X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fmovetypes%2Fwalk.qc;h=6e4c548d6cd8aecdd2ced19a27d7f31b406524bf;hb=c72d8802ab6a8df4072e8342a5fe8750619c5855;hp=bf58ca5824419938d4b7ff5dd598273507860516;hpb=3d52c1d33d80f8789bfbd97ee54e292ca06b5a9e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/movetypes/walk.qc b/qcsrc/common/physics/movetypes/walk.qc index bf58ca582..6e4c548d6 100644 --- a/qcsrc/common/physics/movetypes/walk.qc +++ b/qcsrc/common/physics/movetypes/walk.qc @@ -1,3 +1,4 @@ +#include "walk.qh" void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove { vector stepnormal = '0 0 0'; @@ -19,6 +20,14 @@ void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove vector start_origin = this.origin; vector start_velocity = this.velocity; + if(PHYS_WALLCLIP(this) && this.pm_time) + { + if(dt >= this.pm_time || (this.flags & FL_WATERJUMP)) + this.pm_time = 0; + else + this.pm_time -= dt; + } + int clip = _Movetype_FlyMove(this, dt, applygravity, stepnormal, GAMEPLAYFIX_STEPMULTIPLETIMES(this) ? PHYS_STEPHEIGHT(this) : 0); if (GAMEPLAYFIX_DOWNTRACEONGROUND(this) && !(clip & 1)) @@ -44,6 +53,8 @@ void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove // if the move did not hit the ground at any point, we're not on ground if (!(clip & 1)) UNSET_ONGROUND(this); + else if(PHYS_WALLCLIP(this) && !this.groundentity && (PHYS_WALLCLIP(this) == 2 || start_velocity.z < -200)) // don't do landing time if we were just going down a slope + this.pm_time = 0.25; _Movetype_CheckVelocity(this); _Movetype_LinkEdict(this, true); @@ -143,7 +154,8 @@ void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove } // move down - vector downmove = '0 0 1' * (-PHYS_STEPHEIGHT(this) + start_velocity.z * dt); + vector downmove = '0 0 0'; + downmove.z = -PHYS_STEPHEIGHT(this) + start_velocity.z * dt; _Movetype_PushEntity(this, downmove, true); if(wasfreed(this)) return;