X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fokmachinegun.qh;h=10f3b9c09fb66192f604e3beacba25ca279601ba;hb=428da72281f326b423fbd2649f138bb24ca8fa0b;hp=24987c5a020b4250cc9d5a6a956bdfd95b3daad7;hpb=5761cf6223dd1755d929d0f7398314f2327dd820;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 24987c5a0..10f3b9c09 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -1,18 +1,21 @@ #pragma once CLASS(OverkillMachineGun, Weapon) -/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RESOURCE_BULLETS); +/* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun"); +/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RES_BULLETS); /* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3); -/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS); +/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000); /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); #ifdef GAMEQC /* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_OK_MG_ITEM); +/* flash mdl */ ATTRIB(OverkillMachineGun, m_muzzlemodel, Model, MDL_MACHINEGUN_MUZZLEFLASH); +/* flash eff */ ATTRIB(OverkillMachineGun, m_muzzleeffect, entity, EFFECT_MACHINEGUN_MUZZLEFLASH); #endif /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair, string, "gfx/crosshairuzi"); /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair_size, float, 0.6); -/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "weaponuzi"); +/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "ok_weapon_smg"); /* refname */ ATTRIB(OverkillMachineGun, netname, string, "okmachinegun"); /* wepname */ ATTRIB(OverkillMachineGun, m_name, string, _("Overkill MachineGun")); @@ -31,6 +34,7 @@ CLASS(OverkillMachineGun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ @@ -53,3 +57,4 @@ CLASS(OverkillMachineGun, Weapon) ENDCLASS(OverkillMachineGun) REGISTER_WEAPON(OVERKILL_MACHINEGUN, okmachinegun, NEW(OverkillMachineGun)); +//SPAWNFUNC_WEAPON(weapon_okmachinegun, WEP_OVERKILL_MACHINEGUN)