X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=db681315a6c4d27b3d804f5fb4a90bc13bf7e196;hb=95a5a2479a35e264473e8ba3fc4e584553da42b3;hp=cde626a2a203ba5b30b8dd94eb18ab939b188303;hpb=63de1215428d078d5fb2021c49edf59a7900cef9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index cde626a2a..db681315a 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -1,6 +1,7 @@ #pragma once #ifdef SVQC +#include #include #endif @@ -41,8 +42,11 @@ const int MAX_CL_STATS = 256; #define stat_VIEWHEIGHT view_ofs_z #endif +#ifdef SVQC +vector weaponsInMap; +#endif REGISTER_STAT(WEAPONS, vectori) -REGISTER_STAT(WEAPONSINMAP, vectori) +REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap) REGISTER_STAT(PL_VIEW_OFS, vector) REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector) @@ -58,34 +62,31 @@ REGISTER_STAT(KH_KEYS, int) #ifdef SVQC float W_WeaponRateFactor(entity this); float game_stopped; +float game_starttime; +float round_starttime; +bool autocvar_g_allow_oldvortexbeam; +int autocvar_leadlimit; #endif REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this)) REGISTER_STAT(GAME_STOPPED, int, game_stopped) -REGISTER_STAT(GAMESTARTTIME, float) +REGISTER_STAT(GAMESTARTTIME, float, game_starttime) REGISTER_STAT(STRENGTH_FINISHED, float) REGISTER_STAT(INVINCIBLE_FINISHED, float) /** arc heat in [0,1] */ -REGISTER_STAT(ARC_HEAT, float) REGISTER_STAT(PRESSED_KEYS, int) /** this stat could later contain some other bits of info, like, more server-side particle config */ -REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool) +REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam) REGISTER_STAT(FUEL, int) REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) -REGISTER_STAT(LEADLIMIT, float) -REGISTER_STAT(WEAPON_CLIPLOAD, int) -REGISTER_STAT(WEAPON_CLIPSIZE, int) +REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) -REGISTER_STAT(VORTEX_CHARGE, float) REGISTER_STAT(LAST_PICKUP, float) REGISTER_STAT(HUD, int) -REGISTER_STAT(VORTEX_CHARGEPOOL, float) REGISTER_STAT(HIT_TIME, float) REGISTER_STAT(DAMAGE_DEALT_TOTAL, int) REGISTER_STAT(TYPEHIT_TIME, float) -REGISTER_STAT(LAYED_MINES, int) -REGISTER_STAT(HAGAR_LOAD, int) REGISTER_STAT(SUPERWEAPONS_FINISHED, float) REGISTER_STAT(VEHICLESTAT_HEALTH, int) REGISTER_STAT(VEHICLESTAT_SHIELD, int) @@ -99,7 +100,7 @@ REGISTER_STAT(NADE_TIMER, float) REGISTER_STAT(SECRETS_TOTAL, float) REGISTER_STAT(SECRETS_FOUND, float) REGISTER_STAT(RESPAWN_TIME, float) -REGISTER_STAT(ROUNDSTARTTIME, float) +REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime) REGISTER_STAT(MONSTERS_TOTAL, int) REGISTER_STAT(MONSTERS_KILLED, int) REGISTER_STAT(BUFFS, int) @@ -209,28 +210,36 @@ float autocvar_sv_dodging_wall_distance_threshold; bool autocvar_sv_dodging_frozen; bool autocvar_sv_dodging_frozen_doubletap; float autocvar_sv_dodging_height_threshold; -float autocvar_sv_dodging_horiz_speed; -float autocvar_sv_dodging_horiz_speed_frozen; +float autocvar_sv_dodging_horiz_speed_min; +float autocvar_sv_dodging_horiz_speed_max; +float autocvar_sv_dodging_horiz_force_slowest; +float autocvar_sv_dodging_horiz_force_fastest; +float autocvar_sv_dodging_horiz_force_frozen; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_up_speed; bool autocvar_sv_dodging_wall_dodging; bool autocvar_sv_dodging_air_dodging; -float autocvar_sv_dodging_maxspeed = 450; +float autocvar_sv_dodging_maxspeed; +float autocvar_sv_dodging_air_maxspeed; #endif #if 0 REGISTER_STAT(DODGING, int, g_dodging) REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay) REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold) -REGISTER_STAT(DODGING_FROZEN_NO_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap) +REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap) REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold) -REGISTER_STAT(DODGING_HORIZ_SPEED, float, autocvar_sv_dodging_horiz_speed) -REGISTER_STAT(DODGING_HORIZ_SPEED_FROZEN, float, autocvar_sv_dodging_horiz_speed_frozen) +REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min) +REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max) +REGISTER_STAT(DODGING_HORIZ_FORCE_SLOWEST, float, autocvar_sv_dodging_horiz_force_slowest) +REGISTER_STAT(DODGING_HORIZ_FORCE_FASTEST, float, autocvar_sv_dodging_horiz_force_fastest) +REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen) REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time) REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed) REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging) REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging) REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed) +REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed) #endif /** cvar loopback */ REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen) @@ -287,7 +296,15 @@ REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) #ifdef SVQC #include "physics/movetypes/movetypes.qh" +float warmup_limit; +#endif + +#ifdef SVQC +bool autocvar_g_shootfromcenter; +bool autocvar_g_shootfromeye; #endif +REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye) +REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter) REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float) @@ -295,6 +312,7 @@ REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float) REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool) +REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool) noref bool autocvar_sv_gameplayfix_nogravityonground; REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0) @@ -329,10 +347,12 @@ REGISTER_STAT(MOVEVARS_AIRACCELERATE, float) // FIXME: Was 0 on server, 1 on client. Still want that? REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1) REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float) +REGISTER_STAT(MOVEVARS_JUMPVELOCITY_CROUCH, float) REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float) REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight) REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float) +REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool) #ifdef CSQC @@ -342,7 +362,7 @@ noref int autocvar_cl_gunalign; .int cvar_cl_gunalign; REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); #endif -REGISTER_STAT(GUNALIGN, int, this.cvar_cl_gunalign) +REGISTER_STAT(GUNALIGN, int) #ifdef SVQC SPECTATE_COPYFIELD(_STAT(GUNALIGN)) #endif