X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fnades%2Fnades.qh;h=3618fd4181c0a4854704905e0e29a7b54ac971fb;hb=e97de604c9a9a8e86f9aa5851a5c24ecff86cc35;hp=a7eed65d33aceb29f20ee28d94228ad3eb2a4331;hpb=cf7d70cea2066703aad74fce5931e635471904f3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/nades/nades.qh b/qcsrc/common/mutators/mutator/nades/nades.qh index a7eed65d3..3618fd418 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qh +++ b/qcsrc/common/mutators/mutator/nades/nades.qh @@ -1,5 +1,4 @@ -#ifndef NADES_ALL_H -#define NADES_ALL_H +#pragma once #include @@ -43,16 +42,16 @@ REGISTER_NADE(Null); Nade Nade_FromProjectile(int proj) { - FOREACH(Nades, true, LAMBDA( + FOREACH(Nades, true, { for (int j = 0; j < 2; j++) { if (it.m_projectile[j] == proj) return it; } - )); + }); return NADE_TYPE_Null; } -#ifndef MENUQC +#ifdef GAMEQC #include "effects.inc" #endif @@ -86,7 +85,7 @@ bool orb_send(entity this, entity to, int sf); void nades_Clear(entity player); // Give a bonus grenade to a player -void(entity player, float score) nades_GiveBonus; +void nades_GiveBonus(entity player, float score); /** * called to adjust nade damage and force on hit @@ -102,5 +101,3 @@ void(entity player, float score) nades_GiveBonus; MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage); #endif - -#endif