X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=128f090c4fd9ec94ff1269b3336bda705be60c8e;hb=a68bd132b214b46442e53fb92c86e881b39f346d;hp=1d96dacded38bd8607d8b4b19ff000321e3d8158;hpb=d4f27c04bdd086f40ce1d32b75d8eba56b68e0f9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 1d96dacde..128f090c4 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -4,6 +4,7 @@ #ifdef SVQC #include +#include #include #include #include @@ -78,6 +79,9 @@ float game_stopped; float game_starttime; //point in time when the countdown to game start is over float round_starttime; //point in time when the countdown to round start is over int autocvar_leadlimit; +int overtimes; // overtimes added (-1 = sudden death) +int timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2) + // TODO: world.qh can't be included here due to circular includes! #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") @@ -87,12 +91,9 @@ int autocvar_leadlimit; REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this)) REGISTER_STAT(GAME_STOPPED, int, game_stopped) REGISTER_STAT(GAMESTARTTIME, float, game_starttime) -REGISTER_STAT(STRENGTH_FINISHED, float) -REGISTER_STAT(INVINCIBLE_FINISHED, float) /** arc heat in [0,1] */ REGISTER_STAT(PRESSED_KEYS, int) REGISTER_STAT(FUEL, int) -REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) @@ -101,9 +102,8 @@ REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit) REGISTER_STAT(LAST_PICKUP, float) REGISTER_STAT(HUD, int) REGISTER_STAT(HIT_TIME, float) -REGISTER_STAT(DAMAGE_DEALT_TOTAL, int) +REGISTER_STAT(HITSOUND_DAMAGE_DEALT_TOTAL, int) REGISTER_STAT(TYPEHIT_TIME, float) -REGISTER_STAT(SUPERWEAPONS_FINISHED, float) REGISTER_STAT(AIR_FINISHED, float) REGISTER_STAT(VEHICLESTAT_HEALTH, int) REGISTER_STAT(VEHICLESTAT_SHIELD, int) @@ -118,9 +118,10 @@ REGISTER_STAT(SECRETS_TOTAL, int, secrets_total) REGISTER_STAT(SECRETS_FOUND, int, secrets_found) REGISTER_STAT(RESPAWN_TIME, float) REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime) +REGISTER_STAT(OVERTIMES, int, overtimes) +REGISTER_STAT(TIMEOUT_STATUS, int, timeout_status) REGISTER_STAT(MONSTERS_TOTAL, int) REGISTER_STAT(MONSTERS_KILLED, int) -REGISTER_STAT(BUFFS, int) REGISTER_STAT(NADE_BONUS, float) REGISTER_STAT(NADE_BONUS_TYPE, int) REGISTER_STAT(NADE_BONUS_SCORE, float) @@ -130,7 +131,6 @@ REGISTER_STAT(PLASMA, int) REGISTER_STAT(FROZEN, int) REGISTER_STAT(REVIVE_PROGRESS, float) REGISTER_STAT(ROUNDLOST, int) -REGISTER_STAT(BUFF_TIME, float) REGISTER_STAT(CAPTURE_PROGRESS, float) REGISTER_STAT(ENTRAP_ORB, float) REGISTER_STAT(ENTRAP_ORB_ALPHA, float) @@ -342,6 +342,9 @@ REGISTER_STAT(DOM_PPS_BLUE, float) REGISTER_STAT(DOM_PPS_YELLOW, float) REGISTER_STAT(DOM_PPS_PINK, float) +// nexball +REGISTER_STAT(NB_METERSTART, float) + #ifdef SVQC float autocvar_g_teleport_maxspeed; #endif @@ -357,14 +360,13 @@ bool autocvar_sv_slick_applygravity; #endif REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) -#ifdef SVQC -bool autocvar_sv_q3defragcompat; -#endif -REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat) +REGISTER_STAT(Q3COMPAT, int, q3compat) #ifdef SVQC #include "physics/movetypes/movetypes.qh" float warmup_limit; +float round_limit; +int rounds_played; #endif #ifdef SVQC @@ -404,6 +406,8 @@ REGISTER_STAT(MOVEVARS_AIRCONTROL, float) REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit) REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit) REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit) +REGISTER_STAT(ROUNDS_PLAYED, int, rounds_played) +REGISTER_STAT(ROUND_TIMELIMIT, float, round_limit) #ifdef SVQC float autocvar_sv_wallfriction; #define autocvar_sv_gravity cvar("sv_gravity")