X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstate.qc;h=0f40acfc6856b65ad68446091b5a9142d3d16e13;hb=3b4ecdd4afd99573627e610610dc3908f1003c0b;hp=d3fd1d3bf41d80f70200330b5e336a7dc31e248c;hpb=91be51af76146036564f55499150039f62f772c5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index d3fd1d3bf..0f40acfc6 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -1,13 +1,16 @@ #include "state.qh" -void Inventory_new(entity this); +void Inventory_new(PlayerState this); void Inventory_delete(entity this); void PlayerState_attach(entity this) { + if (PS(this)) + return; + this._ps = NEW(PlayerState, this); - Inventory_new(this); + Inventory_new(PS(this)); } void PlayerState_detach(entity this) @@ -18,20 +21,18 @@ void PlayerState_detach(entity this) if (ps.m_client != this) return; // don't own state, spectator ps.ps_push(ps, this); + Inventory_delete(ps); FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); delete(ps); - - Inventory_delete(this); } -void GetCvars(entity this, int); +void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); -void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); @@ -40,8 +41,6 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, 0); // get other cvars from player - // TODO: fold all of these into ClientState DecodeLevelParms(this); @@ -51,17 +50,13 @@ void ClientState_attach(entity this) ClientData_Attach(this); accuracy_init(this); entcs_attach(this); - playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); - - bot_clientconnect(this); } void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); void anticheat_report_to_eventlog(entity this); -void playerdemo_shutdown(entity this); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); @@ -69,18 +64,16 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { + GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? accuracy_free(this); // TODO: needs to be before CS() is deleted! PlayerScore_Detach(this); // what ^they^ said W_HitPlotClose(this); ClientData_Detach(this); + entcs_detach(this); delete(CS(this)); this._cs = NULL; - GetCvars(this, -1); // free cvars - bot_clientdisconnect(this); anticheat_report_to_eventlog(this); - playerdemo_shutdown(this); - entcs_detach(this); }