X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Finstagib%2Fitems.qh;h=c0aa8312186bd131c554b6dfddbba928449e1a9e;hb=90d9f7c775306324957323d53d5a4ad995d999e3;hp=3f8d087166353715a224acd0d7bbf4383cdb2154;hpb=2bddfb42fdbb3318aa319d228d8c99adcc90b128;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/instagib/items.qh b/qcsrc/common/mutators/mutator/instagib/items.qh index 3f8d08716..c0aa83121 100644 --- a/qcsrc/common/mutators/mutator/instagib/items.qh +++ b/qcsrc/common/mutators/mutator/instagib/items.qh @@ -18,8 +18,8 @@ SOUND(VaporizerCells, Item_Sound("itempickup")); int autocvar_g_instagib_ammo_drop; void ammo_vaporizercells_init(Pickup this, entity item) { - if(!GetResourceAmount(item, RESOURCE_CELLS)) - SetResourceAmountExplicit(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop); + if(!GetResource(item, RES_CELLS)) + SetResourceExplicit(item, RES_CELLS, autocvar_g_instagib_ammo_drop); } #endif REGISTER_ITEM(VaporizerCells, Ammo) { @@ -30,11 +30,11 @@ REGISTER_ITEM(VaporizerCells, Ammo) { this.m_sound = SND_VaporizerCells; #endif this.netname = "vaporizer_cells"; - this.m_name = "Vaporizer Ammo"; + this.m_name = _("Vaporizer ammo"); this.m_icon = "ammo_supercells"; #ifdef SVQC this.m_botvalue = 2000; - this.m_itemid = IT_CELLS; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(instagib_respawntime_ammo); this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo); this.m_iteminit = ammo_vaporizercells_init; @@ -56,12 +56,12 @@ REGISTER_ITEM(ExtraLife, Powerup) { this.m_sound = SND_ExtraLife; #endif this.netname = "extralife"; - this.m_name = "Extra life"; + this.m_name = _("Extra life"); this.m_icon = "item_mega_health"; this.m_color = '1 0 0'; this.m_waypoint = _("Extra life"); this.m_waypointblink = 2; - this.m_itemid = IT_NAILS; + this.m_itemid = IT_RESOURCE; } SPAWNFUNC_ITEM(item_extralife, ITEM_ExtraLife) @@ -88,7 +88,7 @@ REGISTER_ITEM(Invisibility, Powerup) { this.m_respawnsound = SND_STRENGTH_RESPAWN; #endif this.netname = "invisibility"; - this.m_name = "Invisibility"; + this.m_name = _("Invisibility"); this.m_icon = "strength"; this.m_color = '0 0 1'; this.m_waypoint = _("Invisibility"); @@ -123,7 +123,7 @@ REGISTER_ITEM(Speed, Powerup) { this.m_respawnsound = SND_SHIELD_RESPAWN; #endif this.netname = "speed"; - this.m_name = "Speed"; + this.m_name = _("Speed"); this.m_icon = "shield"; this.m_color = '1 0 1'; this.m_waypoint = _("Speed");