X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fhmg.qc;h=024fdb1cc768397f28409097e9f2e5166fa57b0a;hb=f7b69c7bd1d05162b3c532422e3ce3013dc0f5f2;hp=1512992c250f1e75b508fc0e3eb62ea07afdef59;hpb=3e21073f2bd7f282947bc1f214b3ec25d69ccae0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/hmg.qc b/qcsrc/common/mutators/mutator/overkill/hmg.qc index 1512992c2..024fdb1cc 100644 --- a/qcsrc/common/mutators/mutator/overkill/hmg.qc +++ b/qcsrc/common/mutators/mutator/overkill/hmg.qc @@ -1,47 +1,5 @@ -#ifndef IMPLEMENTATION -CLASS(HeavyMachineGun, Weapon) -/* ammotype */ ATTRIB(HeavyMachineGun, ammo_field, .int, ammo_nails); -/* impulse */ ATTRIB(HeavyMachineGun, impulse, int, 3); -/* flags */ ATTRIB(HeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON); -/* rating */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH); -/* color */ ATTRIB(HeavyMachineGun, wpcolor, vector, '0.5 0.5 0'); -/* modelname */ ATTRIB(HeavyMachineGun, mdl, string, "ok_hmg"); -#ifndef MENUQC -/* model */ ATTRIB(HeavyMachineGun, m_model, Model, MDL_HMG_ITEM); -#endif -/* crosshair */ ATTRIB(HeavyMachineGun, w_crosshair, string, "gfx/crosshairuzi"); -/* crosshair */ ATTRIB(HeavyMachineGun, w_crosshair_size, float, 0.6); -/* wepimg */ ATTRIB(HeavyMachineGun, model2, string, "weaponhmg"); -/* refname */ ATTRIB(HeavyMachineGun, netname, string, "hmg"); -/* wepname */ ATTRIB(HeavyMachineGun, m_name, string, _("Heavy Machine Gun")); - -#define X(BEGIN, P, END, class, prefix) \ - BEGIN(class) \ - P(class, prefix, ammo, float, NONE) \ - P(class, prefix, damage, float, NONE) \ - P(class, prefix, force, float, NONE) \ - P(class, prefix, refire, float, NONE) \ - P(class, prefix, reload_ammo, float, NONE) \ - P(class, prefix, reload_time, float, NONE) \ - P(class, prefix, solidpenetration, float, NONE) \ - P(class, prefix, spread_add, float, NONE) \ - P(class, prefix, spread_max, float, NONE) \ - P(class, prefix, spread_min, float, NONE) \ - P(class, prefix, switchdelay_drop, float, NONE) \ - P(class, prefix, switchdelay_raise, float, NONE) \ - P(class, prefix, weaponreplace, string, NONE) \ - P(class, prefix, weaponstartoverride, float, NONE) \ - P(class, prefix, weaponstart, float, NONE) \ - P(class, prefix, weaponthrowable, float, NONE) \ - END() - W_PROPS(X, HeavyMachineGun, hmg) -#undef X - -ENDCLASS(HeavyMachineGun) -REGISTER_WEAPON(HMG, hmg, NEW(HeavyMachineGun)); +#include "hmg.qh" -#endif -#ifdef IMPLEMENTATION #ifdef SVQC REGISTER_MUTATOR(hmg_nadesupport, true); @@ -174,4 +132,3 @@ METHOD(HeavyMachineGun, wr_impacteffect, void(entity thiswep, entity actor)) } #endif -#endif