X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Foverkill.qc;h=2fb75b3f8d9696b8ce644748f5f837d0e19a89f5;hb=8cbf0e84432e075e617f43c037c645ea9846eba0;hp=c670879e3788e9c8cceff9e3bff4a49614f15b4c;hpb=3d4a324cc2e15c1eb99209674942506eb998e2ec;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/overkill.qc b/qcsrc/common/mutators/mutator/overkill/overkill.qc index c670879e3..2fb75b3f8 100644 --- a/qcsrc/common/mutators/mutator/overkill/overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/overkill.qc @@ -35,13 +35,11 @@ REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } - - return false; } MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo) { - entity actor = MUTATOR_ARGV(0, entity); + entity actor = M_ARGV(0, entity); if (actor.ok_use_ammocharge) { ok_DecreaseCharge(actor, PS(actor).m_weapon.m_id); @@ -51,7 +49,7 @@ MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo) MUTATOR_HOOKFUNCTION(ok, W_Reload) { - entity actor = MUTATOR_ARGV(0, entity); + entity actor = M_ARGV(0, entity); return actor.ok_use_ammocharge; } @@ -87,48 +85,44 @@ float ok_CheckWeaponCharge(entity ent, int wep) entity wepent = Weapons_from(wep); - if(wepent == WEP_Null) return 0; // dummy + if(wepent == WEP_Null) return false; // dummy return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST) { + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER)) { - frag_damage = 0; - if(frag_attacker != frag_target) if(frag_target.health > 0) if(STAT(FROZEN, frag_target) == 0) if(!IS_DEAD(frag_target)) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); - frag_force = '0 0 0'; + M_ARGV(6, vector) = '0 0 0'; } - } - return false; + M_ARGV(4, float) = 0; + } } MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor) { + entity frag_target = M_ARGV(2, entity); + float damage_take = M_ARGV(4, float); + if(damage_take) frag_target.ok_pauseregen_finished = max(frag_target.ok_pauseregen_finished, time + 2); - return false; } -MUTATOR_HOOKFUNCTION(ok, PlayerDies) +void ok_DropItem(entity this, entity targ) { - entity targ = ((frag_attacker) ? frag_attacker : frag_target); - - if(IS_MONSTER(frag_target)) - { - remove(other); // remove default item - other = NULL; - } - entity e = new(droppedweapon); // hax e.ok_item = true; e.noalign = true; @@ -139,24 +133,48 @@ MUTATOR_HOOKFUNCTION(ok, PlayerDies) e.movetype = MOVETYPE_TOSS; e.gravity = 1; e.reset = SUB_Remove; - setorigin(e, frag_target.origin + '0 0 32'); - e.velocity = '0 0 200' + normalize(targ.origin - frag_target.origin) * 500; + setorigin(e, this.origin + '0 0 32'); + e.velocity = '0 0 200' + normalize(targ.origin - this.origin) * 500; SUB_SetFade(e, time + 5, 1); } +} + +MUTATOR_HOOKFUNCTION(ok, PlayerDies) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + + entity targ = ((frag_attacker) ? frag_attacker : frag_target); + + ok_DropItem(frag_target, targ); frag_target.ok_lastwep = PS(frag_target).m_switchweapon.m_id; +} - return false; +MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) +{ + entity mon = M_ARGV(0, entity); + entity olditem = M_ARGV(1, entity); + entity frag_attacker = M_ARGV(2, entity); + + remove(olditem); + + M_ARGV(1, entity) = NULL; + + ok_DropItem(mon, frag_attacker); } -MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); } MUTATOR_HOOKFUNCTION(ok, PlayerRegen) -{SELFPARAM(); +{ + entity player = M_ARGV(0, entity); + // overkill's values are different, so use custom regen - if(!STAT(FROZEN, self)) + if(!STAT(FROZEN, player)) { - self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit); - self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit); + player.armorvalue = CalcRotRegen(player.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, + 1 * frametime * (time > player.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > player.pauserotarmor_finished), autocvar_g_balance_armor_limit); + player.health = CalcRotRegen(player.