X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Foverkill.qc;h=3cb64ce9234761703a1876d0310c873fa2bbe5e8;hb=36b1e07cbd318b9ef5262fb5951244f16ef297c8;hp=125025f205c40f8ce1908705ff831df50d18a252;hpb=390a7f7b62ad37ac07daf1dad81bae25dd33ad3e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/overkill.qc b/qcsrc/common/mutators/mutator/overkill/overkill.qc index 125025f20..3cb64ce92 100644 --- a/qcsrc/common/mutators/mutator/overkill/overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/overkill.qc @@ -1,389 +1 @@ -#ifdef IMPLEMENTATION -bool autocvar_g_overkill_powerups_replace; -float autocvar_g_overkill_superguns_respawn_time; -bool autocvar_g_overkill_100h_anyway; -bool autocvar_g_overkill_100a_anyway; -bool autocvar_g_overkill_ammo_charge; -float autocvar_g_overkill_ammo_charge_notice; -float autocvar_g_overkill_ammo_charge_limit; - -.vector ok_deathloc; -.float ok_spawnsys_timer; -.float ok_lastwep; -.float ok_item; - -.float ok_notice_time; -.float ammo_charge[Weapons_MAX]; -.float ok_use_ammocharge = _STAT(OK_AMMO_CHARGE); -.float ok_ammo_charge = _STAT(OK_AMMO_CHARGEPOOL); - -.float ok_pauseregen_finished; - -void(entity ent, float wep) ok_DecreaseCharge; - -void ok_Initialize(); - -REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") -{ - MUTATOR_ONADD - { - ok_Initialize(); - } - - MUTATOR_ONREMOVE - { - WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; - } - - return false; -} - -MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo) -{ - entity actor = MUTATOR_ARGV(0, entity); - if (actor.ok_use_ammocharge) - { - ok_DecreaseCharge(actor, PS(actor).m_weapon.m_id); - return true; - } -} - -MUTATOR_HOOKFUNCTION(ok, W_Reload) -{ - entity actor = MUTATOR_ARGV(0, entity); - return actor.ok_use_ammocharge; -} - -void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float); -spawnfunc(weapon_hmg); -spawnfunc(weapon_rpc); - -void ok_DecreaseCharge(entity ent, int wep) -{ - if(!ent.ok_use_ammocharge) return; - - entity wepent = Weapons_from(wep); - - if (wepent == WEP_Null) return; // dummy - - ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); -} - -void ok_IncreaseCharge(entity ent, int wep) -{ - entity wepent = Weapons_from(wep); - - if (wepent == WEP_Null) return; // dummy - - if(ent.ok_use_ammocharge) - if(!PHYS_INPUT_BUTTON_ATCK(ent)) // not while attacking? - ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); -} - -float ok_CheckWeaponCharge(entity ent, int wep) -{ - if(!ent.ok_use_ammocharge) return true; - - entity wepent = Weapons_from(wep); - - if(wepent == WEP_Null) return 0; // dummy - - return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); -} - -MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST) -{ - if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) - if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER)) - { - frag_damage = 0; - - if(frag_attacker != frag_target) - if(frag_target.health > 0) - if(STAT(FROZEN, frag_target) == 0) - if(!IS_DEAD(frag_target)) - { - Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); - frag_force = '0 0 0'; - } - } - - return false; -} - -MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor) -{ - if(damage_take) - frag_target.ok_pauseregen_finished = max(frag_target.ok_pauseregen_finished, time + 2); - return false; -} - -MUTATOR_HOOKFUNCTION(ok, PlayerDies) -{ - entity targ = ((frag_attacker) ? frag_attacker : frag_target); - - if(IS_MONSTER(frag_target)) - { - remove(other); // remove default item - other = NULL; - } - - entity e = new(droppedweapon); // hax - e.ok_item = true; - e.noalign = true; - e.pickup_anyway = true; - e.spawnfunc_checked = true; - spawnfunc_item_armor_small(e); - e.movetype = MOVETYPE_TOSS; - e.gravity = 1; - e.reset = SUB_Remove; - setorigin(e, frag_target.origin + '0 0 32'); - e.velocity = '0 0 200' + normalize(targ.origin - frag_target.origin) * 500; - SUB_SetFade(e, time + 5, 1); - - frag_target.ok_lastwep = PS(frag_target).m_switchweapon.m_id; - - return false; -} -MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); } - -MUTATOR_HOOKFUNCTION(ok, PlayerRegen) -{SELFPARAM(); - // overkill's values are different, so use custom regen - if(!STAT(FROZEN, self)) - { - self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit); - self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit); - - float minf, maxf, limitf; - - maxf = autocvar_g_balance_fuel_rotstable; - minf = autocvar_g_balance_fuel_regenstable; - limitf = autocvar_g_balance_fuel_limit; - - self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); - } - return true; // return true anyway, as frozen uses no regen -} - -MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon) -{ - return true; -} - -MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) -{SELFPARAM(); - if(intermission_running || gameover) - return false; - - if(IS_DEAD(self) || !IS_PLAYER(self) || STAT(FROZEN, self)) - return false; - - if(self.ok_lastwep) - { - Weapon newwep = Weapons_from(self.ok_lastwep); - if(self.ok_lastwep == WEP_HMG.m_id) - newwep = WEP_MACHINEGUN; - if(self.ok_lastwep == WEP_RPC.m_id) - newwep = WEP_VORTEX; - PS(self).m_switchweapon = newwep; - self.ok_lastwep = 0; - } - - ok_IncreaseCharge(self, PS(self).m_weapon.m_id); - - if(PHYS_INPUT_BUTTON_ATCK2(self)) - if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked - if(time >= self.jump_interval) - { - self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); - makevectors(self.v_angle); - - Weapon oldwep = PS(self).m_weapon; - PS(self).m_weapon = WEP_BLASTER; - W_Blaster_Attack( - self, - WEP_BLASTER.m_id | HITTYPE_SECONDARY, - WEP_CVAR_SEC(vaporizer, shotangle), - WEP_CVAR_SEC(vaporizer, damage), - WEP_CVAR_SEC(vaporizer, edgedamage), - WEP_CVAR_SEC(vaporizer, radius), - WEP_CVAR_SEC(vaporizer, force), - WEP_CVAR_SEC(vaporizer, speed), - WEP_CVAR_SEC(vaporizer, spread), - WEP_CVAR_SEC(vaporizer, delay), - WEP_CVAR_SEC(vaporizer, lifetime) - ); - PS(self).m_weapon = oldwep; - } - - self.weapon_blocked = false; - - self.ok_ammo_charge = self.ammo_charge[PS(self).m_weapon.m_id]; - - if(self.ok_use_ammocharge) - if(!ok_CheckWeaponCharge(self, PS(self).m_weapon.m_id)) - { - if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(self) && IS_REAL_CLIENT(self) && PS(self).m_weapon == PS(self).m_switchweapon) - { - //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE); - self.ok_notice_time = time + 2; - play2(self, SND(DRYFIRE)); - } - Weapon wpn = PS(self).m_weapon; - .entity weaponentity = weaponentities[0]; // TODO: unhardcode - if(self.(weaponentity).state != WS_CLEAR) - w_ready(wpn, self, weaponentity, PHYS_INPUT_BUTTON_ATCK(self) | (PHYS_INPUT_BUTTON_ATCK2(self) << 1)); - - self.weapon_blocked = true; - } - - PHYS_INPUT_BUTTON_ATCK2(self) = false; - - return false; -} - -MUTATOR_HOOKFUNCTION(ok, PlayerSpawn) -{SELFPARAM(); - if(autocvar_g_overkill_ammo_charge) - { - FOREACH(Weapons, it != WEP_Null, LAMBDA(self.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit)); - - self.ok_use_ammocharge = 1; - self.ok_notice_time = time; - } - else - self.ok_use_ammocharge = 0; - - // if player changed their weapon while dead, don't switch to their death weapon - if(self.impulse) - self.ok_lastwep = 0; - - self.ok_pauseregen_finished = time + 2; - - return false; -} - -void self_spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); } -void self_spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); } - -MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) -{SELFPARAM(); - if(autocvar_g_powerups) - if(autocvar_g_overkill_powerups_replace) - { - if(self.classname == "item_strength") - { - entity wep = new(weapon_hmg); - setorigin(wep, self.origin); - setmodel(wep, MDL_OK_HMG); - wep.ok_item = true; - wep.noalign = self.noalign; - wep.cnt = self.cnt; - wep.team = self.team; - wep.respawntime = autocvar_g_overkill_superguns_respawn_time; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - wep.think = self_spawnfunc_weapon_hmg; - wep.nextthink = time + 0.1; - return true; - } - - if(self.classname == "item_invincible") - { - entity wep = new(weapon_rpc); - setorigin(wep, self.origin); - setmodel(wep, MDL_OK_RPC); - wep.ok_item = true; - wep.noalign = self.noalign; - wep.cnt = self.cnt; - wep.team = self.team; - wep.respawntime = autocvar_g_overkill_superguns_respawn_time; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - wep.think = self_spawnfunc_weapon_rpc; - wep.nextthink = time + 0.1; - return true; - } - } - - return false; -} - -MUTATOR_HOOKFUNCTION(ok, FilterItem) -{SELFPARAM(); - if(self.ok_item) - return false; - - switch(self.items) - { - case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway); - case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway); - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ok, SpectateCopy) -{SELFPARAM(); - self.ammo_charge[PS(self).m_weapon.m_id] = other.ammo_charge[PS(other).m_weapon.m_id]; - self.ok_use_ammocharge = other.ok_use_ammocharge; - - return false; -} - -MUTATOR_HOOKFUNCTION(ok, SetStartItems) -{ - WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN)); - - if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); } - if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); } - - start_items |= IT_UNLIMITED_WEAPON_AMMO; - start_weapons = warmup_start_weapons = ok_start_items; - - return false; -} - -MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString) -{ - ret_string = strcat(ret_string, ":OK"); - return false; -} - -MUTATOR_HOOKFUNCTION(ok, BuildMutatorsPrettyString) -{ - ret_string = strcat(ret_string, ", Overkill"); - return false; -} - -MUTATOR_HOOKFUNCTION(ok, SetModname) -{ - modname = "Overkill"; - return true; -} - -void ok_SetCvars() -{ - // hack to force overkill playermodels - cvar_settemp("sv_defaultcharacter", "1"); - cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); - cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"); - cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); -} - -void ok_Initialize() -{ - ok_SetCvars(); - - precache_all_playermodels("models/ok_player/*.dpm"); - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - WEP_SHOTGUN.mdl = "ok_shotgun"; - WEP_MACHINEGUN.mdl = "ok_mg"; - WEP_VORTEX.mdl = "ok_sniper"; -} -#endif +#include "overkill.qh"