X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=9fa66e8b2a18c12523da72e4c45820d0c711fe7e;hb=0076d3f631e54b908b7506883c75c6d28f6b9505;hp=0da7afceb9806bae3c810aa2578c94bbf1e5b5d7;hpb=2afec0885c14c3c9d6cc58377ed7794f376bfa01;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 0da7afceb..9fa66e8b2 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -1,9 +1,8 @@ #include "sv_overkill.qh" -#include "hmg.qh" -#include "rpc.qh" - -string autocvar_g_overkill; +#include "okshotgun.qh" +#include "okhmg.qh" +#include "okrpc.qh" bool autocvar_g_overkill_powerups_replace; @@ -11,50 +10,63 @@ bool autocvar_g_overkill_itemwaypoints = true; .Weapon ok_lastwep[MAX_WEAPONSLOTS]; -REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") +IntrusiveList g_overkill_items; +STATIC_INIT() { - MUTATOR_ONADD - { - precache_all_playermodels("models/ok_player/*.dpm"); + g_overkill_items = IL_NEW(); + IL_PUSH(g_overkill_items, ITEM_HealthMega); + IL_PUSH(g_overkill_items, ITEM_ArmorSmall); + IL_PUSH(g_overkill_items, ITEM_ArmorMedium); + IL_PUSH(g_overkill_items, ITEM_ArmorBig); + IL_PUSH(g_overkill_items, ITEM_ArmorMega); +} - if (autocvar_g_overkill_filter_healthmega) - { - ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; - } - if (autocvar_g_overkill_filter_armormedium) - { - ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; - } - if (autocvar_g_overkill_filter_armorbig) - { - ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; - } - if (autocvar_g_overkill_filter_armormega) +/// \brief Returns a random classname of the overkill item. +/// \param[in] prefix Prefix of the cvars that hold probabilities. +/// \return Random classname of the overkill item. +string RandomItems_GetRandomOverkillItemClassName(string prefix) +{ + RandomSelection_Init(); + IL_EACH(g_overkill_items, !(it.spawnflags & ITEM_FLAG_MUTATORBLOCKED) && + Item_IsDefinitionAllowed(it), + { + string cvar_name = sprintf("g_%s_%s_probability", prefix, + it.m_canonical_spawnfunc); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) { - ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); + continue; } - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - //WEP_SHOTGUN.mdl = "ok_shotgun"; - //WEP_MACHINEGUN.mdl = "ok_mg"; - //WEP_VORTEX.mdl = "ok_sniper"; + RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1); + }); + string cvar_name = sprintf("g_%s_weapon_okhmg_probability", prefix); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) + { + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); } - - MUTATOR_ONREMOVE + else { - ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - - WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; + RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1); + } + cvar_name = sprintf("g_%s_weapon_okrpc_probability", prefix); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) + { + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); } + else + { + RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1); + } + return RandomSelection_chosen_string; } -void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float); + +MUTATOR_HOOKFUNCTION(ok, RandomItems_GetRandomItemClassName) +{ + M_ARGV(1, string) = RandomItems_GetRandomOverkillItemClassName( + M_ARGV(0, string)); + return true; +} MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { @@ -167,9 +179,9 @@ MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) { Weapon newwep = player.ok_lastwep[slot]; - if(player.ok_lastwep[slot] == WEP_HMG) + if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG) newwep = WEP_OVERKILL_MACHINEGUN; - if(player.ok_lastwep[slot] == WEP_RPC) + if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC) newwep = WEP_OVERKILL_NEX; thiswep.m_switchweapon = newwep; player.ok_lastwep[slot] = WEP_Null; @@ -226,7 +238,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) } if (item.classname == "item_strength") { - entity wep = new(weapon_hmg); + entity wep = new(weapon_okhmg); setorigin(wep, item.origin); wep.ok_item = true; wep.noalign = Item_ShouldKeepPosition(item); @@ -235,12 +247,12 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) wep.respawntime = g_pickup_respawntime_superweapon; wep.pickup_anyway = true; wep.spawnfunc_checked = true; - Item_Initialize(wep, "weapon_hmg"); + Item_Initialize(wep, "weapon_okhmg"); // doesn't actually use spawnfunc return true; } else if (item.classname == "item_shield") { - entity wep = new(weapon_rpc); + entity wep = new(weapon_okrpc); setorigin(wep, item.origin); wep.ok_item = true; wep.noalign = Item_ShouldKeepPosition(item); @@ -249,7 +261,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) wep.respawntime = g_pickup_respawntime_superweapon; wep.pickup_anyway = true; wep.spawnfunc_checked = true; - Item_Initialize(wep, "weapon_rpc"); + Item_Initialize(wep, "weapon_okrpc"); // doesn't actually use spawnfunc return true; } return true; @@ -259,8 +271,8 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN)); - if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); } - if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); } + if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); } + if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); } start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items;