X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstate.qc;h=37813ef716c0bd5f393bc45a1f2fad39036e7b0b;hb=e3363db1ed370ea04efcdfc897c97d6c5d1b2222;hp=e73bfa24fd481eacec76cc216f84f3693c9a25e7;hpb=cff3504ad5e8ace014ea44de7ad04ad6e246a277;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index e73bfa24f..37813ef71 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -16,25 +16,21 @@ void PlayerState_detach(entity this) if (!ps) return; // initial connect PS(this) = NULL; - ps.m_switchweapon = WEP_Null; - ps.m_weapon = WEP_Null; - ps.m_switchingweapon = WEP_Null; + if (ps.m_client != this) return; // don't own state, spectator ps.ps_push(ps, this); - if (ps.m_client != this) return; // don't own state, spectator FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); delete(ps); Inventory_delete(this); } -void GetCvars(entity this, int); +void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); -void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); @@ -43,19 +39,17 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, 0); // get other cvars from player - - if (IS_REAL_CLIENT(this)) { PlayerStats_PlayerBasic_CheckUpdate(this); } + GetCvars(this, CS(this), 0); // get other cvars from player // TODO: fold all of these into ClientState DecodeLevelParms(this); PlayerScore_Attach(this); + PlayerStats_PlayerBasic_CheckUpdate(this); ClientData_Attach(this); accuracy_init(this); entcs_attach(this); - playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); @@ -64,8 +58,7 @@ void ClientState_attach(entity this) void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); -void anticheat_report(entity this); -void playerdemo_shutdown(entity this); +void anticheat_report_to_eventlog(entity this); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); @@ -73,18 +66,17 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { + GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + accuracy_free(this); // TODO: needs to be before CS() is deleted! + PlayerScore_Detach(this); // what ^they^ said + W_HitPlotClose(this); + ClientData_Detach(this); delete(CS(this)); this._cs = NULL; - GetCvars(this, -1); // free cvars bot_clientdisconnect(this); - W_HitPlotClose(this); - anticheat_report(this); - playerdemo_shutdown(this); + anticheat_report_to_eventlog(this); entcs_detach(this); - accuracy_free(this); - ClientData_Detach(this); - PlayerScore_Detach(this); }