X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=9fa66e8b2a18c12523da72e4c45820d0c711fe7e;hb=0076d3f631e54b908b7506883c75c6d28f6b9505;hp=4b7c7f22f1636261693aed7302d185026abc5a83;hpb=1e27443b22e03bb559a2deee17cb0da19a47564d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 4b7c7f22f..9fa66e8b2 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -1,42 +1,72 @@ #include "sv_overkill.qh" -#include "hmg.qh" -#include "rpc.qh" - -string autocvar_g_overkill; +#include "okshotgun.qh" +#include "okhmg.qh" +#include "okrpc.qh" bool autocvar_g_overkill_powerups_replace; bool autocvar_g_overkill_itemwaypoints = true; -bool autocvar_g_overkill_filter_healthmega; -bool autocvar_g_overkill_filter_armormedium; -bool autocvar_g_overkill_filter_armorbig; -bool autocvar_g_overkill_filter_armormega; - -.float ok_item; - .Weapon ok_lastwep[MAX_WEAPONSLOTS]; -void ok_Initialize(); +IntrusiveList g_overkill_items; +STATIC_INIT() +{ + g_overkill_items = IL_NEW(); + IL_PUSH(g_overkill_items, ITEM_HealthMega); + IL_PUSH(g_overkill_items, ITEM_ArmorSmall); + IL_PUSH(g_overkill_items, ITEM_ArmorMedium); + IL_PUSH(g_overkill_items, ITEM_ArmorBig); + IL_PUSH(g_overkill_items, ITEM_ArmorMega); +} -REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") +/// \brief Returns a random classname of the overkill item. +/// \param[in] prefix Prefix of the cvars that hold probabilities. +/// \return Random classname of the overkill item. +string RandomItems_GetRandomOverkillItemClassName(string prefix) { - MUTATOR_ONADD + RandomSelection_Init(); + IL_EACH(g_overkill_items, !(it.spawnflags & ITEM_FLAG_MUTATORBLOCKED) && + Item_IsDefinitionAllowed(it), + { + string cvar_name = sprintf("g_%s_%s_probability", prefix, + it.m_canonical_spawnfunc); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) + { + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); + continue; + } + RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1); + }); + string cvar_name = sprintf("g_%s_weapon_okhmg_probability", prefix); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) { - ok_Initialize(); + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); } - - MUTATOR_ONREMOVE + else + { + RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1); + } + cvar_name = sprintf("g_%s_weapon_okrpc_probability", prefix); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) + { + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); + } + else { - WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; + RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1); } + return RandomSelection_chosen_string; } -void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float); -spawnfunc(weapon_hmg); -spawnfunc(weapon_rpc); + +MUTATOR_HOOKFUNCTION(ok, RandomItems_GetRandomItemClassName) +{ + M_ARGV(1, string) = RandomItems_GetRandomOverkillItemClassName( + M_ARGV(0, string)); + return true; +} MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { @@ -61,20 +91,10 @@ MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) void ok_DropItem(entity this, entity targ) { - entity e = new(droppedweapon); // hax + entity e = spawn(); e.ok_item = true; - e.noalign = true; - e.pickup_anyway = true; - e.spawnfunc_checked = true; - spawnfunc_item_armor_small(e); - if (!wasfreed(e)) { // might have been blocked by a mutator - set_movetype(e, MOVETYPE_TOSS); - e.gravity = 1; - e.reset = SUB_Remove; - setorigin(e, this.origin + '0 0 32'); - e.velocity = '0 0 200' + normalize(targ.origin - this.origin) * 500; - SUB_SetFade(e, time + 5, 1); - } + Item_InitializeLoot(e, "item_armor_small", this.origin + '0 0 32', + '0 0 200' + normalize(targ.origin - this.origin) * 500, 5); } MUTATOR_HOOKFUNCTION(ok, PlayerDies) @@ -112,69 +132,59 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon) return true; } -MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) +MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) { + if (game_stopped) + { + return; + } entity player = M_ARGV(0, entity); - - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + if (!IS_PLAYER(player) || IS_DEAD(player) || STAT(FROZEN, player)) + { + return; + } + if (!PHYS_INPUT_BUTTON_ATCK2(player) || forbidWeaponUse(player) || + !(round_handler_IsActive() && !round_handler_IsRoundStarted())) + { + return; + } + // Allow secondary blaster during countdown. + for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; - entity thiswep = player.(weaponentity); - - if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) + Weapon weapon = player.(weaponentity).m_weapon; + if (weapon == WEP_Null && slot != 0) { - Weapon newwep = player.ok_lastwep[slot]; - if(player.ok_lastwep[slot] == WEP_HMG) - newwep = WEP_MACHINEGUN; - if(player.ok_lastwep[slot] == WEP_RPC) - newwep = WEP_VORTEX; - thiswep.m_switchweapon = newwep; - player.ok_lastwep[slot] = WEP_Null; + continue; } + weapon.wr_think(weapon, player, weaponentity, 2); } + PHYS_INPUT_BUTTON_ATCK2(player) = false; } -void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); } -void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); } +MUTATOR_HOOKFUNCTION(ok, ForbidRandomStartWeapons) +{ + return true; +} -MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) +MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) { - entity ent = M_ARGV(0, entity); + entity player = M_ARGV(0, entity); - if(autocvar_g_powerups) - if(autocvar_g_overkill_powerups_replace) + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - if(ent.classname == "item_strength") - { - entity wep = new(weapon_hmg); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_HMG); - wep.ok_item = true; - wep.noalign = ent.noalign; - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_hmg); - wep.nextthink = time + 0.1; - return true; - } - else if(ent.classname == "item_invincible") + .entity weaponentity = weaponentities[slot]; + entity thiswep = player.(weaponentity); + + if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) { - entity wep = new(weapon_rpc); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_RPC); - wep.ok_item = true; - wep.noalign = ent.noalign; - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_rpc); - wep.nextthink = time + 0.1; - return true; + Weapon newwep = player.ok_lastwep[slot]; + if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG) + newwep = WEP_OVERKILL_MACHINEGUN; + if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC) + newwep = WEP_OVERKILL_NEX; + thiswep.m_switchweapon = newwep; + player.ok_lastwep[slot] = WEP_Null; } } } @@ -211,9 +221,10 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) { entity item = M_ARGV(0, entity); - if(item.ok_item) + if (item.ok_item) + { return false; - + } switch(item.itemdef) { case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega; @@ -221,16 +232,47 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig; case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega; } - + if (!autocvar_g_powerups || !autocvar_g_overkill_powerups_replace) + { + return true; + } + if (item.classname == "item_strength") + { + entity wep = new(weapon_okhmg); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_okhmg"); // doesn't actually use spawnfunc + return true; + } + else if (item.classname == "item_shield") + { + entity wep = new(weapon_okrpc); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_okrpc"); // doesn't actually use spawnfunc + return true; + } return true; } MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { - WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_VORTEX) | WEPSET(OVERKILL_SHOTGUN)); + WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN)); - if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); } - if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); } + if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); } + if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); } start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; @@ -258,14 +300,3 @@ MUTATOR_HOOKFUNCTION(ok, SetModname) return true; } -void ok_Initialize() -{ - precache_all_playermodels("models/ok_player/*.dpm"); - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - //WEP_SHOTGUN.mdl = "ok_shotgun"; - //WEP_MACHINEGUN.mdl = "ok_mg"; - //WEP_VORTEX.mdl = "ok_sniper"; -}