X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fnades%2Fnades.qc;h=c4e73d286d13946e64024fc976ae1d5987e3347a;hb=268f9c69576b6bb929f66d19f0d077d19ba47edd;hp=c704d31ae2ef03872201b8655594375b8957f118;hpb=b9671f63469586007314131f3f53728795c035cd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/nades/nades.qc b/qcsrc/common/mutators/mutator/nades/nades.qc index c704d31ae..c4e73d286 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qc +++ b/qcsrc/common/mutators/mutator/nades/nades.qc @@ -1,7 +1,5 @@ #include "nades.qh" -#ifdef IMPLEMENTATION - #ifdef SVQC bool autocvar_g_nades_nade_small; float autocvar_g_nades_spread = 0.04; @@ -9,7 +7,7 @@ float autocvar_g_nades_spread = 0.04; REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small) -#ifndef MENUQC +#ifdef GAMEQC entity Nade_TrailEffect(int proj, int nade_team) { switch (proj) @@ -38,10 +36,19 @@ entity Nade_TrailEffect(int proj, int nade_team) REGISTER_MUTATOR(cl_nades, true); MUTATOR_HOOKFUNCTION(cl_nades, HUD_Draw_overlay) { - if (STAT(HEALING_ORB) <= time) return false; - M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color; - M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA); - return true; + if (STAT(HEALING_ORB) > time) + { + M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color; + M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA); + return true; + } + if (STAT(ENTRAP_ORB) > time) + { + M_ARGV(0, vector) = NADE_TYPE_ENTRAP.m_color; + M_ARGV(1, float) = STAT(ENTRAP_ORB_ALPHA); + return true; + } + return false; } MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile) { @@ -85,7 +92,7 @@ MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile) proj.maxs = '16 16 16'; } proj.colormod = nade_type.m_color; - proj.move_movetype = MOVETYPE_BOUNCE; + set_movetype(proj, MOVETYPE_BOUNCE); settouch(proj, func_null); proj.scale = 1.5; proj.avelocity = randomvec() * 720; @@ -138,8 +145,8 @@ void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expan #ifdef SVQC -#include -#include +#include +#include #include #include @@ -154,7 +161,7 @@ void nade_timer_think(entity this) this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10); this.nextthink = time; if(!this.owner || wasfreed(this.owner)) - remove(this); + delete(this); } void nade_burn_spawn(entity _nade) @@ -223,13 +230,13 @@ void napalm_ball_think(entity this) if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) { - remove(this); + delete(this); return; } if(time > this.pushltime) { - remove(this); + delete(this); return; } @@ -264,7 +271,7 @@ void nade_napalm_ball(entity this) proj.team = this.owner.team; proj.bot_dodge = true; proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage; - proj.movetype = MOVETYPE_BOUNCE; + set_movetype(proj, MOVETYPE_BOUNCE); proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id; PROJECTILE_MAKETRIGGER(proj); setmodel(proj, MDL_Null); @@ -285,6 +292,8 @@ void nade_napalm_ball(entity this) proj.angles = vectoangles(proj.velocity); proj.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, proj); + IL_PUSH(g_bot_dodge, proj); proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC; //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true); @@ -297,13 +306,13 @@ void napalm_fountain_think(entity this) if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) { - remove(this); + delete(this); return; } if(time >= this.ltime) { - remove(this); + delete(this); return; } @@ -341,13 +350,16 @@ void nade_napalm_boom(entity this) fountain.owner = this.owner; fountain.realowner = this.realowner; fountain.origin = this.origin; + fountain.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, fountain); + IL_PUSH(g_bot_dodge, fountain); setorigin(fountain, fountain.origin); setthink(fountain, napalm_fountain_think); fountain.nextthink = time; fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime; fountain.pushltime = fountain.ltime; fountain.team = this.team; - fountain.movetype = MOVETYPE_TOSS; + set_movetype(fountain, MOVETYPE_TOSS); fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id; fountain.bot_dodge = true; fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage; @@ -370,7 +382,7 @@ void nade_ice_think(entity this) if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) { - remove(this); + delete(this); return; } @@ -387,7 +399,7 @@ void nade_ice_think(entity this) Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this); } - remove(this); + delete(this); return; } @@ -417,16 +429,13 @@ void nade_ice_think(entity this) float current_freeze_time = this.ltime - time - 0.1; - entity