X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fspawn_near_teammate%2Fsv_spawn_near_teammate.qc;h=fdcc4beee5fb51ab89c4ca8774638aa435241d14;hb=ba2c014f1d2b6797359a1d5b63b67846c784ae2f;hp=5bfddfa1a07a6b8c1a8c5af91cbfcb287c614ed4;hpb=926ed1b0236982412cf330acad1298e0581e4e6e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc index 5bfddfa1a..fdcc4beee 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc @@ -2,6 +2,7 @@ #include +string autocvar_g_spawn_near_teammate; float autocvar_g_spawn_near_teammate_distance; int autocvar_g_spawn_near_teammate_ignore_spawnpoint; int autocvar_g_spawn_near_teammate_ignore_spawnpoint_max; @@ -10,7 +11,7 @@ float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; -REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate")); +REGISTER_MUTATOR(spawn_near_teammate, expr_evaluate(autocvar_g_spawn_near_teammate)); .entity msnt_lookat; @@ -20,6 +21,8 @@ REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate")); MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) { + if (!teamplay) return; + entity player = M_ARGV(0, entity); entity spawn_spot = M_ARGV(1, entity); vector spawn_score = M_ARGV(2, vector); @@ -29,11 +32,8 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) spawn_spot.msnt_lookat = NULL; - if(!teamplay) - return; - RandomSelection_Init(); - FOREACH_CLIENT(IS_PLAYER(it) && it != player && SAME_TEAM(it, player) && !IS_DEAD(it), LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it) && it != player && SAME_TEAM(it, player) && !IS_DEAD(it), { if(vdist(spawn_spot.origin - it.origin, >, autocvar_g_spawn_near_teammate_distance)) continue; if(vdist(spawn_spot.origin - it.origin, <, 48)) @@ -41,7 +41,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) if(!checkpvs(spawn_spot.origin, it)) continue; RandomSelection_AddEnt(it, 1, 1); - )); + }); if(RandomSelection_chosen_ent) { @@ -56,7 +56,8 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) { - if(!teamplay) { return; } + if (!teamplay) return; + entity player = M_ARGV(0, entity); entity spawn_spot = M_ARGV(1, entity); @@ -85,12 +86,12 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) vector best_pos = '0 0 0'; float best_dist2 = FLOAT_MAX; int tested = 0; - FOREACH_CLIENT_RANDOM(IS_PLAYER(it), LAMBDA( + FOREACH_CLIENT_RANDOM(IS_PLAYER(it), { if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_max && tested >= autocvar_g_spawn_near_teammate_ignore_spawnpoint_max) break; if (PHYS_INPUT_BUTTON_CHAT(it)) continue; - if (!SAME_TEAM(player, it)) continue; - if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && it.health < autocvar_g_balance_health_regenstable) continue; + if (DIFF_TEAM(player, it)) continue; + if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && GetResourceAmount(it, RESOURCE_HEALTH) < autocvar_g_balance_health_regenstable) continue; if (IS_DEAD(it)) continue; if (time < it.msnt_timer) continue; if (time < it.spawnshieldtime) continue; @@ -196,7 +197,7 @@ LABEL(skip) break; // don't test the other spots near this teammate, go to the next one } } - )); + }); if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath) if(best_mate)