X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Foknex.qc;h=55afbe45c1112e4f2fdf04632f62dd71becdbbb5;hb=59d3684c3ce95d95c6d3f14e6fc5567a2e6ff2ba;hp=e1b26c36d17c790ab334067c0dcd198c5ef13028;hpb=9e50112561ad6f4cefe6d13bd7185f5dfd1ada4b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/oknex.qc b/qcsrc/common/mutators/mutator/overkill/oknex.qc index e1b26c36d..55afbe45c 100644 --- a/qcsrc/common/mutators/mutator/overkill/oknex.qc +++ b/qcsrc/common/mutators/mutator/overkill/oknex.qc @@ -12,16 +12,21 @@ METHOD(OverkillNex, wr_glow, vector(OverkillNex this, entity actor, entity wepen if (!WEP_CVAR(oknex, charge)) return '0 0 0'; float charge = wepent.oknex_charge; float animlimit = WEP_CVAR(oknex, charge_animlimit); + float f = autocvar_g_weapon_charge_colormod_hdrmultiplier * min(1, charge / animlimit); vector g; - g.x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, charge / animlimit); - g.y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, charge / animlimit); - g.z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, charge / animlimit); + g.x = f * autocvar_g_weapon_charge_colormod_red_half; + g.y = f * autocvar_g_weapon_charge_colormod_green_half; + g.z = f * autocvar_g_weapon_charge_colormod_blue_half; if (charge > animlimit) { - g.x += autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (charge - animlimit) / (1 - animlimit); - g.y += autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (charge - animlimit) / (1 - animlimit); - g.z += autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (charge - animlimit) / (1 - animlimit); + f = autocvar_g_weapon_charge_colormod_hdrmultiplier * (charge - animlimit) / (1 - animlimit); + g.x += f * autocvar_g_weapon_charge_colormod_red_full; + g.y += f * autocvar_g_weapon_charge_colormod_green_full; + g.z += f * autocvar_g_weapon_charge_colormod_blue_full; } + // transition color can't be '0 0 0' as it defaults to player model glow color + if (g == '0 0 0') + g = '0 0 0.000001'; return g; } #endif @@ -90,7 +95,7 @@ void W_OverkillNex_Attack(Weapon thiswep, entity actor, .entity weaponentity, fl yoda = 0; damage_goodhits = 0; - FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, thiswep.m_id); + FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, mydmg, true, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, thiswep.m_id); if(yoda && flying) Send_Notification(NOTIF_ONE, actor, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA); @@ -145,14 +150,11 @@ METHOD(OverkillNex, wr_think, void(entity thiswep, entity actor, .entity weapone (actor.(weaponentity).wframe == WFRAME_FIRE2)) { // Set secondary fire animation. - vector a = '0 0 0'; actor.(weaponentity).wframe = WFRAME_FIRE2; - a = actor.(weaponentity).anim_fire2; - a.z *= g_weaponratefactor; FOREACH_CLIENT(true, LAMBDA( if (it == actor || (IS_SPEC(it) && it.enemy == actor)) { - wframe_send(it, actor.(weaponentity), a, true); + wframe_send(it, actor.(weaponentity), WFRAME_FIRE2, g_weaponratefactor, true); } )); animdecide_setaction(actor, ANIMACTION_SHOOT, true); @@ -216,7 +218,7 @@ METHOD(OverkillNex, wr_think, void(entity thiswep, entity actor, .entity weapone // if(fire & 2) // only eat ammo when the button is pressed // { // dt = min(dt, (1 - actor.(weaponentity).oknex_charge) / WEP_CVAR(oknex, charge_rate)); - // if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + // if(!(actor.items & IT_UNLIMITED_AMMO)) // { // // if this weapon is reloadable, decrease its load. Else decrease the player's ammo // if(autocvar_g_balance_vortex_reload_ammo)