e; - for(e = findradius(this.origin, autocvar_g_nades_nade_radius); e; e = e.chain) - if(e != this) - if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, this.realowner) || e == this.realowner)) - if(e.takedamage && !IS_DEAD(e)) - if(e.health > 0) - if(!e.revival_time || ((time - e.revival_time) >= 1.5)) - if(!STAT(FROZEN, e)) - if(current_freeze_time > 0) - nade_ice_freeze(this, e, current_freeze_time); + FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && current_freeze_time > 0, + { + if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(it, this.realowner) || it == this.realowner)) + if(!it.revival_time || ((time - it.revival_time) >= 1.5)) + if(!STAT(FROZEN, it)) + nade_ice_freeze(this, it, current_freeze_time); + }); } void nade_ice_boom(entity this) @@ -442,7 +451,7 @@ void nade_ice_boom(entity this) fountain.ltime = time + autocvar_g_nades_ice_freeze_time; fountain.pushltime = fountain.wait = fountain.ltime; fountain.team = this.team; - fountain.movetype = MOVETYPE_TOSS; + set_movetype(fountain, MOVETYPE_TOSS); fountain.projectiledeathtype = DEATH_NADE_ICE.m_id; fountain.bot_dodge = false; setsize(fountain, '-16 -16 -16', '16 16 16'); @@ -488,7 +497,7 @@ void nade_spawn_boom(entity this) entity spawnloc = spawn(); setorigin(spawnloc, this.origin); setsize(spawnloc, this.realowner.mins, this.realowner.maxs); - spawnloc.movetype = MOVETYPE_NONE; + set_movetype(spawnloc, MOVETYPE_NONE); spawnloc.solid = SOLID_NOT; spawnloc.drawonlytoclient = this.realowner; spawnloc.effects = EF_STARDUST; @@ -496,18 +505,18 @@ void nade_spawn_boom(entity this) if(this.realowner.nade_spawnloc) { - remove(this.realowner.nade_spawnloc); + delete(this.realowner.nade_spawnloc); this.realowner.nade_spawnloc = NULL; } this.realowner.nade_spawnloc = spawnloc; } -void nade_heal_think(entity this) +void nades_orb_think(entity this) { if(time >= this.ltime) { - remove(this); + delete(this); return; } @@ -522,72 +531,125 @@ void nade_heal_think(entity this) this.nade_show_particles = 0; } -void nade_heal_touch(entity this) +entity nades_spawn_orb(entity own, entity realown, vector org, float orb_ltime, float orb_rad) +{ + // NOTE: this function merely places an orb + // you must add a custom touch function to the returned entity if desired + // also set .colormod if you wish to have it colorized + entity orb = spawn(); // Net_LinkEntity sets the classname (TODO) + orb.owner = own; + orb.realowner = realown; + setorigin(orb, org); + + orb.orb_lifetime = orb_ltime; // required for timers + orb.ltime = time + orb.orb_lifetime; + orb.bot_dodge = false; + orb.team = realown.team; + orb.solid = SOLID_TRIGGER; + + setmodel(orb, MDL_NADE_ORB); + orb.skin = 1; + orb.orb_radius = orb_rad; // required for fading + vector size = '1 1 1' * orb.orb_radius / 2; + setsize(orb, -size, size); + + Net_LinkEntity(orb, true, 0, orb_send); + orb.SendFlags |= 1; + + setthink(orb, nades_orb_think); + orb.nextthink = time; + + return orb; +} + +void nade_entrap_touch(entity this, entity toucher) +{ + if(DIFF_TEAM(toucher, this.realowner)) // TODO: what if realowner changes team or disconnects? + { + if (!isPushable(toucher)) + return; + + float pushdeltatime = time - toucher.lastpushtime; + if (pushdeltatime > 0.15) pushdeltatime = 0; + toucher.lastpushtime = time; + if(!pushdeltatime) return; + + // div0: ticrate independent, 1 = identity (not 20) + toucher.velocity = toucher.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime); + + #ifdef SVQC + UpdateCSQCProjectile(toucher); + #endif + } + + if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) || IS_MONSTER(toucher) ) + { + entity show_tint = (IS_VEHICLE(toucher)) ? toucher.owner : toucher; + STAT(ENTRAP_ORB, show_tint) = time + 0.1; + + float tint_alpha = 0.75; + if(SAME_TEAM(toucher, this.realowner)) + tint_alpha = 0.45; + STAT(ENTRAP_ORB_ALPHA, show_tint) = tint_alpha * (this.ltime - time) / this.orb_lifetime; + } +} + +void nade_entrap_boom(entity this) +{ + entity orb = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_entrap_time, autocvar_g_nades_entrap_radius); + + settouch(orb, nade_entrap_touch); + orb.colormod = NADE_TYPE_ENTRAP.m_color; +} + +void nade_heal_touch(entity this, entity toucher) { float maxhealth; float health_factor; - if(IS_PLAYER(other) || IS_MONSTER(other)) - if(!IS_DEAD(other)) - if(!STAT(FROZEN, other)) + if(IS_PLAYER(toucher) || IS_MONSTER(toucher)) + if(!IS_DEAD(toucher)) + if(!STAT(FROZEN, toucher)) { health_factor = autocvar_g_nades_heal_rate*frametime/2; - if ( other != this.realowner ) + if ( toucher != this.realowner ) { - if ( SAME_TEAM(other,this) ) + if ( SAME_TEAM(toucher,this) ) health_factor *= autocvar_g_nades_heal_friend; else health_factor *= autocvar_g_nades_heal_foe; } if ( health_factor > 0 ) { - maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max; - if ( other.health < maxhealth ) + maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max; + if ( toucher.health < maxhealth ) { if ( this.nade_show_particles ) - Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1); - other.health = min(other.health+health_factor, maxhealth); + Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1); + toucher.health = min(toucher.health+health_factor, maxhealth); } - other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); + toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); } else if ( health_factor < 0 ) { - Damage(other,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0'); + Damage(toucher,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,toucher.origin,'0 0 0'); } } - if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) ) + if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) ) { - entity show_red = (IS_VEHICLE(other)) ? other.owner : other; + entity show_red = (IS_VEHICLE(toucher)) ? toucher.owner : toucher; show_red.stat_healing_orb = time+0.1; - show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.healer_lifetime; + show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime; } } void nade_heal_boom(entity this) { - entity healer; - healer = spawn(); - healer.owner = this.owner; - healer.realowner = this.realowner; - setorigin(healer, this.origin); - healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar - healer.ltime = time + healer.healer_lifetime; - healer.team = this.realowner.team; - healer.bot_dodge = false; - healer.solid = SOLID_TRIGGER; - settouch(healer, nade_heal_touch); - - setmodel(healer, MDL_NADE_HEAL); - healer.healer_radius = autocvar_g_nades_nade_radius; - vector size = '1 1 1' * healer.healer_radius / 2; - setsize(healer,-size,size); - - Net_LinkEntity(healer, true, 0, healer_send); - - setthink(healer, nade_heal_think); - healer.nextthink = time; - healer.SendFlags |= 1; + entity orb = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_heal_time, autocvar_g_nades_nade_radius); + + settouch(orb, nade_heal_touch); + orb.colormod = '1 0 0'; } void nade_monster_boom(entity this) @@ -634,6 +696,11 @@ void nade_boom(entity this) expef = EFFECT_SPAWN_RED; break; + case NADE_TYPE_ENTRAP: + nade_blast = false; + expef = EFFECT_SPAWN_YELLOW; + break; + default: case NADE_TYPE_NORMAL: expef = EFFECT_NADE_EXPLODE(this.realowner.team); @@ -664,15 +731,15 @@ void nade_boom(entity this) case NADE_TYPE_SPAWN: nade_spawn_boom(this); break; case NADE_TYPE_HEAL: nade_heal_boom(this); break; case NADE_TYPE_MONSTER: nade_monster_boom(this); break; + case NADE_TYPE_ENTRAP: nade_entrap_boom(this); break; } - FOREACH_ENTITY_ENT(aiment, this, + IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this, { - if(it.classname == "grapplinghook") - RemoveGrapplingHook(it.realowner); + RemoveGrapplingHook(it.realowner); }); - remove(this); + delete(this); } void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype); @@ -689,24 +756,24 @@ void nade_pickup(entity this, entity thenade) } bool CanThrowNade(entity this); -void nade_touch(entity this) +void nade_touch(entity this, entity toucher) { - if(other) + if(toucher) UpdateCSQCProjectile(this); - if(other == this.realowner) + if(toucher == this.realowner) return; // no this impacts if(autocvar_g_nades_pickup) if(time >= this.spawnshieldtime) - if(!other.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much - if(!other.frozen) - if(CanThrowNade(other)) // prevent some obvious things, like dead players - if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here + if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much + if(!STAT(FROZEN, toucher)) + if(CanThrowNade(toucher)) // prevent some obvious things, like dead players + if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here { - nade_pickup(other, this); + nade_pickup(toucher, this); sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); - remove(this); + delete(this); return; } /*float is_weapclip = 0; @@ -716,16 +783,15 @@ void nade_touch(entity this) is_weapclip = 1;*/ if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip) { - FOREACH_ENTITY_ENT(aiment, this, + IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this, { - if(it.classname == "grapplinghook") - RemoveGrapplingHook(it.realowner); + RemoveGrapplingHook(it.realowner); }); - remove(this); + delete(this); return; } - PROJECTILE_TOUCH(this); + PROJECTILE_TOUCH(this, toucher); //setsize(this, '-2 -2 -2', '2 2 2'); //UpdateCSQCProjectile(this); @@ -735,7 +801,7 @@ void nade_touch(entity this) return; } - this.enemy = other; + this.enemy = toucher; nade_boom(this); } @@ -819,12 +885,13 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time) entity _nade = e.nade; e.nade = NULL; - remove(e.fake_nade); + delete(e.fake_nade); e.fake_nade = NULL; makevectors(e.v_angle); - W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0); + // NOTE: always throw from first weapon entity? + W_SetupShot(e, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0); Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES); @@ -842,7 +909,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time) setsize(_nade, '-8 -8 -8', '8 8 8'); else setsize(_nade, '-16 -16 -16', '16 16 16'); - _nade.movetype = MOVETYPE_BOUNCE; + set_movetype(_nade, MOVETYPE_BOUNCE); tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade); if (trace_startsolid) @@ -876,6 +943,8 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time) _nade.damagedbycontents = true; _nade.angles = vectoangles(_nade.velocity); _nade.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, _nade); + IL_PUSH(g_bot_dodge, _nade); _nade.projectiledeathtype = DEATH_NADE.m_id; _nade.toss_time = time; _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX); @@ -932,10 +1001,10 @@ MUTATOR_HOOKFUNCTION(nades, PutClientInServer) nades_RemoveBonus(player); } -float nade_customize(entity this) +bool nade_customize(entity this, entity client) { - //if(IS_SPEC(other)) { return false; } - if(other == this.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == this.exteriormodeltoclient)) + //if(IS_SPEC(client)) { return false; } + if(client == this.exteriormodeltoclient || (IS_SPEC(client) && client.enemy == this.exteriormodeltoclient)) { // somewhat hide the model, but keep the glow //this.effects = 0; @@ -1000,10 +1069,10 @@ void nade_prime(entity this) return; // only allow bonus nades if(this.nade) - remove(this.nade); + delete(this.nade); if(this.fake_nade) - remove(this.fake_nade); + delete(this.fake_nade); int ntype; string pntype = this.pokenade_type; @@ -1084,9 +1153,9 @@ void nades_CheckThrow(entity this) void nades_Clear(entity player) { if(player.nade) - remove(player.nade); + delete(player.nade); if(player.fake_nade) - remove(player.fake_nade); + delete(player.fake_nade); player.nade = player.fake_nade = NULL; player.nade_timer = 0; @@ -1107,7 +1176,7 @@ CLASS(NadeOffhand, OffhandWeapon) if (held_nade) { player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1); - // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed); + // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed); makevectors(player.angles); held_nade.velocity = player.velocity; setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0); @@ -1239,6 +1308,28 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink) } } +MUTATOR_HOOKFUNCTION(nades, PlayerPhysics) +{ + entity player = M_ARGV(0, entity); + + if (STAT(ENTRAP_ORB, player) > time) + { + player.stat_sv_maxspeed *= autocvar_g_nades_entrap_speed; + player.stat_sv_airspeedlimit_nonqw *= autocvar_g_nades_entrap_speed; + } +} + +MUTATOR_HOOKFUNCTION(nades, MonsterMove) +{ + entity mon = M_ARGV(0, entity); + + if (STAT(ENTRAP_ORB, mon) > time) + { + M_ARGV(1, float) *= autocvar_g_nades_entrap_speed; // run speed + M_ARGV(2, float) *= autocvar_g_nades_entrap_speed; // walk speed + } +} + MUTATOR_HOOKFUNCTION(nades, PlayerSpawn) { entity player = M_ARGV(0, entity); @@ -1262,7 +1353,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerSpawn) if(player.nade_spawnloc.cnt <= 0) { - remove(player.nade_spawnloc); + delete(player.nade_spawnloc); player.nade_spawnloc = NULL; } } @@ -1340,7 +1431,7 @@ MUTATOR_HOOKFUNCTION(nades, MonsterDies) MUTATOR_HOOKFUNCTION(nades, DropSpecialItems) { entity frag_target = M_ARGV(0, entity); - + if(frag_target.nade) toss_nade(frag_target, true, '0 0 0', time + 0.05); } @@ -1373,6 +1464,8 @@ MUTATOR_HOOKFUNCTION(nades, SpectateCopy) client.bonus_nade_score = spectatee.bonus_nade_score; client.stat_healing_orb = spectatee.stat_healing_orb; client.stat_healing_orb_alpha = spectatee.stat_healing_orb_alpha; + STAT(ENTRAP_ORB, client) = STAT(ENTRAP_ORB, spectatee); + STAT(ENTRAP_ORB_ALPHA, client) = STAT(ENTRAP_ORB_ALPHA, spectatee); } REPLICATE(cvar_cl_nade_type, int, "cl_nade_type"); @@ -1394,4 +1487,3 @@ MUTATOR_HOOKFUNCTION(nades, BuildGameplayTipsString) } #endif -#endif