X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fplayerstats.qh;h=9fff940f243ad4025e26ed424810263700c4fdb8;hb=93ca8559a994688451b3cafe9c9c718ed116b7e2;hp=c38406c4674ea4a760f448d75fff6f1e14c2a904;hpb=e7c23fa6ac0a04b00f9f709997ec4b8df861fc36;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/playerstats.qh b/qcsrc/common/playerstats.qh index c38406c46..9fff940f2 100644 --- a/qcsrc/common/playerstats.qh +++ b/qcsrc/common/playerstats.qh @@ -81,16 +81,17 @@ void PlayerStats_GameReport_Accuracy(entity p); void PlayerStats_GameReport_FinalizePlayer(entity p); // call this at the end of the match -void PlayerStats_GameReport(float finished); +void PlayerStats_GameReport(bool finished); void PlayerStats_GameReport_Handler(entity fh, entity pass, float status); .string playerstats_id; +.float scoreboard_pos; //string autocvar_g_playerstats_uri; string autocvar_g_playerstats_gamereport_ladder; -string autocvar_g_playerstats_gamereport_uri = "http://stats.xonotic.org/stats/submit"; +string autocvar_g_playerstats_gamereport_uri = "https://stats.xonotic.org/stats/submit"; const float PS_B_STATUS_ERROR = -2; const float PS_B_STATUS_IDLE = -1; @@ -98,7 +99,7 @@ const float PS_B_STATUS_WAITING = 0; const float PS_B_STATUS_RECEIVED = 1; const float PS_B_STATUS_UPDATING = 2; .float playerstats_basicstatus; -string autocvar_g_playerstats_playerbasic_uri = "http://stats.xonotic.org"; +string autocvar_g_playerstats_playerbasic_uri = "https://stats.xonotic.org"; void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest); void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer); @@ -112,9 +113,18 @@ const float PS_D_STATUS_IDLE = -1; const float PS_D_STATUS_WAITING = 0; const float PS_D_STATUS_RECEIVED = 1; float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE; -string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me"; +string autocvar_g_playerstats_playerdetail_uri = "https://stats.xonotic.org/player/me"; float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway void PlayerStats_PlayerDetail(); void PlayerStats_PlayerDetail_CheckUpdate(); void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status); + +#endif + +#ifdef GAMEQC + +REPLICATE_INIT(int, cvar_cl_allow_uid2name); +REPLICATE_INIT(bool, cvar_cl_allow_uidranking); +REPLICATE_INIT(int, cvar_cl_allow_uidtracking); + #endif