; } } @@ -950,16 +1096,16 @@ void monster_think() { self.think = monster_think; self.nextthink = self.ticrate; - - if(self.ltime) - if(time >= self.ltime) + + if(self.monster_lifetime) + if(time >= self.monster_lifetime) { Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin); return; } MON_ACTION(self.monsterid, MR_THINK); - + CSQCMODEL_AUTOUPDATE(); } @@ -967,7 +1113,7 @@ float monster_spawn() { MON_ACTION(self.monsterid, MR_SETUP); - if not(self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { Monster_CheckMinibossFlag(); self.health *= Monster_SkillModifier(); @@ -975,68 +1121,75 @@ float monster_spawn() self.max_health = self.health; self.pain_finished = self.nextthink; - + if(IS_PLAYER(self.monster_owner)) self.effects |= EF_DIMLIGHT; - if not(self.monster_respawned) - if not(self.skin) + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + if(!self.skin) self.skin = rint(random() * 4); - if not(self.attack_range) + if(!self.attack_range) self.attack_range = autocvar_g_monsters_attack_range; - + + if(!self.wander_delay) { self.wander_delay = 2; } + if(!self.wander_distance) { self.wander_distance = 600; } + precache_monstersounds(); UpdateMonsterSounds(); if(teamplay) - self.monster_attack = TRUE; // we can have monster enemies in team games - - MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE); - - WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); - WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); - WaypointSprite_UpdateHealth(self.sprite, self.health); + self.monster_attack = true; // we can have monster enemies in team games + + MonsterSound(monstersound_spawn, 0, false, CH_VOICE); + + WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); + if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE)) + { + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + } self.think = monster_think; self.nextthink = time + self.ticrate; - + if(MUTATOR_CALLHOOK(MonsterSpawn)) - return FALSE; - - return TRUE; + return false; + + return true; } -float monster_initialize(float mon_id, float nodrop) +float monster_initialize(float mon_id) { - if not(autocvar_g_monsters) - return FALSE; + if(!autocvar_g_monsters) { return false; } + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); } + if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed entity mon = get_monsterinfo(mon_id); - - if not(self.monster_skill) + + if(!self.monster_skill) self.monster_skill = cvar("g_monsters_skill"); // support for quake style removing monsters based on skill - if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; } - if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; } - if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; } + if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; } + if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; } + if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; } if(self.team && !teamplay) self.team = 0; - if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster - if not(self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either monsters_total += 1; setmodel(self, mon.model); - setsize(self, mon.mins, mon.maxs); + //setsize(self, mon.mins, mon.maxs); self.flags = FL_MONSTER; self.takedamage = DAMAGE_AIM; - self.bot_attack = TRUE; - self.iscreature = TRUE; - self.teleportable = TRUE; - self.damagedbycontents = TRUE; + self.bot_attack = true; + self.iscreature = true; + self.teleportable = true; + self.damagedbycontents = true; self.monsterid = mon_id; self.damageforcescale = 0; self.event_damage = monsters_damage; @@ -1053,19 +1206,26 @@ float monster_initialize(float mon_id, float nodrop) self.reset = monsters_reset; self.netname = mon.netname; self.monster_name = M_NAME(mon_id); - self.candrop = TRUE; - self.view_ofs = '0 0 1' * (self.maxs_z * 0.5); + self.candrop = true; + self.view_ofs = '0 0 1' * (self.maxs.z * 0.5); self.oldtarget2 = self.target2; + self.pass_distance = 0; self.deadflag = DEAD_NO; - self.scale = 1; - self.noalign = nodrop; + self.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)); self.spawn_time = time; + self.spider_slowness = 0; self.gravity = 1; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; - + + if(!self.scale) + self.scale = 1; + + if(autocvar_g_monsters_edit) + self.grab = 1; // owner may carry their monster + if(autocvar_g_fullbrightplayers) self.effects |= EF_FULLBRIGHT; - + if(autocvar_g_nodepthtestplayers) self.effects |= EF_NODEPTHTEST; @@ -1079,39 +1239,42 @@ float monster_initialize(float mon_id, float nodrop) } if(mon.spawnflags & MONSTER_SIZE_BROKEN) - self.scale = 1.3; + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + self.scale *= 1.3; + + setsize(self, mon.mins * self.scale, mon.maxs * self.scale); - if not(self.ticrate) + if(!self.ticrate) self.ticrate = autocvar_g_monsters_think_delay; self.ticrate = bound(sys_frametime, self.ticrate, 60); - if not(self.m_armor_blockpercent) + if(!self.m_armor_blockpercent) self.m_armor_blockpercent = 0.5; - if not(self.target_range) + if(!self.target_range) self.target_range = autocvar_g_monsters_target_range; - if not(self.respawntime) + if(!self.respawntime) self.respawntime = autocvar_g_monsters_respawn_delay; - if not(self.monster_moveflags) + if(!self.monster_moveflags) self.monster_moveflags = MONSTER_MOVE_WANDER; - - if not(self.noalign) + + if(!self.noalign) { setorigin(self, self.origin + '0 0 20'); tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self); setorigin(self, trace_endpos); } - - if not(monster_spawn()) - return FALSE; - - if not(self.monster_respawned) - monster_setupcolors(); - + + if(!monster_spawn()) + return false; + + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + monster_setupcolors(self); + CSQCMODEL_AUTOINIT(); - return TRUE; + return true; }