X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fspawn_near_teammate%2Fsv_spawn_near_teammate.qc;h=73435841d87c296f1119c3078b1f4c0833ba02d8;hb=0ca59fa70f5e81336415e1661d879aa91ff03db0;hp=b747ce74922b7c19de988bf88b07492532b31665;hpb=6530e3b3cbd2ab6f0026bd0131bce4ed8f702b82;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc index b747ce749..73435841d 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc @@ -95,7 +95,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) if (IS_DEAD(it)) continue; if (time < it.msnt_timer) continue; if (time < it.spawnshieldtime) continue; - if (forbidWeaponUse(it)) continue; + if (weaponLocked(it)) continue; if (it == player) continue; tested++; // i consider a teammate to be available when he passes the checks above