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > player.ok_pauseregen_finished), 200, 0, + autocvar_g_balance_health_rotlinear, 1 * frametime * (time > player.pauserothealth_finished), autocvar_g_balance_health_limit); float minf, maxf, limitf; @@ -164,7 +182,8 @@ MUTATOR_HOOKFUNCTION(ok, PlayerRegen) minf = autocvar_g_balance_fuel_regenstable; limitf = autocvar_g_balance_fuel_limit; - self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); + player.ammo_fuel = CalcRotRegen(player.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, + frametime * (time > player.pauseregen_finished) * ((player.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > player.pauserotfuel_finished), limitf); } return true; // return true anyway, as frozen uses no regen } @@ -175,37 +194,39 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon) } MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) -{SELFPARAM(); +{ if(intermission_running || gameover) - return false; + return; + + entity player = M_ARGV(0, entity); - if(IS_DEAD(self) || !IS_PLAYER(self) || STAT(FROZEN, self)) - return false; + if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player)) + return; - if(self.ok_lastwep) + if(player.ok_lastwep) { - Weapon newwep = Weapons_from(self.ok_lastwep); - if(self.ok_lastwep == WEP_HMG.m_id) + Weapon newwep = Weapons_from(player.ok_lastwep); + if(player.ok_lastwep == WEP_HMG.m_id) newwep = WEP_MACHINEGUN; - if(self.ok_lastwep == WEP_RPC.m_id) + if(player.ok_lastwep == WEP_RPC.m_id) newwep = WEP_VORTEX; - PS(self).m_switchweapon = newwep; - self.ok_lastwep = 0; + PS(player).m_switchweapon = newwep; + player.ok_lastwep = 0; } - ok_IncreaseCharge(self, PS(self).m_weapon.m_id); + ok_IncreaseCharge(player, PS(player).m_weapon.m_id); - if(PHYS_INPUT_BUTTON_ATCK2(self)) - if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked - if(time >= self.jump_interval) + if(PHYS_INPUT_BUTTON_ATCK2(player)) + if(!forbidWeaponUse(player) || player.weapon_blocked) // allow if weapon is blocked + if(time >= player.jump_interval) { - self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); - makevectors(self.v_angle); + player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player); + makevectors(player.v_angle); - Weapon oldwep = PS(self).m_weapon; - PS(self).m_weapon = WEP_BLASTER; + Weapon oldwep = PS(player).m_weapon; + PS(player).m_weapon = WEP_BLASTER; W_Blaster_Attack( - self, + player, WEP_BLASTER.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(vaporizer, shotangle), WEP_CVAR_SEC(vaporizer, damage), @@ -217,73 +238,73 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) WEP_CVAR_SEC(vaporizer, delay), WEP_CVAR_SEC(vaporizer, lifetime) ); - PS(self).m_weapon = oldwep; + PS(player).m_weapon = oldwep; } - self.weapon_blocked = false; + player.weapon_blocked = false; - self.ok_ammo_charge = self.ammo_charge[PS(self).m_weapon.m_id]; + player.ok_ammo_charge = player.ammo_charge[PS(player).m_weapon.m_id]; - if(self.ok_use_ammocharge) - if(!ok_CheckWeaponCharge(self, PS(self).m_weapon.m_id)) + if(player.ok_use_ammocharge) + if(!ok_CheckWeaponCharge(player, PS(player).m_weapon.m_id)) { - if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(self) && IS_REAL_CLIENT(self) && PS(self).m_weapon == PS(self).m_switchweapon) + if(autocvar_g_overkill_ammo_charge_notice && time > player.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(player) && IS_REAL_CLIENT(player) && PS(player).m_weapon == PS(player).m_switchweapon) { - //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE); - self.ok_notice_time = time + 2; - play2(self, SND(DRYFIRE)); + //Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERKILL_CHARGE); + player.ok_notice_time = time + 2; + play2(player, SND(DRYFIRE)); } - Weapon wpn = PS(self).m_weapon; + Weapon wpn = PS(player).m_weapon; .entity weaponentity = weaponentities[0]; // TODO: unhardcode - if(self.(weaponentity).state != WS_CLEAR) - w_ready(wpn, self, weaponentity, PHYS_INPUT_BUTTON_ATCK(self) | (PHYS_INPUT_BUTTON_ATCK2(self) << 1)); + if(player.