X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=5eef8f2e37b4b49c96bce413c564cf2ebcbf9b28;hb=65493c17d47c0d5ece5e28a999a0162c5b070acb;hp=b47e587511643e3076e172835052c16787d3079d;hpb=3cd932a2030bbb989c54d3def6c19f6204c2dad0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index b47e58751..5eef8f2e3 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -9,34 +9,52 @@ bool autocvar_g_overkill_powerups_replace; bool autocvar_g_overkill_itemwaypoints = true; -bool autocvar_g_overkill_filter_healthmega; -bool autocvar_g_overkill_filter_armormedium; -bool autocvar_g_overkill_filter_armorbig; -bool autocvar_g_overkill_filter_armormega; - -.float ok_item; - .Weapon ok_lastwep[MAX_WEAPONSLOTS]; -void ok_Initialize(); - REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") { MUTATOR_ONADD { - ok_Initialize(); + precache_all_playermodels("models/ok_player/*.dpm"); + + if (autocvar_g_overkill_filter_healthmega) + { + ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armormedium) + { + ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armorbig) + { + ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armormega) + { + ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + + WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + + WEP_SHOTGUN.mdl = "ok_shotgun"; + WEP_MACHINEGUN.mdl = "ok_mg"; + WEP_VORTEX.mdl = "ok_sniper"; } MUTATOR_ONREMOVE { + ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } } void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float); -spawnfunc(weapon_hmg); -spawnfunc(weapon_rpc); MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { @@ -61,20 +79,10 @@ MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) void ok_DropItem(entity this, entity targ) { - entity e = new(droppedweapon); // hax + entity e = spawn(); e.ok_item = true; - e.noalign = true; - e.pickup_anyway = true; - e.spawnfunc_checked = true; - spawnfunc_item_armor_small(e); - if (!wasfreed(e)) { // might have been blocked by a mutator - set_movetype(e, MOVETYPE_TOSS); - e.gravity = 1; - e.reset = SUB_Remove; - setorigin(e, this.origin + '0 0 32'); - e.velocity = '0 0 200' + normalize(targ.origin - this.origin) * 500; - SUB_SetFade(e, time + 5, 1); - } + Item_InitializeLoot(e, "item_armor_small", this.origin + '0 0 32', + '0 0 200' + normalize(targ.origin - this.origin) * 500, 5); } MUTATOR_HOOKFUNCTION(ok, PlayerDies) @@ -197,7 +205,7 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) setorigin(wep, ent.origin); setmodel(wep, MDL_OK_HMG); wep.ok_item = true; - wep.noalign = ent.noalign; + wep.noalign = Item_ShouldKeepPosition(ent); wep.cnt = ent.cnt; wep.team = ent.team; wep.respawntime = g_pickup_respawntime_superweapon; @@ -207,13 +215,13 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) wep.nextthink = time + 0.1; return true; } - else if(ent.classname == "item_invincible") + else if(ent.classname == "item_shield") { entity wep = new(weapon_rpc); setorigin(wep, ent.origin); setmodel(wep, MDL_OK_RPC); wep.ok_item = true; - wep.noalign = ent.noalign; + wep.noalign = Item_ShouldKeepPosition(ent); wep.cnt = ent.cnt; wep.team = ent.team; wep.respawntime = g_pickup_respawntime_superweapon; @@ -261,14 +269,6 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) if(item.ok_item) return false; - switch(item.itemdef) - { - case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega; - case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium; - case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig; - case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega; - } - return true; } @@ -304,15 +304,3 @@ MUTATOR_HOOKFUNCTION(ok, SetModname) M_ARGV(0, string) = "Overkill"; return true; } - -void ok_Initialize() -{ - precache_all_playermodels("models/ok_player/*.dpm"); - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - WEP_SHOTGUN.mdl = "ok_shotgun"; - WEP_MACHINEGUN.mdl = "ok_mg"; - WEP_VORTEX.mdl = "ok_sniper"; -}