(weaponentity).state != WS_CLEAR) + w_ready(wpn, player, weaponentity, PHYS_INPUT_BUTTON_ATCK(player) | (PHYS_INPUT_BUTTON_ATCK2(player) << 1)); - self.weapon_blocked = true; + player.weapon_blocked = true; } - PHYS_INPUT_BUTTON_ATCK2(self) = false; - - return false; + PHYS_INPUT_BUTTON_ATCK2(player) = false; } MUTATOR_HOOKFUNCTION(ok, PlayerSpawn) -{SELFPARAM(); +{ + entity player = M_ARGV(0, entity); + if(autocvar_g_overkill_ammo_charge) { - FOREACH(Weapons, it != WEP_Null, LAMBDA(self.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit)); + FOREACH(Weapons, it != WEP_Null, LAMBDA(player.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit)); - self.ok_use_ammocharge = 1; - self.ok_notice_time = time; + player.ok_use_ammocharge = 1; + player.ok_notice_time = time; } else - self.ok_use_ammocharge = 0; + player.ok_use_ammocharge = 0; // if player changed their weapon while dead, don't switch to their death weapon - if(self.impulse) - self.ok_lastwep = 0; - - self.ok_pauseregen_finished = time + 2; + if(player.impulse) + player.ok_lastwep = 0; - return false; + player.ok_pauseregen_finished = time + 2; } void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); } void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); } MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) -{SELFPARAM(); +{ + entity ent = M_ARGV(0, entity); + if(autocvar_g_powerups) if(autocvar_g_overkill_powerups_replace) { - if(self.classname == "item_strength") + if(ent.classname == "item_strength") { entity wep = new(weapon_hmg); - setorigin(wep, self.origin); + setorigin(wep, ent.origin); setmodel(wep, MDL_OK_HMG); wep.ok_item = true; - wep.noalign = self.noalign; - wep.cnt = self.cnt; - wep.team = self.team; + wep.noalign = ent.noalign; + wep.cnt = ent.cnt; + wep.team = ent.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; wep.pickup_anyway = true; wep.spawnfunc_checked = true; @@ -292,15 +313,15 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) return true; } - if(self.classname == "item_invincible") + if(ent.classname == "item_invincible") { entity wep = new(weapon_rpc); - setorigin(wep, self.origin); + setorigin(wep, ent.origin); setmodel(wep, MDL_OK_RPC); wep.ok_item = true; - wep.noalign = self.noalign; - wep.cnt = self.cnt; - wep.team = self.team; + wep.noalign = ent.noalign; + wep.cnt = ent.cnt; + wep.team = ent.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; wep.pickup_anyway = true; wep.spawnfunc_checked = true; @@ -309,16 +330,16 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) return true; } } - - return false; } MUTATOR_HOOKFUNCTION(ok, FilterItem) -{SELFPARAM(); - if(self.ok_item) - return false; +{ + entity item = M_ARGV(0, entity); + + if(item.ok_item) + return; - switch(self.items) + switch(item.items) { case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway); case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway); @@ -328,11 +349,12 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) } MUTATOR_HOOKFUNCTION(ok, SpectateCopy) -{SELFPARAM(); - self.ammo_charge[PS(self).m_weapon.m_id] = other.ammo_charge[PS(other).m_weapon.m_id]; - self.ok_use_ammocharge = other.ok_use_ammocharge; +{ + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); - return false; + client.ammo_charge[PS(client).m_weapon.m_id] = spectatee.ammo_charge[PS(spectatee).m_weapon.m_id]; + client.ok_use_ammocharge = spectatee.ok_use_ammocharge; } MUTATOR_HOOKFUNCTION(ok, SetStartItems) @@ -344,25 +366,21 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems) start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; - - return false; } MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString) { - ret_string = strcat(ret_string, ":OK"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK"); } MUTATOR_HOOKFUNCTION(ok, BuildMutatorsPrettyString) { - ret_string = strcat(ret_string, ", Overkill"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Overkill"); } MUTATOR_HOOKFUNCTION(ok, SetModname) { - modname = "Overkill"; + M_ARGV(0, string) = "Overkill"; return true; }